Cap. America (Infinity War) worth buying 13th cover in HFH?

Yepyep
Yepyep Posts: 952 Critical Contributor
Hey all, I could use some advice on this one. HFH has this character's purple for sale at 250cp. That's the one cover I need to champ him (plus one saved). Do you think he's worth it?

Coup de grâce is a great power, especially for bosses, for sure, and I can imagine an occasional use for Man w/o A Country. But overall, I just question if I would ever really use him other than when he's featured. He would be my 10th 5* champ (joining Okoye, JJ, Kitty, Profe$$or, BB, DD, Wolverine, Peter Parker, and Storm).

Thoughts, please. And thanks!

Comments

  • PinkoMcFlyToo
    PinkoMcFlyToo Posts: 49 Just Dropped In
    I would imagine your team is strong enough for boss battles without him so don't know if he's worth it for that.
    I personally never use him, but after using him in this event, I may try him on SCL 10 from time to time if I'm having trouble with nodes.
    Is your Bucky close to a cover? That may be a reason to not buy if you can get it soon enough anyways
  • Yepyep
    Yepyep Posts: 952 Critical Contributor
    I would imagine your team is strong enough for boss battles without him so don't know if he's worth it for that.
    I personally never use him, but after using him in this event, I may try him on SCL 10 from time to time if I'm having trouble with nodes.
    Is your Bucky close to a cover? That may be a reason to not buy if you can get it soon enough anyways
    Oh, really good call! Somehow that escaped my attention -- my Bucky's at 296 so just a few covers away. That's my answer.

    As the thread is already started, maybe some others could chime in about the character's utility? He seems just on the cusp of being useable, given that his red is really a great power.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Check WS first for sure.  Also, I think the value of buying HFH covers took a hit with the rollout of cl10 shards.  You should have 250 lumber cap shards after this event.  So you are halfway there already.  Spending that 250 cps on LTs would get you 30 shards right away. 

    So if you had 12 covers and no shards for a meta 5* and could buy #13 for 250 CP, I think that would still be a worthwhile transaction.  But for a second tier 5* (not ****, but definitely not meta either), for whom you already have half a cover's worth of shards, I don't think there is much value in the purchase.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited March 2020
    Yepyep said:
    I would imagine your team is strong enough for boss battles without him so don't know if he's worth it for that.
    I personally never use him, but after using him in this event, I may try him on SCL 10 from time to time if I'm having trouble with nodes.
    Is your Bucky close to a cover? That may be a reason to not buy if you can get it soon enough anyways
    Oh, really good call! Somehow that escaped my attention -- my Bucky's at 296 so just a few covers away. That's my answer.

    As the thread is already started, maybe some others could chime in about the character's utility? He seems just on the cusp of being useable, given that his red is really a great power.
    His red is a good power, it's a better version of riri's red.  But it does require some careful tending to maximize it's efficiency.  You always want to use it against a full set of 3 or as a match-ender.

    His purple is the star, IMO (pun intended given his tile icon).  There aren't too many other powers like it in the game, and it's a great way to manage a match.  He has also always been best against stronger opponents and in longer matches, so cl10 has increased his value.

    I would put him in at the top of tier 2.  So behind the meta 5*s (Thor, kitty, okoye, maybe BRB/prof), and the 1a 5*s (maybe BRB Prof, JJ, GED, Thanos, strange, DD), but generally useful and a worthwhile character to have champed.

    Lumbercap and Iceman both got significant effective pve buffs with the addition of cl10 (and maybe archangel, hela, and SS too?) Because they all have unique, at least at the 5* level, abilities that are really useful in long matches against over-leveled opponents (ss is immune to stun, archangel is death to airborne opponents, and hela means almost  never having to worry about expensive green ai powers).

