rawfsu said: Minor things here, but here we go:1. Stop automatically adding 1* characters to empty roster slots. Drives me nuts.2. Make the sell character option available on the first UI screen. Speaking to my first point, the length of time it takes to sell that 1* by having to scroll all the down two screens is just as annoying.That's my two cents.
tiomono said: If there are no plans to update the prologue. Make the tab dissapear once I have all the rewards greenchecked. It's literally a dead tab once you collect all rewards. You cannot even reread the story on it. Or better yet let us unlock increasingly higher difficulties at our own pace in the prologue after greenchecking all the rewards.
jredd said:increase health pack storage to 15-20. and add some to progression/placement/daily log in rewards.
Rhipf said: jredd said:increase health pack storage to 15-20. and add some to progression/placement/daily log in rewards. There currently is no limit to the storage of health packs. I think what you are really asking for is an increase to the free health packs that regenerate over time. These are currently limited to 10. They could add health packs to progression/placement but unless I am mistaken there are already health packs in the log in calendar (or maybe am I only getting them from Shield rewards).As for my QoL suggestion, Instead of multiple pages of rewards after a win couldn't all the rewards be summarized on one page?
Rhipf said: jredd said:increase health pack storage to 15-20. and add some to progression/placement/daily log in rewards. There currently is no limit to the storage of health packs. I think what you are really asking for is an increase to the free health packs that regenerate over time. These are currently limited to 10. They could add health packs to progression/placement but unless I am mistaken there are already health packs in the log in calendar (or maybe am I only getting them from Shield rewards).