bluewolf said: I kind of hope they nerf Thor, as it would be a good reason to retire.
wymtime said: here here is the simple fix. Make it if an ally is going to take X damage Bishop jumps in front and generates 5 blue AP.if Bishop is in front already he will not generate any any AP. This would make it so you could target him first like DP, Thing and players could still use him offensively in boss events and in PVP by keeping him in back.you could also make him the opposite if he just takes X amount of damage he will generate 5 blue AP so if he is in back you can save him till last and one shot him.the issue is he and hammer cap do both. Jump in front and if they are in front will activate their OP passive powers
Jacklag said: wymtime said: here here is the simple fix. Make it if an ally is going to take X damage Bishop jumps in front and generates 5 blue AP.if Bishop is in front already he will not generate any any AP. This would make it so you could target him first like DP, Thing and players could still use him offensively in boss events and in PVP by keeping him in back.you could also make him the opposite if he just takes X amount of damage he will generate 5 blue AP so if he is in back you can save him till last and one shot him.the issue is he and hammer cap do both. Jump in front and if they are in front will activate their OP passive powers I would suggest something simpler that solves the problem of both Hammercap and Bishop. Increase the damage threshold for them to jump in front so that it's not trigered by any match by an average 5*, but leave the threshold for AP generation/cooldown adctivation. That new threshold should be higher than the average match damage of a 5* (let's use Gambit, for example, he deals 864 damage on a Purple match at level 350) and average match damage of a 4*+Grocket (base 438+924 from attack tiles = 1.362, also at level 350). Let's say we increase the jump in front Threshold for both Bishop and Cap to 1200 at level 350 and scale it up and down according to levels. That would let them perform their task at PvE and in 4* land PvP while not immediately breaking 5* PvP. You would still be punished for attacking Bishop directly, just like you are for attacking 3* Marvel, Red Hulk, etc. You would be punished for using Special attacks before stunning Bishop, just like you are by using specials without stunning Strange and 4* Star-Lord. On offense, you could choose to put Bishop in front to trigger his powers whenever the enemy team attacks.And in PvE, Bishop would always jump in front of big boss attacks, or you can use your own matches to put him in front of small attacks.
Vhailorx said:Newer 5*s do in excess of 2000 damage from just a match3 in their primary colors. That's before any strikes.
Vhailorx said:Hammercap already has a threshold above 1300 at level 270. Bishop's threshold is much lower, down near 500 at level 270.
Jacklag said: I shouldn't take my BRB against a Venom team.
Jacklag said: Vhailorx said:Newer 5*s do in excess of 2000 damage from just a match3 in their primary colors. That's before any strikes. I don't think that's completely true. I have BRB at level 255 and his green match does 627 unaided. If the scaling of damage per level scales linearly, I'm looking at 1165 damage at level 350. And BRB has the highest match damage I've seen among 5*s.
Jacklag said: Vhailorx said:Newer 5*s do in excess of 2000 damage from just a match3 in their primary colors. That's before any strikes. I don't think that's completely true. I have BRB at level 255 and his green match does 627 unaided. If the scaling of damage per level scales linearly, I'm looking at 1165 damage at level 350. And BRB has the highest match damage I've seen among 5*s.Sure, if you are talking about a level 450 5* against a puny lvl 270 Bishop, his threshold will be far lower. But then again, he will die much quickier and deal a far lower dent to your health. But you shouldn't be going against a Bishop team with your high match damage team anyway, just like I shouldn't take my BRB against a Venom team. If your point is that you should win regardless of strategy,then I wholeheartedly disagree.Vhailorx said:Hammercap already has a threshold above 1300 at level 270. Bishop's threshold is much lower, down near 500 at level 270.Then it seems there is already a workaround Worthy Cap's jump in mechanic. Bishop's threshold just needs to be that much higher.
Vhailorx said:Match damage (and power strength and health) do not scale linearly. There is an inflection point after which stats go up MUCH faster. From 255-450, 5* stats go up about 4x. From 255-400 is about a 2x increase. And from 400-450 is other 2x. It's very backloaded. BRB at level 450 has a base match damage in green a little over 800 per tile. That's 2400 for a single match 3.