Nyxborn Champion
(White/Green) Support Card - Enchantment (4) Token
"At the beginning of your turn: Return the first Aura and the first Enchantment card from your graveyard to your hand. Those cards gain full mana."
Calix, Destiny’s Hand
“Klothys weaved her masterpiece—an agent of fate she called Calix. Created solely to carry out the will of Klothys, Calix headed off in pursuit of Elspeth in order to preserve that which should be.”
Max Level Stats
Nyxborn Champion
(White/Green) Support Card - Enchantment (4) Token
"At the beginning of your turn: Return the first Aura and the first Enchantment card from your graveyard to your hand. Those cards gain full mana."
(See Planeswalker Abilities Progression HERE)
Ashiok, Nightmare Muse
"Cloaked in darkness and mystery, Ashiok has the power to turn nightmares into reality. Ashiok claims to act in the name of equality—and believes there is no greater equalizer than fear. Ashiok has found a new flavor of fear lurking in Elspeth’s horrible dreams."
Max Level Stats
Nightmare Harvest
(Black/Blue) Support Card - Enchantment (2) Token
"Constellation: Exile the top 3 cards of your opponent’s library. Then, destroy the top 3 cards of your library."
Greater Living Torment
(Black/Blue) Creature Card - Enchantment Nightmare (4/6) Token, Unblockable, Hexproof
"At the end of your turn: This creature’s power and toughness becomes X/X. X is the number of cards in your opponent’s exile. When this creature attacks: Exile the top 5 cards of your opponent’s library."
(See Planeswalker Abilities Progression HERE)
Elspeth, Sun’s Nemesis
"Elspeth fights for a single core principle: freedom for all. Struck down into the Underworld by a jealous god, she must find a way back to the land of the living—or stay dead trying."
Max Level Stats
Greater Katabasis
(White) Support Card - Enchantment (3) Token
"When you cast a White spell: Create up to 3 Graveyard gems. Then, that spell gains Escape and Buried X. X is that card’s base mana cost."
Great Sun’s Nemesis
(White) Creature Card - Human Soldier (2/2) Token, First Strike, Lifelink
"Leader: Soldier. Heroic: This creature gets +3/+3. Then your other creatures get +1/+1. When this creature attacks: Exile an opposing Enchantment support."
Ereboss Gratitude
(White) Support Card - Enchantment (3) Token
"When a creature you control dies: Create up to 4 Graveyard gems. Then, that creature gains Escape and Buried X. X is that card’s base mana cost."
Enchanted and Heroic
Heroic reads: "A Heroic ability triggers whenever you cast a spell that targets this creature."
Enchanted reads: “An Enchanted card gains extra abilities in addition to its original ones.”
Anticipation and Ferocious
Ferocious reads: “A Ferocious ability is active as long as you control a creature with base power 5 or greater.”
Anticipation reads: “An Anticipation ability triggers whenever you cast a card during your opponent’s turn.”
Buried, Graveyard Gem and Escape
Buried reads: “A card with Buried can be cast from the graveyard for its Buried cost.”
Graveyard Gem reads: “When you match a Graveyard Gem the last card in your graveyard with Buried, that can gain mana, gains 3 mana.”
Escape reads: “While this card is in your graveyard, if it has full mana and you have 3 or more other cards in your graveyard, exile 3 other cards from your graveyard and cast this card.”
Constellation and Devotion
Constellation reads: “This ability triggers whenever you cast an Aura spell or whenever an Enchantment enters the battlefield under your control.”
Booster Pack Crafting Changes
Cards from the newest set will become available for crafting only after the release of the next set. Starting from Theros Beyond Death, the cards from a new set will only become craftable after the release of the next set. This means that, as long as Theros Beyond Death is the newest set released in Standard, the cards from THB will not be available for crafting, until the release of the next collection.
VIP Booster Packs Changes
Once received, VIP Packs will only provide cards of that set. VIP packs acquired during a current set will only contain cards from that given set. For example: if you receive a VIP pack while Theros Beyond Death is the newest set in Standard, that pack will only (and always) contain cards from THB. That pack content will not be updated with cards from the next set, when this is released. Instead, each set will have its own VIP packs.
Standard Packs Changes
Standard Packs will have the cards defined once given, and won't update when new collections are released. Standard packs will only contain cards from the Standard configuration of when they were received. For example: if you receive a Standard pack while GRN, RNA, WAR, M20 and ELD are the only sets in Standard, that pack will keep having cards only from those sets, even after the release of other collections, such as THB.
Event Changes
Events Trial of the Planes (all versions): Booster Reward has been updated to THB Booster.
Event Planeschasing Fblthp: Booster Reward has been updated to ELD Booster.
Event Angels' Embrace: Updated Card Reward and Booster Reward.
Mechanic Changes
Proliferate now affects Saga cards. Proliferate now reads: “When you Proliferate, gain 1 Loyalty. Then, your buffed creatures get +1/+1 and your Vanguard supports gain 1 shield. Read the next chapter of each Saga you control.”
Language/Support Changes
Magic: Puzzle Quest will not support the following languages anymore: Chinese, Korean, Italian and Russian.
Fixed some issues with Adventure cards.
Fixed some cards text.
Fixed some animation issues.
Fixed some softlocks caused by double-sided cards.
Fixed some loops caused by Lucky Clover.
Fixed some issues with Event's objectives.
Fixed some soft locks caused by Vanguard supports.
Fixed an issue where Yarok, The Desecrated would softlock with some cards.
Fixed an issue where Lochmere Serpent would exile the wrong amount of cards.
Fixed an issue with Kaya's Wrath being uncastable if you don't control a creature.
Fixed an issue where Spinning Wheel was converting gems to both Planeswalker's colors.
Fixed an issue with Callous Dismissal allowing tokens to return to hand and be casted again.
Fixed an issue with Flames of the Raze-Boar not allowing the player to target its own creature.
Fixed an issue where Hixus, Prison Warden would enables all creatures, even those disabled by other cards.
Fixed an issue where Sisay, Weatherlight Captain would not count Vanguard support's colors to buff itself.
Fixed an issue with the wrong amount of Activated gems converted by Faeburrow Elder.
Fixed an issue with Tournament Grounds' text and trigger.
Fixed an issue with the amount of cards exiled by Consecrate.
Fixed an issue where Prevent Damage would remain active even after Gideon, Blackblade's ability tokens were exiled.
Fixed an issue where the Land fetched by Knight of the Reliquary would not receive mana as the card's text states.
Fixed a text issue in Altar of Dementia to fix other on-death triggers.
Fixed an issue with Saheeli's Silverwing card missing the Flying Evergreen.
Fixed an issue with the amount of mana given by Fervent Champion.
Fixed an issue where Karn, the Great Creator Vanguard's effects would not be active while the support was on the board.
Fixed some issues with the triggering system of the card Happily Ever After.
Titanomachy
PvP
Coalition
Standard
2 Nodes (No Color Restriction)
Recharge Time: 8h
Duration: 46h
Initial Charges (per node): 2
Max Charges (per node): 6
Angels' Embrace
Valentine's Day Event
PvP
Legacy
2 Nodes
Color Restriction: Red Planeswalkers
Recharge Time: 8h
Initial Charges (per node): 3
Max Charges (per node): 5
New Collection: Theros Beyond Death (THB)
Available on Facebook:
(You can access it even if you don’t have a Facebook account.)
I agree, this seems like a very weird implementation of a very simple mechanic.Heartstone said:I really don't like this version of devotion. We are playing in a standard environment with tons of multicolored spells (Ravnica... sigh) and this counts only monocolored spells?Why not translate the paper version directly? Counting the number of permanents (supports, creatures) and their reinforcements can't be that hard.Even on the flavor side, bicolor gods counting only monocolored spells makes no sense.And the way it's explained, once you have devotion, you can never lose it. This just looks like a mechanism ready to be abused in legacy loop decks.
Once received, VIP Packs will only provide cards of that set. VIP packs acquired during a current set will only contain cards from that given set. For example: if you receive a VIP pack while Theros Beyond Death is the newest set in Standard, that pack will only (and always) contain cards from THB. That pack content will not be updated with cards from the next set, when this is released. Instead, each set will have its own VIP packs."
Yeah, this concerns me the most. Well, actually, this probably concerns me the third-most after "there are about half as many bug fixes as I'd like to see" and "there's a ton of complicated new mechanics in this set so I expect a metric ton of new bugs to be added". But the no new events, no ways to actually earn cards, is definitely very concerning. I mean the very least they could do is update the Fblthp event so it's giving out the new set instead of M20, or something.Rasalghul said:I want to point out that there is no new event, which means that unless you play Trial of the planes, there is no way to get packs of Theros beyond Death by playing.