    Edit: those 5* tier lists were off the top of my head, so I probably forgot someone. . .
  • Yepyep
    Yepyep Posts: 952 Critical Contributor
    While we're here, there was mention in another thread or two that there was a very recent change in rewards for the better. I seem not to have learned of it. Could someone please point me to an explanation of that or maybe set it out here if it's short?
  • Daredevil217
    Daredevil217 Posts: 3,955 Chairperson of the Boards
    Yepyep said:
    I would imagine your team is strong enough for boss battles without him so don't know if he's worth it for that.
    I personally never use him, but after using him in this event, I may try him on SCL 10 from time to time if I'm having trouble with nodes.
    Is your Bucky close to a cover? That may be a reason to not buy if you can get it soon enough anyways
    Oh, really good call! Somehow that escaped my attention -- my Bucky's at 296 so just a few covers away. That's my answer.

    As the thread is already started, maybe some others could chime in about the character's utility? He seems just on the cusp of being useable, given that his red is really a great power.
    Super glad you checked the feeder option first! I have him ranked #19 on my character ranking list (pretty much dead in the middle). This was right before 10 dropped. While he might rise a bit due to his ability to control longer matches I think my write-up still captures  my analysis/thoughts on him:



    Captain America (Infinity War)
    637 purpletilepng566 yellowtilepng495 320
    bluetilepng80 blacktilepng74 greentilepng68  Health: 57,846

    Recommended Build: 5/5/3

    “Imma kill this man’s whole career... with one punch” - Cap in every boss event ever. That’s right! At this stage of the rankings it is common to see people who are extremely niche/specialists. In a tier with 40 characters, sometimes it’s better to be elite at one thing, than good at a lot of things. Cap stands above the rest in 1 vs. 1 competition, while his kit is good enough to bring along in standard PvP as well. 

    Beard Cap’s unique red (Rope-a-Dope) costs 8 AP and does just over 10k damage to non-targeted enemies (the schlubs in the back). When one enemy remains, the power becomes Coup de Grâce. For 10 AP, Cap deals 15k damage; plus he drains ALL colored AP, dealing 868 damage for each! The pro of this (and reason to play him) is in 1 vs. 1, 10 AP usually ends the match. The con is that the power is super ineffective when two enemies remain. So like Riri in the tier below, you have to play around that limitation. But seriously, if Cap is on your team and you can get down to one enemy, it’s pretty much over on a red-heavy board. 

    While red is the “star power”, purple (Man Without a Country) is a very underrated and cheap (6 AP) ability that is excellent at suppressing the opponent. At 5 covers, Cap destroys 6 enemy AP in a color of your choosing (huge); and places a countdown that prevents firing powers in that color (perhaps overkill since you just destroyed 6 AP in that color). This power has been huge in my team avoiding big nukes and saving health packs. That said, active powers are being built around less and less and this power does zilch against Passive Puzzle Quest.

    Finally, yellow (On your Feet, Soldier!) has Steve playing the role of necromancer, reviving your dead characters (40-60% burst heal). While it is cool when you pull it off, the ability has three issues that make it one of the worst powers in the tier. First, it costs a ridiculous 15 AP. Second, it only works when your characters die, which is something you try to actively avoid in MPQ. Third, the benefit only lasts that one match since the healing is burst. You go right back to KO status when the match is over. 

    As mentioned earlier, Cap is a specialist in 1 vs. 1 due to his red power defaulting to Coup de Grâce to start. So boss events and PVPs like Festival of Fights are places where he is arguably the best in the game. In Standard PVP, his lack of passives hurt him compared to others who you’d be more inclined to bring along because they “do free stuff”. In fact, every character ranked above him, and many below have at least one passive. That said, he’s not going to be a liability on your team, and will definitely carry his weight. 

    Pairings:
    My favorite BeardCap pairing is with Doctor Doom as a special tile (Gritty) counter team. Doom essentially chases yellow (his strongest color) allowing him to tank and eventually die, clearing all the special tiles from the board. Cap continues to chase yellow, paying the ridiculous sum of 15 AP to the devil and reviving Doom. Doom can then true heal off the strength of his own passive. Other than that, I like playing Cap with the many blue/green (Iceman, Cable, Beta Ray) or blue/green/black (Ock, Angel) users in the tier. Surprisingly, there is not one character ranked above him on this list that has red/purple actives, so he can play “filler third” very well when looking to fill those specific colors.

