Maggot won't fire Cannon at HQ if it cannot close to normal range.

Problem: The Maggot has a long range cannon when Piloted. When attacking an HQ if it cannot be adjacent to the HQ (because troops are in front of it and it can't go around them because of tank traps.) The Maggot will keep moving and not fire its cannot.

Conversely, other long range units like The Baroness, Scarlett, or Bazooka do not have this problem.

As a possible fix, can you make the "regular weapons" if the Maggot get a range boost when piloted? This way it doesn't get stuck trying to move closer to the HQ when it can't.
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