Fleshbag Marauder [Can't reproduce]
jtwood
Posts: 1,285 Chairperson of the Boards
Multiple times over the weekend's RaW:Promise event, the AI played Fleshbag Marauder while 1) it had another creature, and 2) I had a creature. At no point did Fleshbag Marauder's destroy trigger ever go off. I never got to see what would happen if the AI had two other creatures.
I have not submitted a ticket about this in the game.
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Comments
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That didn't take long. Next match I played in RT, my opponent played Fleshbag Marauder with two other creatures on both sides. No destroy trigger.
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Yeah, the AI seems to be defaulting to "not now" in a lot more cases on abilities than it used to. No announced change, but definitely something fishy going on.1
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Mburn7 said:Yeah, the AI seems to be defaulting to "not now" in a lot more cases on abilities than it used to. No announced change, but definitely something fishy going on.
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The AI is still not using the Marauder properly. Is this WAD that it no longer chooses to use its ability? Because the wording in the card makes it sound mandatory.0
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Hey, guess what? AI will use Fleshbag properly now
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This issue is now under investigation.Thank you for the feedback,Marcela.0
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Couldn't reproduce it.0
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