Fathom Mage has been, and currently is still broken. [Fix in 4.4]
Firinmahlazer
Posts: 417 Mover and Shaker
Making any kind of small loop with Fathom Mage (most evident with Jace 2 3rd ability) makes Fathom Mage continue to buff and draw after your creatures attack or even after the game ends. This has been an issue since Fathom Mage was introduced and carries on today.
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Comments
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I know the effect you're referring to : it's not Fathom Mage, it's the game continuing effects even after you win.
I'm assuming you're using FM with high alert and that library golem?
The effect is actually on the stack after the attacking action0 -
andrewvanmarle said:I know the effect you're referring to : it's not Fathom Mage, it's the game continuing effects even after you win.
I'm assuming you're using FM with high alert and that library golem?
The effect is actually on the stack after the attacking action
The effect doesn't happen that slowly though and all the draw seems to happen at once then you attack but the buffs haven't finished happening. Even after the match ends you can see the animation carrying on in the background. Or if it goes to the AI's turn FM hasn't finished buffing. I haven't seen this kind of thing happening with any other card.
Even looking at the Battle Log it will read something like; Unravel triggered. Fathom Mage triggered. Unravel triggered, Fathom Mage triggered 3x. Unravel Triggered.
That makes me believe that FM is for some reason doesn't resolve before being allowed to attack but attacking doesn't stop the triggers from finishing.0 -
This issue is now under investigation.Thank you for the feedback,Marcela.1
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