MPQ - so far in 2020
bluewolf
Posts: 5,819 Chairperson of the Boards
Many posts and speculation have been written about MPQ dying, for years and years. Until last last year the game seemed very stagnant as just about all they were doing (that we were seeing) was releasing new characters with a couple new PVEs thrown in.
However! This year has been pretty good, I think, overall, in terms of improving the game in a number of areas. Not everything is perfect, of course, but I give the devs credit for doing what seems to be a lot of work on the game this year.
Here is a list of what i can remember/dig up:
January....well, nothing much happened here but they did do a "Rebalance Feedback" thread. Still waiting to see any significant rebalances.
January also saw the beginning of the current practice of always having an offer or bundle in the store (almost always, anyway). Many times there are overlapping offers.
Feb 6: PVP has SCL10 added in. The CP is moved down in rewards (sooner in the table at a lower score, and easier to get).
Feb 9: PVE gets SCL10.
March: Shard meter added to roster screen, various UI updates to character screens.
April 2: Bonus shards announced (still waiting for a UI element, but an appreciated feature).
Sometime in April: SEGA officially announced selling Demiurge back to the original owner. SEGA Heroes shuts down not long after.
Late April or so: PVP rewards were re-structured to move the CP to the end reward again (with a small bump in shards rewarded) - no announcement.
May 7: Back to back 5 releases (Yelena and Apocalypse)
May 11: Support UI improvements begin, including making it easier to see who has them equipped, who you can equip them to, why you can't equip them to someone. Recently they opened up switching supports a fair amount by removing the 2 hour lockout.
May 21: Welcome to SHIELD begins, a better version of the Shield Training for new 4s.
May 25 or thereabouts: The tokens for waves were changed from vault tokens to Heroic tokens. No announcement of this change.
June 1: Shield Rank cap raised to 300 (from 200). The only announcement of this change that I am aware of is via D3 email newsletter, which I receive.
June 3: The first "Introducing" event which gives players a chance to play though a brief origin story for the new release
June 26: New Support pools arrive(bringing in the ones that players had been unable to pull).
July 1: New AIM Goons added to the game, begin showing up in DDQ a week or so later.
Please feel free to add in things I missed.
Some stuff we are still waiting for:
1. Rebalances of broken or sub-par characters
2. A way to get (and improve) Supports in a more consistent manner
3. Some comment/rework of SCL10's PVE design and the time involved.
Anyway it seems like some combination of: A. Quarantining devs at home and B. Devs ceasing work on Sega Heroes, may have contributed to many longstanding issues beginning to be addressed. (Support UI, Shield Training) In which case I say, good riddance to that Sega Heroes game.
Here's hoping the rest of 2020 has some more nice surprises in store!
However! This year has been pretty good, I think, overall, in terms of improving the game in a number of areas. Not everything is perfect, of course, but I give the devs credit for doing what seems to be a lot of work on the game this year.
Here is a list of what i can remember/dig up:
January....well, nothing much happened here but they did do a "Rebalance Feedback" thread. Still waiting to see any significant rebalances.
January also saw the beginning of the current practice of always having an offer or bundle in the store (almost always, anyway). Many times there are overlapping offers.
Feb 6: PVP has SCL10 added in. The CP is moved down in rewards (sooner in the table at a lower score, and easier to get).
Feb 9: PVE gets SCL10.
March: Shard meter added to roster screen, various UI updates to character screens.
April 2: Bonus shards announced (still waiting for a UI element, but an appreciated feature).
Sometime in April: SEGA officially announced selling Demiurge back to the original owner. SEGA Heroes shuts down not long after.
Late April or so: PVP rewards were re-structured to move the CP to the end reward again (with a small bump in shards rewarded) - no announcement.
May 7: Back to back 5 releases (Yelena and Apocalypse)
May 11: Support UI improvements begin, including making it easier to see who has them equipped, who you can equip them to, why you can't equip them to someone. Recently they opened up switching supports a fair amount by removing the 2 hour lockout.
May 21: Welcome to SHIELD begins, a better version of the Shield Training for new 4s.
May 25 or thereabouts: The tokens for waves were changed from vault tokens to Heroic tokens. No announcement of this change.
