helix72 said: Polares said: ...the difficulty is more for 500+ level 5s players!Also, the extra node was supposed to be EXTRA, it should not be required to get to max progression! 30min per completion is nuts! And if you make a mistake you need to start over (and use 3 health packs).My experience is counter to this statement. I have zero champed 5* characters but have managed to hit full progression on SCL10 10 out of 13 tries. Of the other 3 I didn't, I got all but the last 4* shards on 2 of them and only missed the big CP reward on 1 (Deadpool vs MPQ--and this was before I figured out the stunlock team below).I do have a 5/5/3 level 330 Kitty who is absolutely essential to my clearing: Juggritty on all the non-essential nodes and Gritty on all the essential nodes except the Hard Node where it's the stunlock team of Gamora, my 2/2/2 5* Hawkeye, and CapWorthy. I always use supports but never use boosts.My standard (except wave nodes) is 4 clears on every node except the easy nodes, where I do the full 7 clears. I'll usually do hard goon-only nodes 7 times also, depending on the goons, just to make sure I have cushion. And while I haven't kept detailed track, there are absolutely nodes I didn't clear 4 times (though usually it's the 5e not the challenge node).
Polares said: ...the difficulty is more for 500+ level 5s players!Also, the extra node was supposed to be EXTRA, it should not be required to get to max progression! 30min per completion is nuts! And if you make a mistake you need to start over (and use 3 health packs).
Daredevil217 said: Polares said: I think the same as the post creator, for me PvE scl10 has been a disaster. And if I go back to scl9 then I get less CPs that I used to, but now the release 5s way faster so I can keep up! They have made scl10 required for all 5 players to keep up with 5s new release cicle, but the difficulty is more for 500+ level 5s players!Scl10 is too difficult or it should require less repetition. It is either one or the other. I would prefer current difficulty but less repetition myself (2 clears instead of 4), but I would also agree on making it easier.Also, the extra node was supposed to be EXTRA, it should not be required to get to max progression! 30min per completion is nuts! And if you make a mistake you need to start over (and use 3 health packs).PS: And there are enemies like the Mindless Ones that clearly need a nerf. They are BONKERS at scl10.PS: I guess if you have a very strong Kitty, 480+ it is not that bad, but for the people like me that we dont have her covered (the only meta char I dont have!!!!), this is a BIG pain. But again, no single char should be required!!!! This is it right here. I'm a 450-460 baby champ 5* player who has all the PVE meta champed (I believe IHulk will be PVP meta and obviously don't have him champed). I actually like the challenge of 10 and the rewards are spectacular- even for the effort.They ruined everything by rapidly accelerating 5* releases. I now play twice as long to make less traction than I did before 10. 10 Should have been a choice for 5* players who would be incentivized by the awesome rewards. But really, any F2P 5* player or 4-5 transitioner will HAVE to play in 10 if they have any hope of keeping up. That part really sucks. What it means is the game becomes even more of chore/grind and "if you don't like it, just play down" is not really viable for those who want to keep up.So 10 is fine by me. The rewards are fine by me. The option to choose your CL is fine by me. Accelerating 5* releases so you play more in order to progress less is NOT okay by me.
Polares said: I think the same as the post creator, for me PvE scl10 has been a disaster. And if I go back to scl9 then I get less CPs that I used to, but now the release 5s way faster so I can keep up! They have made scl10 required for all 5 players to keep up with 5s new release cicle, but the difficulty is more for 500+ level 5s players!Scl10 is too difficult or it should require less repetition. It is either one or the other. I would prefer current difficulty but less repetition myself (2 clears instead of 4), but I would also agree on making it easier.Also, the extra node was supposed to be EXTRA, it should not be required to get to max progression! 30min per completion is nuts! And if you make a mistake you need to start over (and use 3 health packs).PS: And there are enemies like the Mindless Ones that clearly need a nerf. They are BONKERS at scl10.PS: I guess if you have a very strong Kitty, 480+ it is not that bad, but for the people like me that we dont have her covered (the only meta char I dont have!!!!), this is a BIG pain. But again, no single char should be required!!!!
LavaManLee said: I really love this game. I do. Been playing for over 5 years, have all 3s, 4s and meta 5s champed (well, not IH yet). But I am really disliking the amount of time it takes to play SCL 10 PVE.Maybe it's me (and I'm ok if it is) but I feel like it is a slog yet it I don't play SCL 10, the rewards aren't as good and then I get further left in the dust.Sigh. It might be time to stop the game but I really don't want to do so. But also trying to balance the amount of time it takes vs the amount of fun the game is providing. Again, this could just be me but curious how others feel.
