LPS can be disabled by the A.I. under certain circumstances [Can't reproduce]

In fact, it's possible for the A.I. to disable the loop prevention system completely, what will almost for sure result in a loss of the respective match..
Usually he hits at least two times the "no" button, so even without the LPS disabled, any player's odds to actually survive the opponent loop are not that big (also depending on the game situation as well as some other things), but anyway...
This "bug" is going to happen, if greg has any amount of extra swaps, collected in the foregoing loop while he's swapping a 5-gem match in one of these extra swaps (after the LPS already kicked in). If he starts another loop after that 5-gem swap, it's going to loop without the LPS kicking in at any time again...
However, I'm fairly sure, that this has been reported at some time, a while ago and I'm curious whether it's happening again or just hasn't ever been fixed at all... either way, it would be awesome, if this could be fixed asap...
Kind regards
@Oktagon_Support
Usually he hits at least two times the "no" button, so even without the LPS disabled, any player's odds to actually survive the opponent loop are not that big (also depending on the game situation as well as some other things), but anyway...
This "bug" is going to happen, if greg has any amount of extra swaps, collected in the foregoing loop while he's swapping a 5-gem match in one of these extra swaps (after the LPS already kicked in). If he starts another loop after that 5-gem swap, it's going to loop without the LPS kicking in at any time again...
However, I'm fairly sure, that this has been reported at some time, a while ago and I'm curious whether it's happening again or just hasn't ever been fixed at all... either way, it would be awesome, if this could be fixed asap...
Kind regards
@Oktagon_Support
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Comments
Exactly. It happened again, just a couple of minutes ago...