1.1.1 Release Notes (2/7/2020)

BrigbyBrigby ADMINISTRATORS Posts: 7,757 Site Admin
edited 8 February 2020, 03:51 in GI Joe General Discussion

1.1.1 Release Notes

General Changes

Battle Cargo
  • Changed from a 24 hour timer to a 4 hour timer.
    • You now gain 1 charge of Battle Cargo every 4 hours, and can refresh consumed charges with Diamonds at any time.
  • Improved Battle Cargo information in game.
    • You will now see a currency explosion animation, when you gain Battle Cargo rewards after a battle.
    • You can also refresh Battle Cargo in the post-battle screen.
Login Improvements
  • Improved login to reduce the delay when connecting to Game Center and Google Play, and provide a connection message if stuck during loading.
Boat Capacity
  • [Bug Fix] Boat Capacity is now properly determined by just Radar Level, instead of how many areas on the map the player controls as well.
    • Note: There is a known bug where the display for boat capacity will still reflect the old, incorrect behavior. Thankfully this will likely just mean that players actually earn more Credits per boat delivery than the display shows.

Unit Changes

Unit Abilities
  • Rank 2 abilities added for all Heroes, Vehicles, and Troops.

Battle Changes

Pre-Set Squads
  • Added the ability to save up to 3 squad setups, so players can quickly switch between them before starting a battle.
Defender Trophy Loss
  • Defender Trophy Loss now varies depending on the number of stars the attacker earned against your base.
  • 1 Star defeats no longer cause the player to lose the full amount of trophies for a loss.

Notable Bug Fixes

  • Tank trap networks no longer break when players attack an outdated base layout.
  • Boat Capacity is now properly determined by just Radar Level, instead of how many areas on the map the player controls.
  • The Guided Strike command is no longer missing when viewing the Commands while playing as Cobra in all areas.
  • Various icon's sound effects are no longer missing when selected.
  • The Squad notification badge no longer displays when viewing the Squad button, while having enough cards to upgrade a Unit, but not having the necessary HQ level.
  • Trophies no longer display as +0/0, instead of the proper amount of Trophy rewards, when viewing a Campaign Battle's Battle Cargo in the Pre-Battle screen
  • [French] The graphics no longer overlap the text when viewing the New Opponent button on the Battle Preview Pop-up in the Map.
  • [French] The Buyout Box Button text no longer extends beyond the button when viewing the Buyout Box in the Store's Packs screen.
  • [French] The text no longer displays cut off when viewing the Alliance Store button in the Alliance's Main Screen.
  • [French] The Unlock Button text no longer extends beyond the button when viewing locked cargo in the Cargo Screen.
  • [Google Pixel C] The Background no longer displays distorted when opening Cargo in all areas.

Comments

  • ElfNeedsFoodElfNeedsFood Posts: 944 Critical Contributor
    Good news!  Even though I spent so much time figuring out how those boats actually worked!

    I'm especially excited for a new charge every four hours, it makes a lot more sense for game flow.
  • HoundofShadowHoundofShadow Posts: 3,255 Chairperson of the Boards
    The biggest change is definitely the Battle Cargo Refresh.

    I'm equally excited for Rank 2 abilities for all units and heroes.

    Great updates!

  • BrigbyBrigby ADMINISTRATORS Posts: 7,757 Site Admin
    Woops! Bit of a typo. It's actually 3 Pre-Set Squads, instead of 4. Sorry about that!
  • BrigbyBrigby ADMINISTRATORS Posts: 7,757 Site Admin
    *Updated to Final Release Notes. Added updated details about Defender Trophy Loss change
  • ElfNeedsFoodElfNeedsFood Posts: 944 Critical Contributor
    A couple of additional changes:
    • Winning Cargo Boxes requires Battle Cargo
    • Winning without Battle Cargo now awards Battle Trophies (yeah!)
    • Opponents' Battle Tier displayed on the Map
  • Target_PracticeTarget_Practice Posts: 27 Just Dropped In
    I have had a couple of days to play the game with the new changes and it is much better.  Thank you development team and Brigby for keeping us up to date.

    I appreciate new Battle Cargo coming every 4 hours instead of 24 hours. And the countdown is extremely helpful.  I very happy that the Trophy loss is now related to the number of starts the attacker achieved. It seems more even that way.

    Thank you and please keep up the good work.
  • ElfNeedsFoodElfNeedsFood Posts: 944 Critical Contributor
    A couple of additional changes:
    • Winning Cargo Boxes requires Battle Cargo
    • Winning without Battle Cargo now awards Battle Trophies (yeah!)
    • Opponents' Battle Tier displayed on the Map
    Ok, so the first bullet was wrong to begin with.
    Second change removed with 1.1.2 update (hope we get some balance here one day)
    And opponents' battle tier is still on the map...
  • StalkerStalker Posts: 141 Tile Toppler
    Trophies will be a contentious issues soon
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