Ravager Wurm Failed to Destroy a Land (Gate) [As Designed]
jtwood
Posts: 1,285 Chairperson of the Boards
As I reported in the game, opponent had a gate out and no other supports. I played the Wurm and it failed to destroy the gate. Match was in Standard Training Grounds.
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Comments
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Did you damage a creature first? The wurm seems to work that you have to hurt a creature first then it destroys a land0
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Avahad said:Did you damage a creature first? The wurm seems to work that you have to hurt a creature first then it destroys a land0
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Avahad said:Did you damage a creature first? The wurm seems to work that you have to hurt a creature first then it destroys a land
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Hello @jtwood
Thank you for the feedback!
The card Ravager Wurm is working as designed.
It only triggers the second effect, if the first happens.0 -
Oktagon_Support said:Hello @jtwood
Thank you for the feedback!
The card Ravager Wurm is working as designed.
It only triggers the second effect, if the first happens.
Please either change the wording or change your design please.0 -
Hi @Mburn7Our card's texts have always worked like this.The word "then" indicates a conditioned trigger.The first happens THEN the second happens.0
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Oktagon_Support said:Hi @Mburn7Our card's texts have always worked like this.The word "then" indicates a conditioned trigger.The first happens THEN the second happens.
In this case you are correct that it is worded this way (my mistake, I thought it was "first creature"), but something definitely feels off about a lot of these effects.0 -
@Mburn7
You're right about Kaya's Wrath, it's already a confirmed issue by our Game Designers and it should receive the fix soon.Whenever you find any conditioned trigger with "THEN" that feels off, please report. We'll try our best to focus on bugs and game performance after the next set release.
Thank you for being such a loyal player!3 -
Oktagon_Support said:@Mburn7
You're right about Kaya's Wrath, it's already a confirmed issue by our Game Designers and it should receive the fix soon.Whenever you find any conditioned trigger with "THEN" that feels off, please report. We'll try our best to focus on bugs and game performance after the next set release.
Thank you for being such a loyal player!
I don't really play anymore, but if I have a few hours to get through the loading screen I'll see what I can find too.
There are definitely a bunch of instances of this problem scattered throughout the bug forum, though I can't remember them all now (Fraying Omnipotence, I believe, is an example)0 -
I think the confusion comes from most logical processes of this nature using an "if... then..." statement. It's real easy to assume that Thing A happens then Thing B happens because there's no statement indicating that Thing B is necessarily predicated on Thing A having also been achieved.That said, I do appreciate both the expediency of your input on this as well as the clarification of the card terminology. I'm certain I will be referencing this post frequently in the coming months as we spread the word with experienced players and also educate new players on the unique nuances this game brings with it.0
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Yes, better text would be "When this creature enters the battlefield, it deals damage equal to its power to target creature your opponent controls. If it does, then destroy an opposing Land support."
The time-consuming part would be identifying all the cards which could be improved in that way! So it's good to know Oktagon is open to receiving our lists of such cards if we find them.0 -
Did they offer that? I didn't take it that way.I thought they were offering to fix cards where "then" conditions were present and not operating in the manner they just described.0
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Maybe I misinterpreted. But I think it's clear that "Whenever you find any conditioned trigger with "THEN" that feels off" will keep happening, even if cards are working as intended, unless the text is made explicit on the card. Most players will not visit this thread, and will never discover what "Then" is intended to mean in this context.2
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