HoundofShadow said: The second point is interesting. What does best swappers mean? I've not heard of this term before.
SpiderKev said: HoundofShadow said: The second point is interesting. What does best swappers mean? I've not heard of this term before. The top PVE "teams" rotate people in and out that have high scores. They aren't an MPQ alliance but groups that exploit the system. After PVE rewards are given out they go back to their home alliance.
HoundofShadow said: This isn't that much different from PvPs, in the sense that coordinations in Line are necessary to secure the top placement rewards. I suppose all these take place in Line as well?
UNC_Samurai said: Locking in rosters is only going to screw over the 17-18 alliance regulars when something goes wrong.
SpiderKev said: 1. Reduce bracket sizes. People aren't playing the game because the brackets aren't flipping. I don't think we need to explain why that is a no brainer. Adjust the individual awards if necessary, although you've already slowed roster progress with the shard system. *shrug*
SpiderKev said: 1. Reduce bracket sizes. People aren't playing the game because the brackets aren't flipping. I don't think we need to explain why that is a no brainer. Adjust the individual awards if necessary, although you've already slowed roster progress with the shard system. *shrug*2. Lock PVE rosters in and reduce team swapping. If you are giving out Legendary Tokens for the best PVE teams, you could at least give it to the best teams and not the best swappers.
krakenoon said: @SnowcaTT As the pond continues to shrink, a higher percentage of players will be locked in to just progression rewards which are not enough to develop a roster past the 3* tier.