  • Yepyep
    Yepyep Posts: 952 Critical Contributor
    Yepyep said:
    I would imagine your team is strong enough for boss battles without him so don't know if he's worth it for that.
    I personally never use him, but after using him in this event, I may try him on SCL 10 from time to time if I'm having trouble with nodes.
    Is your Bucky close to a cover? That may be a reason to not buy if you can get it soon enough anyways
    Oh, really good call! Somehow that escaped my attention -- my Bucky's at 296 so just a few covers away. That's my answer.

    As the thread is already started, maybe some others could chime in about the character's utility? He seems just on the cusp of being useable, given that his red is really a great power.
    Super glad you checked the feeder option first! I have him ranked #19 on my character ranking list (pretty much dead in the middle). This was right before 10 dropped. While he might rise a bit due to his ability to control longer matches I think my write-up still captures  my analysis/thoughts on him:



    Captain America (Infinity War)
    637 purpletilepng566 yellowtilepng495 320
    bluetilepng80 blacktilepng74 greentilepng68  Health: 57,846

    Recommended Build: 5/5/3

    “Imma kill this man’s whole career... with one punch” - Cap in every boss event ever. That’s right! At this stage of the rankings it is common to see people who are extremely niche/specialists. In a tier with 40 characters, sometimes it’s better to be elite at one thing, than good at a lot of things. Cap stands above the rest in 1 vs. 1 competition, while his kit is good enough to bring along in standard PvP as well. 

    Beard Cap’s unique red (Rope-a-Dope) costs 8 AP and does just over 10k damage to non-targeted enemies (the schlubs in the back). When one enemy remains, the power becomes Coup de Grâce. For 10 AP, Cap deals 15k damage; plus he drains ALL colored AP, dealing 868 damage for each! The pro of this (and reason to play him) is in 1 vs. 1, 10 AP usually ends the match. The con is that the power is super ineffective when two enemies remain. So like Riri in the tier below, you have to play around that limitation. But seriously, if Cap is on your team and you can get down to one enemy, it’s pretty much over on a red-heavy board. 

    While red is the “star power”, purple (Man Without a Country) is a very underrated and cheap (6 AP) ability that is excellent at suppressing the opponent. At 5 covers, Cap destroys 6 enemy AP in a color of your choosing (huge); and places a countdown that prevents firing powers in that color (perhaps overkill since you just destroyed 6 AP in that color). This power has been huge in my team avoiding big nukes and saving health packs. That said, active powers are being built around less and less and this power does zilch against Passive Puzzle Quest.

    Finally, yellow (On your Feet, Soldier!) has Steve playing the role of necromancer, reviving your dead characters (40-60% burst heal). While it is cool when you pull it off, the ability has three issues that make it one of the worst powers in the tier. First, it costs a ridiculous 15 AP. Second, it only works when your characters die, which is something you try to actively avoid in MPQ. Third, the benefit only lasts that one match since the healing is burst. You go right back to KO status when the match is over. 

    As mentioned earlier, Cap is a specialist in 1 vs. 1 due to his red power defaulting to Coup de Grâce to start. So boss events and PVPs like Festival of Fights are places where he is arguably the best in the game. In Standard PVP, his lack of passives hurt him compared to others who you’d be more inclined to bring along because they “do free stuff”. In fact, every character ranked above him, and many below have at least one passive. That said, he’s not going to be a liability on your team, and will definitely carry his weight. 

    Pairings:
    My favorite BeardCap pairing is with Doctor Doom as a special tile (Gritty) counter team. Doom essentially chases yellow (his strongest color) allowing him to tank and eventually die, clearing all the special tiles from the board. Cap continues to chase yellow, paying the ridiculous sum of 15 AP to the devil and reviving Doom. Doom can then true heal off the strength of his own passive. Other than that, I like playing Cap with the many blue/green (Iceman, Cable, Beta Ray) or blue/green/black (Ock, Angel) users in the tier. Surprisingly, there is not one character ranked above him on this list that has red/purple actives, so he can play “filler third” very well when looking to fill those specific colors.

    Great stuff, @Daredevil217, thanks. It also led me to your list which is very cool. All the hard work is appreciated!