How much would you have to pay to cover a 5*?
Comments
-
Ok, then, I'll be the one...
"Buy club" ?
0 -
BlixTheFrog said:Ok, then, I'll be the one...
"Buy club" ?0 -
CT1888 said:BlixTheFrog said:Ok, then, I'll be the one...
"Buy club" ?
Oh, wow. A Stark salary must be what I've spent on the game in the 11 months I've been playing !
1 -
jp1 said:atomzed said:jp1 said:Absolutely ridiculous that it is against TOS to sell your account/resources. If there were some real monetary value to the purchases people would spend much more IMO. See some MMOs where the economy is that of a small country.Simply because second hand sales don’t contribute to the bottom line.
I agree though, many companies don’t think big picture.
I suppose it would follow a similar curve to used games, where you can get a lot of store credit from Gamestop if you sell back a 2 week old game but a dollar or less once it's a year or so old. As an ongoing mobile roster-building game chugs along, you inevitably would have (in an environment allowing rosters to be sold) a market glut of retired rosters, and the amount you could charge for your roster would fall proportionately to how many people are trying to also sell their rosters. So if you whaled for 3 months and sold it off, you could ask for a decent amount of money. Play for 5 years and decide to quit? There are thousands of other players who also have quit and will be trying to sell their rosters, driving the price into the ground.
If you could sell your roster (people try to and some "retirees" sometimes appear to have sold or given away their account as it starts playing in different ways and slices), the devs would have a much harder time making money off the new player with a souped-up roster than a noob starting out. The game devs set up early bundles and would almost certainly make a lot more money selling those to new accounts vs a new someone who has a veteran roster who would probably question the ROI on lots of bundles, just like most vets do.BlixTheFrog said:CT1888 said:BlixTheFrog said:Ok, then, I'll be the one...
"Buy club" ?
Oh, wow. A Stark salary must be what I've spent on the game in the 11 months I've been playing !0 -
bluewolf said:jp1 said:atomzed said:jp1 said:Absolutely ridiculous that it is against TOS to sell your account/resources. If there were some real monetary value to the purchases people would spend much more IMO. See some MMOs where the economy is that of a small country.Simply because second hand sales don’t contribute to the bottom line.
I agree though, many companies don’t think big picture.
I suppose it would follow a similar curve to used games, where you can get a lot of store credit from Gamestop if you sell back a 2 week old game but a dollar or less once it's a year or so old. As an ongoing mobile roster-building game chugs along, you inevitably would have (in an environment allowing rosters to be sold) a market glut of retired rosters, and the amount you could charge for your roster would fall proportionately to how many people are trying to also sell their rosters. So if you whaled for 3 months and sold it off, you could ask for a decent amount of money. Play for 5 years and decide to quit? There are thousands of other players who also have quit and will be trying to sell their rosters, driving the price into the ground.
If you could sell your roster (people try to and some "retirees" sometimes appear to have sold or given away their account as it starts playing in different ways and slices), the devs would have a much harder time making money off the new player with a souped-up roster than a noob starting out. The game devs set up early bundles and would almost certainly make a lot more money selling those to new accounts vs a new someone who has a veteran roster who would probably question the ROI on lots of bundles, just like most vets do.BlixTheFrog said:CT1888 said:BlixTheFrog said:Ok, then, I'll be the one...
"Buy club" ?
Oh, wow. A Stark salary must be what I've spent on the game in the 11 months I've been playing !Used games weren’t detrimental to the companies who made the game. It was just a ripoff for the folks who traded them in. Still, greed and misunderstanding of the market has them looking to kill that avenue as well.I’m sure you are aware that games exist which still fetch a premium used, other online games have assets that sell for hundreds or thousands of dollars between players (and thrive), etc.
Even the reach of the ever increasing pressure to constantly grow capitalism has an end, people just don’t like to think about it. You can’t have endless returns without something renewable. They won’t do it, that I agree with...I believe it could be done with a little creativity and forward thinking.0 -
jp1 said:bluewolf said:jp1 said:atomzed said:jp1 said:Absolutely ridiculous that it is against TOS to sell your account/resources. If there were some real monetary value to the purchases people would spend much more IMO. See some MMOs where the economy is that of a small country.Simply because second hand sales don’t contribute to the bottom line.
I agree though, many companies don’t think big picture.
I suppose it would follow a similar curve to used games, where you can get a lot of store credit from Gamestop if you sell back a 2 week old game but a dollar or less once it's a year or so old. As an ongoing mobile roster-building game chugs along, you inevitably would have (in an environment allowing rosters to be sold) a market glut of retired rosters, and the amount you could charge for your roster would fall proportionately to how many people are trying to also sell their rosters. So if you whaled for 3 months and sold it off, you could ask for a decent amount of money. Play for 5 years and decide to quit? There are thousands of other players who also have quit and will be trying to sell their rosters, driving the price into the ground.
If you could sell your roster (people try to and some "retirees" sometimes appear to have sold or given away their account as it starts playing in different ways and slices), the devs would have a much harder time making money off the new player with a souped-up roster than a noob starting out. The game devs set up early bundles and would almost certainly make a lot more money selling those to new accounts vs a new someone who has a veteran roster who would probably question the ROI on lots of bundles, just like most vets do.BlixTheFrog said:CT1888 said:BlixTheFrog said:Ok, then, I'll be the one...
"Buy club" ?
Oh, wow. A Stark salary must be what I've spent on the game in the 11 months I've been playing !Used games weren’t detrimental to the companies who made the game. It was just a ripoff for the folks who traded them in. Still, greed and misunderstanding of the market has them looking to kill that avenue as well.I’m sure you are aware that games exist which still fetch a premium used, other online games have assets that sell for hundreds or thousands of dollars between players (and thrive), etc.
Even the reach of the ever increasing pressure to constantly grow capitalism has an end, people just don’t like to think about it. You can’t have endless returns without something renewable. They won’t do it, that I agree with...I believe it could be done with a little creativity and forward thinking.The physical products (baseball cards and MTG) have an inherent scarcity to the products. There is a limited print, hence the secondary market prices go sky high. The developers encourage such a secondary market because it creates a demand for their products.However, the digital game is different. There’s unlimited tokens, which mean there’s no scarcity in the long term. The Developers have to create demand by designing meta characters, so that it drives the initial demand for these characters, temporarily creating scarcity. This is what we see in the buy clubs because the whales wants to get first mover advantage.... the god-mode boost also drives the temporary scarcity.You mentioned about letting D3 has a cut for promoting a secondary market. It sounds logical, but history has shown that it will fail. A case in point is Diablo 3. They originally have an auction house, which Blizzard take a cut, but it flop so dramatically that they stop it entirely.0 -
Yes, there are examples of games...such as MMOs that have had or currently still have real world markets.Diablo III couldn’t do it, okay. That’s not a full indication of the possibility to do so. There are many ways to do a thing.Anyway, this will derail endlessly and clearly lead nowhere. So. I’ll just agree to disagree.1
-
jp1 said:Yes, there are examples of games...such as MMOs that have had or currently still have real world markets.Diablo III couldn’t do it, okay. That’s not a full indication of the possibility to do so. There are many ways to do a thing.Anyway, this will derail endlessly and clearly lead nowhere. So. I’ll just agree to disagree.
out of curiosity, what are the MMOs that officially sanction secondary markets? I would like to read up on those games! To see how economics work in games.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements