4.0 Release Notes *UPDATE 02/10/2020

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,444 Chairperson of the Boards
edited February 2020 in MtGPQ General Discussion


4.0 Pre-Release Notes


New Planeswalker

Calix, Destiny’s Hand

“Klothys weaved her masterpiece—an agent of fate she called Calix. Created solely to carry out the will of Klothys, Calix headed off in pursuit of Elspeth in order to preserve that which should be.”

Max Level Stats


Nyxborn Champion

(White/Green) Support Card - Enchantment (4) Token

"At the beginning of your turn: Return the first Aura and the first Enchantment card from your graveyard to your hand. Those cards gain full mana."


(See Planeswalker Abilities Progression HERE)


Ashiok, Nightmare Muse

"Cloaked in darkness and mystery, Ashiok has the power to turn nightmares into reality. Ashiok claims to act in the name of equality—and believes there is no greater equalizer than fear. Ashiok has found a new flavor of fear lurking in Elspeth’s horrible dreams."

Max Level Stats

Nightmare Harvest

(Black/Blue) Support Card - Enchantment (2) Token

"Constellation: Exile the top 3 cards of your opponent’s library. Then, destroy the top 3 cards of your library."

Greater Living Torment

(Black/Blue) Creature Card - Enchantment Nightmare (4/6) Token, Unblockable, Hexproof

"At the end of your turn: This creature’s power and toughness becomes X/X. X is the number of cards in your opponent’s exile. When this creature attacks: Exile the top 5 cards of your opponent’s library."


(See Planeswalker Abilities Progression HERE)


Elspeth, Sun’s Nemesis

"Elspeth fights for a single core principle: freedom for all. Struck down into the Underworld by a jealous god, she must find a way back to the land of the living—or stay dead trying."

Max Level Stats


Greater Katabasis

(White) Support Card - Enchantment (3) Token

"When you cast a White spell: Create up to 3 Graveyard gems. Then, that spell gains Escape and Buried X. X is that card’s base mana cost."

Great Sun’s Nemesis

(White) Creature Card - Human Soldier (2/2) Token, First Strike, Lifelink

"Leader: Soldier. Heroic: This creature gets +3/+3. Then your other creatures get +1/+1. When this creature attacks: Exile an opposing Enchantment support."

Ereboss Gratitude

(White) Support Card - Enchantment (3) Token

"When a creature you control dies: Create up to 4 Graveyard gems. Then, that creature gains Escape and Buried X. X is that card’s base mana cost."


(See Planeswalker Abilities Progression HERE)

New Mechanics:

Enchanted and Heroic

  • Heroic reads: "A Heroic ability triggers whenever you cast a spell that targets this creature."

  • Enchanted reads: “An Enchanted card gains extra abilities in addition to its original ones.”

Anticipation and Ferocious

  • Ferocious reads: “A Ferocious ability is active as long as you control a creature with base power 5 or greater.”

  • Anticipation reads: “An Anticipation ability triggers whenever you cast a card during your opponent’s turn.”

Buried, Graveyard Gem and Escape

  • Buried reads: “A card with Buried can be cast from the graveyard for its Buried cost.”

  • Graveyard Gem reads: “When you match a Graveyard Gem the last card in your graveyard with Buried, that can gain mana, gains 3 mana.”

  • Escape reads: “While this card is in your graveyard, if it has full mana and you have 3 or more other cards in your graveyard, exile 3 other cards from your graveyard and cast this card.”

Constellation and Devotion

  • Devotion reads: “Your Devotion to a color is the number of times you’ve cast monocolored non-copy cards of that color during a fight.” 
  • Constellation reads: “This ability triggers whenever you cast an Aura spell or whenever an Enchantment enters the battlefield under your control.”

See Below



Changes

Booster Pack Crafting Changes

  • Cards from the newest set will become available for crafting only after the release of the next set. Starting from Theros Beyond Death, the cards from a new set will only become craftable after the release of the next set. This means that, as long as Theros Beyond Death is the newest set released in Standard, the cards from THB will not be available for crafting, until the release of the next collection.

VIP Booster Packs Changes

  • Once received, VIP Packs will only provide cards of that set. VIP packs acquired during a current set will only contain cards from that given set. For example: if you receive a VIP pack while Theros Beyond Death is the newest set in Standard, that pack will only (and always) contain cards from THB. That pack content will not be updated with cards from the next set, when this is released. Instead, each set will have its own VIP packs.

Standard Packs Changes

  • Standard Packs will have the cards defined once given, and won't update when new collections are released. Standard packs will only contain cards from the Standard configuration of when they were received. For example: if you receive a Standard pack while GRN, RNA, WAR, M20 and ELD are the only sets in Standard, that pack will keep having cards only from those sets, even after the release of other collections, such as THB.

Event Changes

  • Events Trial of the Planes (all versions): Booster Reward has been updated to THB Booster.

  • Event Planeschasing Fblthp: Booster Reward has been updated to ELD Booster.

  • Event Angels' Embrace: Updated Card Reward and Booster Reward.

Mechanic Changes

  • Proliferate now affects Saga cards. Proliferate now reads: “When you Proliferate, gain 1 Loyalty. Then, your buffed creatures get +1/+1 and your Vanguard supports gain 1 shield. Read the next chapter of each Saga you control.”

Language/Support Changes

  • Magic: Puzzle Quest will not support the following languages anymore: Chinese, Korean, Italian and Russian.

Bug Fixes

  • Fixed some issues with Adventure cards. 

  • Fixed some cards text.

  • Fixed some animation issues.

  • Fixed some softlocks caused by double-sided cards.

  • Fixed some loops caused by Lucky Clover.

  • Fixed some issues with Event's objectives.

  • Fixed some soft locks caused by Vanguard supports.

  • Fixed an issue where Yarok, The Desecrated would softlock with some cards.

  • Fixed an issue where Lochmere Serpent would exile the wrong amount of cards.

  • Fixed an issue with Kaya's Wrath being uncastable if you don't control a creature.

  • Fixed an issue where Spinning Wheel was converting gems to both Planeswalker's colors.

  • Fixed an issue with Callous Dismissal allowing tokens to return to hand and be casted again.

  • Fixed an issue with Flames of the Raze-Boar not allowing the player to target its own creature.

  • Fixed an issue where Hixus, Prison Warden would enables all creatures, even those disabled by other cards.

  • Fixed an issue where Sisay, Weatherlight Captain would not count Vanguard support's colors to buff itself.

  • Fixed an issue with the wrong amount of Activated gems converted by Faeburrow Elder.

  • Fixed an issue with Tournament Grounds' text and trigger.

  • Fixed an issue with the amount of cards exiled by Consecrate.

  • Fixed an issue where Prevent Damage would remain active even after Gideon, Blackblade's ability tokens were exiled.

  • Fixed an issue where the Land fetched by Knight of the Reliquary would not receive mana as the card's text states.

  • Fixed a text issue in Altar of Dementia to fix other on-death triggers.

  • Fixed an issue with Saheeli's Silverwing card missing the Flying Evergreen.

  • Fixed an issue with the amount of mana given by Fervent Champion.

  • Fixed an issue where Karn, the Great Creator Vanguard's effects would not be active while the support was on the board.

  • Fixed some issues with the triggering system of the card Happily Ever After.


New Event

  • Titanomachy 

    • PvP

    • Coalition

    • Standard

    • 2 Nodes (No Color Restriction)

    • Recharge Time: 8h

    • Duration: 46h

    • Initial Charges (per node): 2

    • Max Charges (per node): 6

  • Angels' Embrace

    • Valentine's Day Event

    • PvP

    • Legacy

    • 2 Nodes

    • Color Restriction: Red Planeswalkers

    • Recharge Time: 8h

    • Initial Charges (per node): 3

    • Max Charges (per node): 5


New Content

New Collection: Theros Beyond Death (THB)

  • 234 New Cards
  • 3 New Planeswalkers 


New Bundles:

  • Elspeth, Sun's Nemesis
  • Calix, Destiny's Hand
  • Ashiok, Nightmare Muse
  • Tymaret Deck Toolkit
  • Polukranos Deck Toolkit
  • Daxos Deck Toolkit
  • King Macar Deck Toolkit
  • Anthousa Deck Toolkit
  • Tromokratis Deck Toolkit
  • Horrors Unbound Bundle
  • Heroes of Nyx Bundle
  • Athreos, Shroud-Veiled Bundle
  • Devotion to Blue Premium
  • Devotion to Red Premium
  • Devotion to Black Premium
  • Devotion to White Premium
  • Devotion to Green Premium
  • Double Booster Bundle
  • Devotion to Red Bundle
  • Devotion to Blue Bundle
  • Devotion to Black Bundle
  • Devotion to Green Bundle
  • Devotion to White Bundle


Card Gallery

Available on Facebook:

Access Link

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Comments

  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    edited January 2020
    Do not see Teferi Vanguard fix on this list. :Sad Soft-Locked Panda: 

    Also disappointed that we still aren’t seeing adjustments to The Elderspark. 
  • Heartstone
    Heartstone Posts: 233 Tile Toppler
    I really don't like this version of devotion. We are playing in a standard environment with tons of multicolored spells (Ravnica... sigh) and this counts only monocolored spells?
    Why not translate the paper version directly? Counting the number of permanents (supports, creatures) and their reinforcements can't be that hard.
    Even on the flavor side, bicolor gods counting only monocolored spells makes no sense.
    And the way it's explained, once you have devotion, you can never lose it. This just looks like a mechanism ready to be abused in legacy loop decks.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    I really don't like this version of devotion. We are playing in a standard environment with tons of multicolored spells (Ravnica... sigh) and this counts only monocolored spells?
    Why not translate the paper version directly? Counting the number of permanents (supports, creatures) and their reinforcements can't be that hard.
    Even on the flavor side, bicolor gods counting only monocolored spells makes no sense.
    And the way it's explained, once you have devotion, you can never lose it. This just looks like a mechanism ready to be abused in legacy loop decks.
    I agree, this seems like a very weird implementation of a very simple mechanic.

    I also really don't like the new crafting.  Seems like it was implemented to make their lives easier than because it is a good thing for the players (since, you know, it isn't).  Maybe if they reduced the "new set" extra cost I wouldn't mind, but I highly doubt that.

    It also looks like Escape is a bit overcomplicated now, and I dread the lag that will invariably come with the new "graveyard gems"

    At least there are bug fixes?  *shrug*
  • Vorazg
    Vorazg Posts: 18 Just Dropped In
    The packs change is lame.
    It's because some of us have stacks of packs on layaway so can get new sets fast. (Which is the only reason to join VIP in my opinion.)

    Now you can't cancel your VIP subscription when you have all the cards and re-subscribe when you don't. Thus, I just cancelled my subscription. 

    Nice work being greedy fellas. 
    V
  • Azerack
    Azerack Posts: 501 Critical Contributor
    @Oktagon_Support - Any chance you can talk to the D3 business and see if they might want to hold off on these card pack changes? Honestly nothing else concerns me re: this release more than these card pack changes.
  • Rasalghul
    Rasalghul Posts: 162 Tile Toppler
    After checking the previous available  Pre-release note, I want to point out that there is no new event, which means that unless you play Trial of the planes, there is no way to get packs of Theros beyond Death by playing. Of course the release note may change that or there may be event coming with the minor update after. Still at release, you need to cross your fingers to can get some TBD from the free Boosters !
  • Rasalghul
    Rasalghul Posts: 162 Tile Toppler
    About the crafting cost in the new system, if I take the example of mythic cards, are they going to be priced 7500 orbs then 5000 after a period of time or directly start at 5000 ? If there is a waiting period, what would that be ?

    In addition, the extra orb rates we get when a set starts to be craftable, is this system going to be changed ? Of the bonus will stay for certain period then disappear?
  • Stormcrow
    Stormcrow Posts: 462 Mover and Shaker
    Rasalghul said:
    I want to point out that there is no new event, which means that unless you play Trial of the planes, there is no way to get packs of Theros beyond Death by playing.
    Yeah, this concerns me the most. Well, actually, this probably concerns me the third-most after "there are about half as many bug fixes as I'd like to see" and "there's a ton of complicated new mechanics in this set so I expect a metric ton of new bugs to be added". But the no new events, no ways to actually earn cards, is definitely very concerning. I mean the very least they could do is update the Fblthp event so it's giving out the new set instead of M20, or something.

    I am hopeful that they've got a 4,1 patch planned for not long after the patch which will bring some new/updated events and they're just keeping quiet about it because they want everyone to panic and splash out cash for the new cards before we learn that we actually can win them. It's still pretty manipulative and shady but at least the game could still make a credible claim to not being paywalled.

    Feels like they must be hurting for cash, but dear Oktagon, please, please, do a search right here on these forums for "Austerity". Clamping down (hard!) on the in-game rewards so that players have to pony up in order to get any shiny new cards has been tried in this game before, failed spectacularly, almost killed the game, and IMO ultimately doomed Hibernum. Y'know, just as an FYI.
  • Mooninja
    Mooninja Posts: 19 Just Dropped In
    The past three sets, or so, have been devoid of great new events. CotC is nice, but once a week and punishing if you are new to the set or game. Every new set needs a coalition event. We are inundated with legacy events, to the point where Legacy is really the standard, and standard is a novel concept.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Mooninja said:
    The past three sets, or so, have been devoid of great new events. CotC is nice, but once a week and punishing if you are new to the set or game. Every new set needs a coalition event. We are inundated with legacy events, to the point where Legacy is really the standard, and standard is a novel concept.
    I agree, and that's something we've been asking for for a while now.

    Hibernium had many flaws, but they consistently came out with 3 or 4 new coalition events with every set.
    Sure they are all generic copies of each other, but they were new and fun.

    Oktagon's events are better in the sense that they are more unique and challenging (sometimes), but they don't make nearly as many and make them take way too long to really be fun.
  • Volrak
    Volrak Posts: 732 Critical Contributor
    Mburn7 said:
    Oktagon's events are better in the sense that they are more unique and challenging (sometimes), but they don't make nearly as many
    That's only true if you count them in a certain way.

    Hibernum created 27 events over the 20 months they developed the game (1.35 new events per month).  Counting all event flavours (e.g. the 5 parts of RaW) as just one single event, Oktagon created only 20 new events in their 28 months (0.71 new events per month).

    But if you include each event flavour in the count, Oktagon created 46 events (1.64 new events per month).

    (This also doesn't count work Oktagon did to repurpose old events in a new form, e.g. converting OGW into a two-part individual event; if you count those then you can attribute more events still to Oktagon.)
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Volrak said:
    Mburn7 said:
    Oktagon's events are better in the sense that they are more unique and challenging (sometimes), but they don't make nearly as many
    That's only true if you count them in a certain way.

    Hibernum created 27 events over the 20 months they developed the game (1.35 new events per month).  Counting all event flavours (e.g. the 5 parts of RaW) as just one single event, Oktagon created only 20 new events in their 28 months (0.71 new events per month).

    But if you include each event flavour in the count, Oktagon created 46 events (1.64 new events per month).

    (This also doesn't count work Oktagon did to repurpose old events in a new form, e.g. converting OGW into a two-part individual event; if you count those then you can attribute more events still to Oktagon.)

    Ah nuts, now I'm on the wrong end of the stats :D

    Are you counting Coalition events or all events?  All of Hibernium's events were, but it feels like the majority of Oktagon's are not.  Not that that is bad per se, but it does make them not feel like "real events".  And since events didn't exist at all until OGW, I think Hibernium's rate should be a bit higher.

