Health inflation

argle_bargle
argle_bargle Posts: 88 Match Maker
Generally characters with healing/regen or defensive abilities will have lower health for balance.

But then came BRB, dropping Protect tiles all over the place and rocking 65k health (at 450), and now we have his buddy Apocalypse, who also loves shield tiles and has 84k health at 450. What gives? Is there some dimension of the game where this isn't a problem?

Comments

  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards
    Simple.

    Make sure the new characters seem required to compete so people keep whaling/chasing them.

    One easy way to do that in a game with 210 or so characters - and many, many move sets which have a hard time distinguishing themselves - is boosting stats.

    So, you power creep match dmg and health.
  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,973 Chairperson of the Boards
    edited May 2020
    I also think it's worth pointing out that characters who generate protect tiles or have mechanics that reduce damage intake tend to have normal or higher health relative to their cohort so neither Beta Ray Bill nor Apocalypse are exceptional in that regard. For example in the 4* tier you have Luke Cage, Juggernaut, Rogue, Sandman and The Thing.

    Among self-healers, Okoye is the notable exception. At the time of her release, she had one of the highest health pools and still falls on the higher end of the spectrum in comparison to her 5* peers. 
  • krakenoon
    krakenoon Posts: 355 Mover and Shaker
    Tanks gonna tank.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    I also think it's worth pointing out that characters who generate protect tiles or have mechanics that reduce damage intake tend to have normal or higher health relative to their cohort so neither Beta Ray Bill nor Apocalypse are exceptional in that regard. For example in the 4* tier you have Luke Cage, Juggernaut, Rogue, Sandman and The Thing.

    Among self-healers, Okoye is the notable exception. At the time of her release, she had one of the highest health pools and still falls on the higher end of the spectrum in comparison to her 5* peers. 
    The problem is that BRB and Apoc also do A LOT of damage. In other Tiers (like the ones you mentioned) usually don't excel at both defense and doing damage.
  • krakenoon
    krakenoon Posts: 355 Mover and Shaker
    @Polares

    See my comment above. In most games with a wide roster of characters or even with customizable archetypes, there are tank builds who focus a little too much on defense while others have mechanics to dish out damage as well. MPQ has no aggro mechanic, so tanks have high health, usually some defensive merit and some add a pretty devastating move. Side note, I think Apoc is the first tank in this game with heals. Is he MPQs paladin?
  • argle_bargle
    argle_bargle Posts: 88 Match Maker
    BRB's Clash of the Worthy is defense, AND damage, AND generates AP. I'm not saying it's OP... but it's a little OP.
  • IIAlonditeII
    IIAlonditeII Posts: 150 Tile Toppler
    Polares said:
    I also think it's worth pointing out that characters who generate protect tiles or have mechanics that reduce damage intake tend to have normal or higher health relative to their cohort so neither Beta Ray Bill nor Apocalypse are exceptional in that regard. For example in the 4* tier you have Luke Cage, Juggernaut, Rogue, Sandman and The Thing.

    Among self-healers, Okoye is the notable exception. At the time of her release, she had one of the highest health pools and still falls on the higher end of the spectrum in comparison to her 5* peers. 
    The problem is that BRB and Apoc also do A LOT of damage. In other Tiers (like the ones you mentioned) usually don't excel at both defense and doing damage.
    Juggs is a premier damage dealer through enabling
    Luke Cage has a dandy nuke
    Rogue is a moderate damage dealer
    Sandman is a moderate damage dealer
    Thing is low damage

    idk if your argument stands