I agree, and that's something we've been asking for for a while now.Mooninja said:The past three sets, or so, have been devoid of great new events. CotC is nice, but once a week and punishing if you are new to the set or game. Every new set needs a coalition event. We are inundated with legacy events, to the point where Legacy is really the standard, and standard is a novel concept.
That's only true if you count them in a certain way.Mburn7 said:Oktagon's events are better in the sense that they are more unique and challenging (sometimes), but they don't make nearly as many
Volrak said:That's only true if you count them in a certain way.Mburn7 said:Oktagon's events are better in the sense that they are more unique and challenging (sometimes), but they don't make nearly as many
Hibernum created 27 events over the 20 months they developed the game (1.35 new events per month). Counting all event flavours (e.g. the 5 parts of RaW) as just one single event, Oktagon created only 20 new events in their 28 months (0.71 new events per month).
But if you include each event flavour in the count, Oktagon created 46 events (1.64 new events per month).
(This also doesn't count work Oktagon did to repurpose old events in a new form, e.g. converting OGW into a two-part individual event; if you count those then you can attribute more events still to Oktagon.)
Yeah, every Hibernium event from Innistrad on was a coalition event. That significantly increases the count.Volrak said:That's for all events. For coalition events the story is similar:
* Hibernum: 6 in 20 months (0.30 per month)
* Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
* Oktagon (counting event flavours): 12 in 28 months (0.43 per month)
However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
It's worth noting though that Hibernium fixed almost nothing that was glitchy unless it froze the match or caused a soft lock. Complaints about odd gameplay interactions made in the forums were ignored and the bug thread was a joke. Hibernium did a great job handing out events (although many were notoriously crafted to require select cards of note in order to get perfect scores or you lost) they did almost nothing to fix bugs in play. I side with Oktagon having put more thought into their events and far more interesting objectives.Volrak said:That's for all events. For coalition events the story is similar:
* Hibernum: 6 in 20 months (0.30 per month)
* Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
* Oktagon (counting event flavours): 12 in 28 months (0.43 per month)
However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
That is definitely true, although I don't remember nearly as many minor bugs as we have now. Most Hibernium bugs I remember were of the insta-freeze variety, which they were pretty ok with fixing (Prized Amalgam aside).Gunmix25 said:It's worth noting though that Hibernium fixed almost nothing that was glitchy unless it froze the match or caused a soft lock. Complaints about odd gameplay interactions made in the forums were ignored and the bug thread was a joke. Hibernium did a great job handing out events (although many were notoriously crafted to require select cards of note in order to get perfect scores or you lost) they did almost nothing to fix bugs in play. I side with Oktagon having put more thought into their events and far more interesting objectives.Volrak said:That's for all events. For coalition events the story is similar:
* Hibernum: 6 in 20 months (0.30 per month)
* Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
* Oktagon (counting event flavours): 12 in 28 months (0.43 per month)
However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
I personally believe the problem was growing substantially over time and that Hibernium would be in the same boat as Oktagon is now.Mburn7 said:That is definitely true, although I don't remember nearly as many minor bugs as we have now. Most Hibernium bugs I remember were of the insta-freeze variety, which they were pretty ok with fixing (Prized Amalgam aside).Gunmix25 said:It's worth noting though that Hibernium fixed almost nothing that was glitchy unless it froze the match or caused a soft lock. Complaints about odd gameplay interactions made in the forums were ignored and the bug thread was a joke. Hibernium did a great job handing out events (although many were notoriously crafted to require select cards of note in order to get perfect scores or you lost) they did almost nothing to fix bugs in play. I side with Oktagon having put more thought into their events and far more interesting objectives.Volrak said:That's for all events. For coalition events the story is similar:
* Hibernum: 6 in 20 months (0.30 per month)
* Oktagon (not counting event flavours): 7 in 28 months (0.25 per month)
* Oktagon (counting event flavours): 12 in 28 months (0.43 per month)
However, these figures are only for current coalition events; some events (generally from Hibernum) were originally coalition but aren't any more.
Oktagon is definitely much better at communicating with us about bugs, but boy are there a lot of them.