Crash of the Titans tip
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DrDoMe
Posts: 97 Match Maker
Here's a game design tip for you: challenges that negate the powers of the required character AREN'T FUN. Yes, they're challenging, but they aren't fun. I can't believe I have to explain that negating player abilities isn't fun, or that games need to be fun, but there's no other explanation for this round's match-up (Endgame Thanos vs Worth Cap) than either you don't understand one of those things or you couldn't be bothered to think about the pairing for a second, let alone playtest it.
Two of Thanos' powers rely on enemy special tiles for effectiveness so you pit him against someone who doesn't generate any appropriate tiles? Blade, Captain Marvel, Gamora and Ghost Rider would all have been good challenging opponents that don't completely negate Thanos' abilities. Ghost Rider would have been perfect, actually, since each of them does extra damage to one another.
This isn't the first time you've made a match-up that seems to be designed to be no fun. Please do better. Spend a second thinking about how the match will play and whether it's a fun challenge or just a punishing slog of match damage and luck.
Two of Thanos' powers rely on enemy special tiles for effectiveness so you pit him against someone who doesn't generate any appropriate tiles? Blade, Captain Marvel, Gamora and Ghost Rider would all have been good challenging opponents that don't completely negate Thanos' abilities. Ghost Rider would have been perfect, actually, since each of them does extra damage to one another.
This isn't the first time you've made a match-up that seems to be designed to be no fun. Please do better. Spend a second thinking about how the match will play and whether it's a fun challenge or just a punishing slog of match damage and luck.
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