Wolfteeth said: So what is the point of the rounds where you draw 4 of the same card, your prime colors are never available to match and your opponent mana cascades and gets multiple turns and then you have zero chance of winning??? It’s so obnoxious and unbalanced- I don’t mind losing As long as it’s a fair fight- this happens all too often so please don’t tell me it’s “chance”
Firinmahlazer said: Yup. It happens. Just had a CotC match where I couldn't get an on color match almost the entire fight and Sphinx's Tutelage was undoing what little mana I getting. I cast about 3 cards and did 0 damage. Next round went off without a hitch and I nearly won before I hit the objectives. Try building decks with extra draw and ramp to help turn around those bad boards and hands.
My other favorite is when you build a sub-optimal deck to meet objectives,
I promise no snark is intended here: I find the trick is to build decks that meet objectives without being suboptimal. For example, for competitive events I develop deck "shells" into which I can slot 1-2 replaceable cards that don't noticeably alter strategy or win condition.
The exception to this is pauper decks, as that's an objective whose entire purpose is forcing you to build something suboptimal. Not surprisingly, I find those the most challenging and/or frustrating.
Anyway, to address the OP's larger point, we've all suffered the games where Greg just casts cards at will, but many (definitely not all) of those games can be salvaged. Examine where your deck went wrong. Were your cards too expensive? Were they too narrow in scope? Creatures too ineffectual? Too many of X and not enough Y?
It's easy and understandable to be frustrated, but it's also an opportunity to hone deckbuilding skills by identifying weaknesses.
madwren said: My other favorite is when you build a sub-optimal deck to meet objectives, I promise no snark is intended here: I find the trick is to build decks that meet objectives without being suboptimal. For example, for competitive events I develop deck "shells" into which I can slot 1-2 replaceable cards that don't noticeably alter strategy or win condition.
LoboX01 said: madwren said: My other favorite is when you build a sub-optimal deck to meet objectives, I promise no snark is intended here: I find the trick is to build decks that meet objectives without being suboptimal. For example, for competitive events I develop deck "shells" into which I can slot 1-2 replaceable cards that don't noticeably alter strategy or win condition. When I said suboptimal, I meant those 1-2 cards could be the difference But overall you are right, I lost more matches lately to the God of Frozen Game, than to OP decks. But it gets frustrating, when by any chance you don't get a freeze, and of course this is the time when you meet an OP deck, and that deck even get the cascades, and all of a sudden you are facing Brokhan's 3 GR in turn 3/4 in Titano.Dropping 2 points already sucks in the reward system, but a full loss, well, all you got is pretty much a tap on your shoulder saying "thanks for the effort"
critman said: FindingHeart8 said: many kill spells only work on your opponent's creatures. This is an aspect of card design that Oktagon seem pretty fond of at the moment, and it tends to mean you reject many creature kill spells out of hand because you can't kill your own creatures either specifically for an objective or to slow yourself down for objectives generally.It creates a bottleneck in deck building and I dislike those. It's not as bad as the one around Demolish but it's still pretty bad (Honestly if I see another card with "Destroy a subset of a subset of a subset of supports" written on it I will puke blood).
FindingHeart8 said: many kill spells only work on your opponent's creatures.
jtwood said: I always assume I’m going to run into some MP-laden powerhouse - even in pauper - that doesn’t care about objectives and start from there. It helps keep me focused on including answers in addition to meeting the objectives.
Gunmix25 said: jtwood said: I always assume I’m going to run into some MP-laden powerhouse - even in pauper - that doesn’t care about objectives and start from there. It helps keep me focused on including answers in addition to meeting the objectives. I Should've kept that in mind when I faced your Ashiok build. Nicely done and meaner than a rabid cat tied to an electric fence that cycles charges every 5 seconds.
ArielSira said: Had an opponent on Seize the Day just now on the bottom left node; Ashiok with Grafdiggers Cage, Leyline of the Void etc. No way for that deck to win with either objective but specifically built to mess the scores of other people.I've complained about people using mythics on pauper nodes but this one is a new low to me. -3, off to rank 150 for me.
LoboX01 said: Seize the Day just now: bottom left node, facing Angrath, first round opp got so many cascade to clean his hand, second turn another round of cascades, enough to bring out his ultimate, so hitting me with 24 for nothing