OJSP said: Polares said:Also have in mind that difficulty is also very relative to the roster. I have 24 champed 5s, but I dont have Kitty, so even though I have almost all meta chars I dont have the one that would make all of this much much easier. There should not be one char that is required to play or you fail. Strange is very good, but he is no Kitty. You have Thor, Okoye and Sabretooth. I find they're much better than Gritty to beat CL10 nodes. They can even beat some challenge nodes. Unless Kitty is really high level or we have some good supports, she's not particularly fast in CL10 anyway and she'll need more health packs. So far, I don't think I've used Kitty to beat any of the challenge nodes.Having said that, the time requirement to play in CL10 has always been my issue since they announced it's coming. I think they are worried that the players with big rosters who used to need only 45 minutes per day to win CL9 might lose interest if CL10 is too easy for them. As a result, everyone else with weaker rosters would need significantly more time to beat the nodes.I agree the time requirement to play CL10 is a lot compared to CL9 or lower for most players, but I think the CL10 competition for placement is aimed at a really small segment of players who are willing to put that time and effort (whether their roster is ready or not is a different issue. Even some with big rosters play lower CLs if they don't want to commit to the time requirement). I acknowledge that it's frustrating not to be part of that group while still wanting to progress our roster and not wanting to be left behind. And, you're also not the only one in a similar position. If we look at the placement rewards and progression rewards objectively, getting lower placement in CL10 while getting max progression could still give more rewards than getting a good placement in CL9. Perhaps you might want to try playing the challenge nodes on your free time while grinding the other nodes optimally? Not many people could play optimally or near optimal anyway, and they sometimes still get better placements than people who try to play optimally, but mistime their grinds.
Polares said:Also have in mind that difficulty is also very relative to the roster. I have 24 champed 5s, but I dont have Kitty, so even though I have almost all meta chars I dont have the one that would make all of this much much easier. There should not be one char that is required to play or you fail. Strange is very good, but he is no Kitty.
Polares said:This is why I think if the difficulty stays the same then the number of required completions required for max progression MUST go down. That would be my ideal solution. But one needs to change, or the difficulty or the number of completions required.
Polares said: OJSP said: Polares said:Also have in mind that difficulty is also very relative to the roster. I have 24 champed 5s, but I dont have Kitty, so even though I have almost all meta chars I dont have the one that would make all of this much much easier. There should not be one char that is required to play or you fail. Strange is very good, but he is no Kitty. You have Thor, Okoye and Sabretooth. I find they're much better than Gritty to beat CL10 nodes. They can even beat some challenge nodes. Unless Kitty is really high level or we have some good supports, she's not particularly fast in CL10 anyway and she'll need more health packs. So far, I don't think I've used Kitty to beat any of the challenge nodes.Having said that, the time requirement to play in CL10 has always been my issue since they announced it's coming. I think they are worried that the players with big rosters who used to need only 45 minutes per day to win CL9 might lose interest if CL10 is too easy for them. As a result, everyone else with weaker rosters would need significantly more time to beat the nodes.I agree the time requirement to play CL10 is a lot compared to CL9 or lower for most players, but I think the CL10 competition for placement is aimed at a really small segment of players who are willing to put that time and effort (whether their roster is ready or not is a different issue. Even some with big rosters play lower CLs if they don't want to commit to the time requirement). I acknowledge that it's frustrating not to be part of that group while still wanting to progress our roster and not wanting to be left behind. And, you're also not the only one in a similar position. If we look at the placement rewards and progression rewards objectively, getting lower placement in CL10 while getting max progression could still give more rewards than getting a good placement in CL9. Perhaps you might want to try playing the challenge nodes on your free time while grinding the other nodes optimally? Not many people could play optimally or near optimal anyway, and they sometimes still get better placements than people who try to play optimally, but mistime their grinds. Yeah I have Thor+Okoye+Sabre and I use them sometimes, also HE+worthy, etc, it is just that it is more dangerous (I think) and more health pack intensive than using Kitty+RBR/Rocket/Strange or similar (I might be wrong, maybe I think Kitty is too good, but I dont think so :P). The problem with timing is that this game for me is just a "kill time" kind of game, 30-60min a day was more than enough. I have a life and other games I play, so I didn't want to sink more time into this game. And now Devs are asking for more than twice the time we needed before! Not a bit more, more than twice!!! This for me is nuts.This is why I think if the difficulty stays the same then the number of required completions required for max progression MUST go down. That would be my ideal solution. But one needs to change, or the difficulty or the number of completions required.
OJSP said:Imagine playing the 6 wave nodes in Enemy of the State 7 times.
bluewolf said: Today I went to SCL9 again for Simulator and was reminded at how insanely big the difference is between 9 and 10. The fact that every single node in 10 takes significantly longer remains to me a major misstep in its design.I think to compare the jump you'd have to drop from 9 to 6 to have a comparable difference as you go from 10 to 9.
Therealsmkspy said: bluewolf said: Today I went to SCL9 again for Simulator and was reminded at how insanely big the difference is between 9 and 10. The fact that every single node in 10 takes significantly longer remains to me a major misstep in its design.I think to compare the jump you'd have to drop from 9 to 6 to have a comparable difference as you go from 10 to 9. Yeah, I did the same and absolutely noticed it. Much like devs made 5 stars overpowered, skipping an entire tier. SCL 10 feels like they jumped an entire scl level.