    But as always, thanks for crunching the numbers when the rest of us are too lazy to do it.

    (Also, OGW was already in its current form I believe, although Oktagon did convert the Kaladesh ones and ToZ as well.  But 1 event won't alter anything too much)
  • Volrak
    Volrak Posts: 732 Critical Contributor
    That's for all events.  For coalition events the story is similar:
    * Hibernum: 6 in 20 months (0.30 per month)
    * Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
    * Oktagon (counting event flavours): 12 in 28 months (0.43 per month)

    However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Volrak said:
    That's for all events.  For coalition events the story is similar:
    * Hibernum: 6 in 20 months (0.30 per month)
    * Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
    * Oktagon (counting event flavours): 12 in 28 months (0.43 per month)

    However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
    Yeah, every Hibernium event from Innistrad on was a coalition event.  That significantly increases the count.
    Each set had 3 coalition events:  1 regular PvP (Terrors, EC...ect), 1 PvE, and 1 Walker-locked event that rotated between the 3 new walkers in that set (Inventor's Fair, HoD...ect).  There were also some random other events, but that was the main formula for them.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Volrak said:
    That's for all events.  For coalition events the story is similar:
    * Hibernum: 6 in 20 months (0.30 per month)
    * Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
    * Oktagon (counting event flavours): 12 in 28 months (0.43 per month)

    However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
    It's worth noting though that Hibernium fixed almost nothing that was glitchy unless it froze the match or caused a soft lock. Complaints about odd gameplay interactions made in the forums were ignored and the bug thread was a joke.  Hibernium did a great job handing out events (although many were notoriously crafted to require select cards of note in order to get perfect scores or you lost) they did almost nothing to fix bugs in play.  I side with Oktagon having put more thought into their events and far more interesting objectives.  
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Gunmix25 said:
    Volrak said:
    That's for all events.  For coalition events the story is similar:
    * Hibernum: 6 in 20 months (0.30 per month)
    * Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
    * Oktagon (counting event flavours): 12 in 28 months (0.43 per month)

    However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
    It's worth noting though that Hibernium fixed almost nothing that was glitchy unless it froze the match or caused a soft lock. Complaints about odd gameplay interactions made in the forums were ignored and the bug thread was a joke.  Hibernium did a great job handing out events (although many were notoriously crafted to require select cards of note in order to get perfect scores or you lost) they did almost nothing to fix bugs in play.  I side with Oktagon having put more thought into their events and far more interesting objectives.  
    That is definitely true, although I don't remember nearly as many minor bugs as we have now.  Most Hibernium bugs I remember were of the insta-freeze variety, which they were pretty ok with fixing (Prized Amalgam aside).

    Oktagon is definitely much better at communicating with us about bugs, but boy are there a lot of them.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Mburn7 said:
    Gunmix25 said:
    Volrak said:
    That's for all events.  For coalition events the story is similar:
    * Hibernum: 6 in 20 months (0.30 per month)
    * Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
    * Oktagon (counting event flavours): 12 in 28 months (0.43 per month)

    However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
    It's worth noting though that Hibernium fixed almost nothing that was glitchy unless it froze the match or caused a soft lock. Complaints about odd gameplay interactions made in the forums were ignored and the bug thread was a joke.  Hibernium did a great job handing out events (although many were notoriously crafted to require select cards of note in order to get perfect scores or you lost) they did almost nothing to fix bugs in play.  I side with Oktagon having put more thought into their events and far more interesting objectives.  
    That is definitely true, although I don't remember nearly as many minor bugs as we have now.  Most Hibernium bugs I remember were of the insta-freeze variety, which they were pretty ok with fixing (Prized Amalgam aside).

    Oktagon is definitely much better at communicating with us about bugs, but boy are there a lot of them.
    I personally believe the problem was growing substantially over time and that Hibernium would be in the same boat as Oktagon is now.