bluewolf said: I found a website called Sensor Tower which provides information on apps and developers. You can view the most recent month's data for free and see what kind of downloads and revenue D3Go had in May 2020, for free. (It is possible the data is not truly 100% accurate, but I think you can trust it is at least valuable for comparing these games.)They list App store and Google play store info separately. I did not look at Steam because....well, there are only a few hundred Steam users.MPQ: Apple Downloads - 40K, revenue 300 K. Android Downloads 700K, Revenue 700K. Total 740K downloads, $1 million revenue.MtGPQ: Apple downloads 6K, revenue 60K. Android DLs 50K, Revenue 100K. Total 56K DLs, $160K revenue.GI Joe: Apple DLs 6K, revenue 30K. Android DLs 9K, Revenue 30K. Total 15K DLs, $60K revenue.The thing is that MPQ has been at that same level for a while. I suspect the growth potential for MPQ is pretty limited at this point, from my observations it's been pretty stable. I also think the majority of MPQ money comes from casual players at this point who don't really care much about what's on the forum etc. The Marvel IP remains the strongest in the world and draws in a lot of players - even, obviously, without any movie in over a year or any cinematic content whatsoever (other than the smallish TV shows).MtGPQ apparently has a much smaller playerbase that are highly engaged (decent revenue in relation to downloads) and I would suspect they get a good ROI, in their view, from spending time keeping engaged with the community which appears to be a higher proportion of hardcore players than MPQ has. They obviously get a decent amount of activity (MtG is a strong brand, even today) but I suspect they have more revenue from a smaller % of their playerbase vs MPQ which can get a lot of volume of players, making it easier to coast with little effort. If you get 700K people downloading your game and just 1% bought that starter pack (I think it's $9.99?) that's $70,000 in new user revenue right there.GI Joe remains the new game on the block and I assume they have some kind of plan in place to keep highly engaged for some set amount of time to try to build it up. I dunno what they are looking for as far as targets there but I might not be surprised if the plug is pulled on that game sooner than later, based on those numbers.Their actions have spoken pretty loudly, IMO, as far as how important they consider forum engagement with the longtime vets who mostly populate this space. We are the hardened vets for the most part. They seem to prefer posting things in other spots by and large. Ex: The Shield Rank increase (200 to 300) was published in an email I get from them. They posted about the new Vulture/Falcon bundle on their FB page.There seems to be little point in expecting them to re-engage significantly here, nor in getting upset/frustrated about it.
HoundofShadow said: I think some of the main problems in here are: 1) Some think that they are better and smarter than the dev in many ways. So, anything the dev say or do is wrong if it's not what they want to hear or see happening. 2) There are quite a number of lawyers in here who are going to comb through what the devs write in the forum and then use it against them when the situation see fits.3) A strong tendency to prove that the dev is wrong.Generally speaking, I don't think people are interested in the dev communicating stuff. They just want to know when the devs are going to do the things they want them to do. Of course, there are people out there who are genuinely interested in hearing from dev's povs, but they remains a minority.
Dragon_Nexus said: The lack of communication has been a problem here for a long time. It will usually improve for a little bit (it really did under Brigby until he kinda disappeared and did by-the-numbers updates which felt more like he just didn't have time any more), but eventually it goes back to the statue quo where we basically update each other from what's heard on Discord.
DyingLegend said: I think the forum engagement is linked potentially to a staffing issue. Ever since Brigby left, we haven't had the same level of interaction on the forums. I'm willing to bet the constraints of the COVID pandemic coupled by a lack of Community Manager is causing the disconnect. I'm sure the team is hard at work, people can only wear so many hats.I think MPQ has a level of auto pilot with it, while the other games are still relatively new an require more attention. MPQ has been rinse and repeat for a very long time.
Pongie said: @bluewolf does the site always shows the latest month data? If so, perhaps we could start tracking the data month to month on a separate thread. May not be entirely accurate, but it will give us a view to the revenue trend
OJSP said: MPQ's sections are back as the first one we could see on the forum home page (or on the left on computer browsers). No more accidentally clicking GI Joe's for me. Yay?