Common 2/3 team combos and their counters
chamber44
Posts: 324 Mover and Shaker
So, i've been playing long enough that i have nearly everyone rostered, most of the top 4*'s champed, and have high cover counts on PX5 (4/5/3), Kitty (3/4/3), Dr 5trange (5/3/3), and Okoye (5/3/2). No other 5 is above 9 covers. My question now is what are the strong combos and their counters? I have been cruising up through the Shield Sim with Juggs/Gritty, and I switched to WorthyCap/C4rol/Grocket to fight at 1800+. What are some of the other main combos, and then how do you counter? I keep seeing them referenced, but there's not a solid list of them.
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when I was climbing the top of the sim this time it was mostly either carnage / brb / kitty or bishop / brb / kitty from about 1700 upwards. They could be beaten with worthy cap, Hawkeye, coulson mostly (assuming you don’t get an unlucky cascade) but the fights can be really slow. I guess that’s the point of those teams, hard to mess up on defence, turgid, slow and annoying to fight.
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On this topic, what is the counter in the 4* space for WorthyCap / Carol / Rocket? I honestly can't think of one.
- Can't use Bishop; his counterpunch will trigger Cap which triggers Carol buffing strikes to the moon. Game over.
- Can't use most 5*; see above. Old and/or softcapped 5*, maybe. The newer the 5*, the less likely you can use them as their match damage keeps going up.
- Generally can't fire any active damage dealing power unless you stun Cap first. Else, see above.
- Even if you stun Cap, you still face Carol, and she still only needs 8 black to start a countdown of death.
- Kraven doesn't remove strikes, only debuffs them. One trigger of Cap and you still die.
- Thanos only removes strikes down to 3 on the board. 3 is more than enough for Carol to melt you if Cap triggers.
- Sabretooth has to be set with 3 in green (any more and you trigger Cap) and you still have to match the tiles.
- Rogue & especially Juggernaut can shrug off the match damage at least. Still need a stunner and a way to deal with the strikes.
- Gwen/Miles/2099 can generate AP fast but still have to survive long enough to start stunning. Not a sure thing.
I made a couple of attempts and then just started hitting "skip".0 -
Dazzler can remove all enemy specials if she's tanking and you have enough friendly specials on the board. So WCap can do whatever he wants as a jump-in-front, he'll catch a stun, and all those CDs will go away if the damage thresholds are all where you need them.
Rogue used to be a fairly common anti-rocket, is she still?1
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