Calix, Destiny's Hand: Official Thread

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,422 Chairperson of the Boards
edited February 2020 in Planeswalker Details

manawhitepngmanagreenpng CALIX, DESTINY’S HAND managreenpngmanawhitepng


(At Level 60)
+4 manawhitepng | +2 manabluepng | -1 manablackpng | -1 manaredpng | +4 managreenpng 
113 HP
Creatures: 5 | Supports: 7 | Spells: 7

"Klothys weaved her masterpiece—an agent of fate she called Calix. Created solely to carry out the will of Klothys, Calix headed off in pursuit of Elspeth in order to preserve that which should be.”

Abilities

Bless of Nyx - Cost 9

Level 1: Pick one of the first 2 cards from your library. Fetch that card.

Level 2: Pick one of the first 2 cards from your library. Fetch that card. If that card is an Enchantment or Aura card, your first creature gets +2/+2.

Level 3: Pick one of the first 3 cards from your library. Fetch that card. If that card is an Enchantment or Aura card, your first creature gets +3/+3.

Level 4: Pick one of the first 3 cards from your library. Fetch that card. If that card is an Enchantment or Aura card, your first creature gets +4/+4. Then, it gains the Enchantment subtype.


Fated Hubris - Cost 12

Level 1: Exile target opposing creature with base toughness X or less. X is your Devotion to White.

Level 2: Exile target opposing creature with base toughness X or less. X is the sum of your Devotions to Green and White.

Level 3: Exile target opposing creature with base toughness X or less. If you can't, exile an opposing Enchantment support with shield X or less. X is the sum of your Devotions to Green and White.

Level 4: Exile target opposing creature with base toughness X or less. Then, exile an opposing Enchantment support with shield X or less. X is the sum of your Devotions to Green and White.


Commune with the Gods - Cost 18

Level 1: Create a Nyxborn Devotee Token.

Level 2: Create a Nyxborn Oracle Token.

Level 3: Create a Nyxborn Champion Token.

Level 4: Create a Nyxborn Champion Token. Your creatures get +2/+2 for each Enchantment you control.

Tokens

Nyxborn Devotee

(White/Green) Support Card - Enchantment (4) Token

"At the beginning of your turn: Return the first Aura card from your graveyard to your hand. It gains full mana."

Nyxborn Oracle 

(White/Green) Support Card - Enchantment (4) Token

"At the beginning of your turn: Return the first Aura or Enchantment card from your graveyard to your hand. It gains full mana."

Nyxborn Champion

(White/Green) Support Card - Enchantment (4) Token

"At the beginning of your turn: Return the first Aura and the first Enchantment card from your graveyard to your hand. Those cards gain full mana."


Comments

  • HomeRn
    HomeRn Posts: 330 Mover and Shaker
    edited May 2020
    This deck didn't take me long to work out - a few reworks to get rid of some unnecessary redundancy, and this deck can really go full tilt in sometimes only a few turns.

    EDIT - With the addition of cards from the latest Duel Decks, this deck has seen a slight change: out with the saga enchantment and in with a new spell for enchanting creatures (and making creatures downright ridiculous).

    Creatures (3):

    Nyxbloom Ancient (M)
    Eidolon of Blossoms (R)
    Renata, Called to the Hunt (R)

    Spells (4):

    Animist's Awakening (R)
    Sentinel's Mark (U)
    Casualties of War (R)
    Celestial Archon (R)

    Supports (3):

    Nylea, Keen-Eyed (M)
    The First Iroan Games (R)
    Evolutionary Leap (M)
    Altar of the Pantheon (U)



    Strategy for this deck is simple: unload, reload, repeat.  That is also made very easy due to easy to trigger card draw and even easier gem conversion!  Utilizing Calix's abilities effectively to find certain cards sooner, get rid of obnoxious creatures, and/or reuse cards destroyed by Greg can also shift into the next gear.  Even better is that they're all Enchantments as well as creatures, which means constellation triggers!

    Creature-wise, each of the three creatures have a role: Renata buffs the other two and substitutes as a long-term substitute threat in case of an overly-controlling Greg, Eidolon of Blossoms is the engine that draws extra cards while converting gems, and Nyxbloom Ancient is the muscle and also converts gems en masse.  Ideally, Nyxbloom takes point due to the fact that it is a berserker (if that isn't immediately convenient, this deck offers a solution).

    Supports are nearly all enchantments, for obvious reasons... why wouldn't we want to constantly trigger the Eidolon?  Nylea really kicks off once 5 additional mono-green cards are played, which is conveniently all but three of the cards in the deck!  Until then, she'll keep the creatures coming and slowly give them mana.  Evolutionary Leap is a classic that never gets old (or less threatening in a deck that has a lot of gem conversion) - especially when you have the Nyxbloom on point.  Altar of the Pantheon, while a colorless land, can supercharge the deck's ability to build up devotion to both green and white; making Renata a legitimate threat!

    Spells are a simple, yet effective trio.  Casualties of War is for obvious reasons, lots of versatility, and lots of removal targets.  Animist's Awakening allows for rapid gem conversion and builds devotion quickly as well as the number of green gems.  Sentinel's Mark is the aura in the deck; cheap, builds devotion to white, and has additional utility in addition to being able to be constantly recycled with Calix's ultimate ability.  Need lifelink?  Hold it for a turn and trigger the addendum!  Need to make Nyxbloom be the first creature?  Vigilance will force Nyxbloom to the front!  Celestial Archon can effectively be a fourth potential creature in case of emergency or can allow the Nyxbloom Ancient to fly - and if the devotion to white is high enough, make him nearly impossible to get rid of!