Talk about Tokens (WOT)
Tremayne
Posts: 1,673 Chairperson of the Boards
— Update —
Sorry for not getting back on this subject, but RL have thrown me a curveball, so MTGPQ is currently not a priority. I plan on returning and discussing this in depth on a later date. Feel free to continue the interesting discussion you have going.
— end update —
Sorry for not getting back on this subject, but RL have thrown me a curveball, so MTGPQ is currently not a priority. I plan on returning and discussing this in depth on a later date. Feel free to continue the interesting discussion you have going.
— end update —
In this post (which is semi-long) I’ll try to discuss some of my observations on tokens. I’ll divide the post into different subjects, which I’ll number, so that it is easier to respond to and differentiate in possible replies.
1. Is token the new “Enrage” mechanism, e.g. overly used?
Let me elaborate on this question. When enrage came out it was seen as a fresh twist on matches. By and large players initially responded with enthusiasm over enrage (which were also supplemented with other mechanisms). However, when this popularity resulted in (almost) all matches being enraged, this enthusiasm turned into despair and frustration for many players.
The big problem with using enrage to often, was that enrage removes a lot of the creativity of deck building. I recall, that my slow moving decks which built up to a huge creature or combo would often take a loss to a deck which managed to deal huge damage even with small and cheap creatures. So my focus changed to just go for win quick (before turn 6 or 7, if not faster).
So taking about tokens specifically, are they used to much and which problems does this cause?
There is a big difference between tokens and enraged, since now all colours have their tokens and multiple ways of generating them. However, I’m beginning to see how tokens seems to limit the deck building. If tokens are dominant, then defensive measures will have to focus on tokens more often than say other elements.
So taking about tokens specifically, are they used to much and which problems does this cause?
There is a big difference between tokens and enraged, since now all colours have their tokens and multiple ways of generating them. However, I’m beginning to see how tokens seems to limit the deck building. If tokens are dominant, then defensive measures will have to focus on tokens more often than say other elements.
2. Which defences does each colour have?
Disclaimer, since there are so many cards now and we have both standard and legacy modes to account for, there is a huge risk that I might have overlooked some cards, but I’ll venture into this minefield anyway for two reasons. First to open the debate and secondly to give the reader a chance to add some perspective for me to enhance my knowledge.
so here goes nothing!
Black has creature removal as the primary way of dealing with tokens, but Black is generally weak in shutting down the support setup generating tokens. So Blacks primary avenue is to load lots of removal.
White has support and creature removal, board clearing and creatures to combat tokens, so White has many avenues to combat token decks.
Disclaimer, since there are so many cards now and we have both standard and legacy modes to account for, there is a huge risk that I might have overlooked some cards, but I’ll venture into this minefield anyway for two reasons. First to open the debate and secondly to give the reader a chance to add some perspective for me to enhance my knowledge.
so here goes nothing!
Black has creature removal as the primary way of dealing with tokens, but Black is generally weak in shutting down the support setup generating tokens. So Blacks primary avenue is to load lots of removal.
White has support and creature removal, board clearing and creatures to combat tokens, so White has many avenues to combat token decks.
Honourable mention: Hallowed moonlight and Azorius Skyguard.
Blue can bounce (return) and steal creatures from the battlefield, plus a few creatures which can hamper token stacks. So Blue has plenty of options available.
Blue can bounce (return) and steal creatures from the battlefield, plus a few creatures which can hamper token stacks. So Blue has plenty of options available.
Honourable mention: Azorius Skyguard and Mass manipulation.
Red is best at shutting down the token generating engine with support removal, but if the engine is to fast or bad draws means the token stack(s) get to large, then reds damage will often be to weak to address the token stack sufficiently. However, red has a few removal options that then becomes very important.
Red is best at shutting down the token generating engine with support removal, but if the engine is to fast or bad draws means the token stack(s) get to large, then reds damage will often be to weak to address the token stack sufficiently. However, red has a few removal options that then becomes very important.
Honourable mention: Bedevil and Rakdos(s)
Green is one of the best token generating colours in the game, but is very bad at managing the established token stack, if it where not for Deathsprout! (Side note, in standard green DS is turning out to be indispensable) Since green is good at managing supports, there is a few possibilities however greens is best left with trying to outrun the opponent than trying to manage the race.
Green is one of the best token generating colours in the game, but is very bad at managing the established token stack, if it where not for Deathsprout! (Side note, in standard green DS is turning out to be indispensable) Since green is good at managing supports, there is a few possibilities however greens is best left with trying to outrun the opponent than trying to manage the race.
Honourable mention: Deathsprout! and Ochrans assassin
3. Preferred token generating setup
(will follow)
3. Preferred token generating setup
(will follow)
0
Comments
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leyline of singularity3
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In legacy, Blue has Mistcaller0
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Tremayne said:in the last few sets there has been a dramatic increase in the influence tokens have on the game.
Thopter Spy Network, Part the Waterveil and Zendikar's Roil have been pretty long-standing "major threats" as well. What in particular from recent sets do people think have made tokens a bigger concern lately? Garruk? Krenko? Amass?
I'll also mention that Labyrinth of Skophos is pretty useful anti-token card, and it's colorless.
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I always board in Ethereal Absolution vs N4 and Huatli 2.0
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Machine said:I always board in Ethereal Absolution vs N4 and Huatli 2.Stormcrow said:What in particular from recent sets do people think have made tokens a bigger concern lately? Garruk? Krenko? Amass?
Red has the goblin twins (Krenko, Legion Warboss), but that takes a bit more set-up and time to build. This feels a bit like the Cat / Horse stacks of the past, could get crazy if you let it get out of control, but you have some time to respond.
In any case, I'm not sure this problem is "over-used", but rather it's "something back (still?) in the meta to plan for".
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No complaints about tokens here0
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ElfNeedsFood said:Machine said:I always board in Ethereal Absolution vs N4 and Huatli 2.1
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Machine said:ElfNeedsFood said:Machine said:I always board in Ethereal Absolution vs N4 and Huatli 2.Maybe I’m misremembering.0
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Stormcrow said:
I'll also mention that Labyrinth of Skophos is pretty useful anti-token card, and it's colorless.Just want to bump this, because this card is really good against tokens, pretty darn good against other creatures... but flat out terrible against hasteIt really is a strong card, though
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Leyline of Singularity absolutely destroys token decks1
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