Lukka, Coppercoat Outcast: Official Thread
LUKKA, COPPERCOAT OUTCAST
(At Level 60)
+3 | -1 | +4 | +4 | -1
117 HP
Creatures: 7 | Supports: 6 | Spells: 6
"Lukka was once a member of the Coppercoats, a military force sworn to protect the city of Drannith from Ikoria’s monsters, Committing the crime of bonding his soul with a winged tiger, Lukka was marked to die, by General Kudro. The former soldier then decided to weaponize the monsters to take control over Drannith, by controlling the creatures with the power of the crystal known as the Ozolith."
Abilities
Monster Recruitment - Cost 9
Level 1: Pick one of the first 3 cards from your library. Fetch that card. Then, exile the others.
Level 2: Pick one of the first 4 cards from your library. Fetch that card. Then, exile the others. It gains X mana. X is the number of cards of that type in your exile.
Level 3: Pick one of the first 4 cards from your library. Fetch that card. Then, exile the others. It gains X mana. X is the number of cards of that type in your exile. Companion - If it is a creature card, it gets +2/+2.
Level 4: Pick one of the first 4 cards from your library. Fetch that card. Then, exile the others. It gains X mana. X is the number of cards of that type in your exile. Companion - If it is a creature card, it gets +3/+3. Otherwise, it gains Cycling 3.
Feral Guerilla - Cost 12
Level 1: Exile target creature you control. Then, fetch the first creature with the highest cost that is X or less from your library. Move that card to play under your control. X is 3 plus the exiled creature's cost.
Level 2: Exile target creature you control. Then, fetch the first creature with the highest cost that is X or less from your library. Move that card to play under your control. X is 4 plus the exiled creature's cost.
Level 3: Exile target creature you control. Then, fetch the first creature with the highest cost that is X or less from your library. Move that card to play under your control. X is 5 plus the exiled creature's cost.
Level 4: Exile target creature you control. Then, fetch the first creature with the highest cost that is X or less from your library. Move that card to play under your control. X is 6 plus the exiled creature's cost.
Predators' Squad - Cost 18
Level 1: Your creatures get +X/+X and gain Menace. X is the number of creature cards in your exile.
Level 2: Your creatures get +X/+X and gain First Strike and Menace. X is the number of creature cards in your exile.
Level 3: Your creatures get +X/+X and gain Double Strike and Menace. X is the number of creature cards in your exile.
Level 4: Your creatures get +X/+X and gain Double Strike and Menace. Then, deal damage equal to the sum of your creatures' power to your opponent's Planeswalker. X is the number of creature cards in your exile.
Hints
Companion
"This card's Companion ability is active if: Your starting Deck contains 4 or more creatures with Basic Evergreen abilities."
Comments
-
Here's an interesting deck list that capitalizes on Lukka's companion effect - while it is rather heavy on mythic rares, it does have plenty of synergy between them and has some flexibility.Creatures (4)Golos, Tireless Pilgrim (M)Sanctuary Smasher (U)Everquill Phoenix (M)Illuna, Apex of Wishes (M)Spells (3)Demolish (U)Bedevil (R)Electrodominance (M)Supports (3)Chandra, Fire Artisan (M)Lotus Field (M)Shadowspear (R)The idea is simple, go wide as early as possible, while loading up the exile when possible. Then finish with either Lukka's third ability for massive damage or constant control of the grid/battlefield. Golos is a great opener to get Lotus Field to stick and allows for exile pile shenanigans. Sanctuary Smasher has both good stats and good utility - cycle him if you need to give someone else first strike in case of obnoxious blockers, or play him for a good threat for mutating (or a target for Lukka's second ability if no mutations). Everquill Phoenix is a prime target for using as a mutator for Golos or another creature so that the feather support can bring back the phoenix itself for even more exile antics! Finally, Illuna... while expensive, provides major ramp opportunities for just dumping out surprises when mutating other creatures - which means don't play Illuna as a creature unless absolutely needed.Spells and supports are focused on keeping things under control as much as possible, but you CAN change out cards here to fit your needs and/or opponent. Demolish is well... demolish. When you play red, you run this card due to the sheer efficiency most of the time. Bedevil is a great "surprise" to attacking creatures (even more so when Shadowspear is out) - nothing like flash removal! Electrodominance is an amazing burn spell that refunds mana to you when cast, the more you put into it the more efficient it becomes.Chandra, Fire Artisan provides important card draw and cycling unneeded cards that do not have cycling - basically everything that isn't Sanctuary Smasher. Lotus Field is the land that Golos will fetch - but you can choose another land if you want. Shadowspear provides lifelink and prevents the most obnoxious creatures from being a massive annoyance by denying hexproof and prevent damage.2
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