June 1: Shield Rank cap raised to 300 (from 200). The only announcement of this change that I am aware of is via D3 email newsletter, which I receive.
June 3: The first "Introducing" event which gives players a chance to play though a brief origin story for the new release
June 26: New Support pools arrive(bringing in the ones that players had been unable to pull).
July 1: New AIM Goons added to the game, begin showing up in DDQ a week or so later.
Please feel free to add in things I missed.
Some stuff we are still waiting for:
1. Rebalances of broken or sub-par characters
2. A way to get (and improve) Supports in a more consistent manner
3. Some comment/rework of SCL10's PVE design and the time involved.
Anyway it seems like some combination of: A. Quarantining devs at home and B. Devs ceasing work on Sega Heroes, may have contributed to many longstanding issues beginning to be addressed. (Support UI, Shield Training) In which case I say, good riddance to that Sega Heroes game.
Here's hoping the rest of 2020 has some more nice surprises in store!
19
Comments
-
Good post. I disagree with the “positive” aspect of some of these things, but can’t deny that an obvious effort has been made to address longevity. I guess we will all see how it pans out.
I like the silver linings outlook though, because it is easy to get sucked into the grind and miss some of the positives.4 -
My thought about 2020:
1. Constant rewards diminishing (some even not being communicated).
2. Cosmetic upgrades to support system but no accesibility to other than basic ones is a good joke even today (as well as soo much useless riso in rewards everywhere)
3. Never seen so many captures of buggy interfaces posted in the fb mpq fans page.
4. Repetitive events in pve.
5. Being bombarded with bundles with ever increasing frecuency.
6. Level cap increase for maybe 3% of all players, not in that group but guess that is not really attractive unless slot price is lowered to 1000hp for such loyal clients.
7. Shield trainning, i preferred pumping my resources to get the new character instead of being forced to play 2 characters (1 new and 1 underleveled 5* until now) to get progression.
8. I don't really see the advantage of shards over bh. So many wasted shards on so many characters without the option of really ever using them. Bh could give me color covers I did not need inmediately but once I got the correct color cover I could champ my character and get multiple levels at once. For shards to be better, the option of grouping them into one useful character should be possible.
For me the game nowadays is geared towards spending health packs on everything.
In my opinion the game is past its prime, too many characters, to many dilution problems unadressed, reduced human resources support for the game community, not so casual players leaving the game.
More than a month ago stopped spending hundreds of dollars at the buyers club and will stop renewing vip since i played my last season of pvp yesterday and will only play to kill time and for that I do not need more characters. The stress that caused me crunching scl10 pve and battling pvp lvl 500+ players when my highest character is 463 has been notably reduced.
Nonetheless will continue playing some more time or until I start playing sodoku offline again! Lol
Really don't know how much more time this game has but what I know is that its continuity is not at the users hands or their suggestions but on the owners of the game.9 -
You missed a key date!
June 2: SmokeyJoe retires, deletes the app, and never looks back...2 -
We still miss you @Sm0keyJ0e.2
-
To add to supports, a couple weeks ago they changed the number of times you can swap a specific support from every 2 hours to 3 times a day.0
-
I think with the updates that have happened this year I can see a major update to supports overall. There have been a lot of UI updates and with PVE CL10 supports are actually really useful. I can see a big update by the end of the year to help players get and level up supports easier.
balance changes. I feel this has been placed on hold because of COVID-19 and I am hoping we see some quality balance changes by the end of year. I am really hoping some under used 5* get buffed to continue to shake up the meta or at least continue to add variety to the meta.0 -
huh? changes on hold because of covid? can't see any reason for that, most it employees work from home if they didn't already.
0 -
ammenell said:huh? changes on hold because of covid? can't see any reason for that, most it employees work from home if they didn't already.One hopes that some rebalances are coming soon now.0
-
Right now pvp teams have a lot more variety, and so its more funny to play due to the fast release of 5*. There are some meta teams raising and even kitty BRB are not enough to defending to all of them.
I hope there will be new useful 5* who can shake the meta a bit more.
For me this is a great year.1 -
bluewolf said:ammenell said:huh? changes on hold because of covid? can't see any reason for that, most it employees work from home if they didn't already.One hopes that some rebalances are coming soon now.
If they could keep the game running from home, a website should be an absolute doddle.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements