Achieving Perfection in The Great Tournament
Nalthazar
Posts: 141 Tile Toppler
Hey all,
I put together a guide for each node in The Great Tournament that should help people all the way from Bronze to Platinum maximize their collection to earn perfect scores, or as close as possible in The Great Tournament. I hope these help you out. I make these for almost all Coalition events, so feel free to check out my channel leading into events to get more info.
Node 1: Dream Crafting (White/Black/Blue)
Node 2: Being Inhuman (Red/Blue/Green)
Node 3: Cooking Contest (Green/Black/Blue)
Node 4: Chivalrous Tournament (Red/Black/White)
Node 5: Call to Adventure (White/Red/Green)
2
Comments
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Great job. However, bugs and freezes are rampant. You can have all the guides in the world, but if you get hit by one of the many bugs, all of this is useless. (Sorry, I'm a bit annoyed right now, because I lost my perfect because of the Teferi Vanguard +1 bug). Also, there are at least 5 of my team mates that have lost matches due to freezes and other bugs.0
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Yep. Had a hard app crash last night, picked it up this morning and immediately got a soft lock 3 turns into my first match. I remain of the opinion that shooting for a perfect score, or even being seriously competitive about this app at all, is a fool's errand.
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Machine said:Great job. However, bugs and freezes are rampant. You can have all the guides in the world, but if you get hit by one of the many bugs, all of this is useless. (Sorry, I'm a bit annoyed right now, because I lost my perfect because of the Teferi Vanguard +1 bug). Also, there are at least 5 of my team mates that have lost matches due to freezes and other bugs.Stormcrow said:Yep. Had a hard app crash last night, picked it up this morning and immediately got a soft lock 3 turns into my first match. I remain of the opinion that shooting for a perfect score, or even being seriously competitive about this app at all, is a fool's errand.
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Nalthazar said:
Part of my making the guides is to help people make decks that ideally are bug free. Of this round of decks, the only crash in any of my decks is if you get too many Urza stacks down and it tries to convert more gems than are possible. Both decks are designed to win before that, and usually I include nothing that even COULD crash. Good luck next time!1 -
Horadrim said:Nalthazar said:
Part of my making the guides is to help people make decks that ideally are bug free. Of this round of decks, the only crash in any of my decks is if you get too many Urza stacks down and it tries to convert more gems than are possible. Both decks are designed to win before that, and usually I include nothing that even COULD crash. Good luck next time!2 -
I pretty regularly scout the bug forum and test my decks, but even then freezes happen if you happen to miss one. That's the frustrating thing--there are so many bugs that it's hard to keep up on them.
My freeze was using vTeferi's +1 when I had moved an Adventure into the first card slot. Instant soft lock. Guess what, his +1 doesn't like flip cards. Must have missed the memo on that one.0 -
madwren said:My freeze was using vTeferi's +1 when I had moved an Adventure into the first card slot. Instant soft lock. Guess what, his +1 doesn't like flip cards. Must have missed the memo on that one.1
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Volrak said:madwren said:My freeze was using vTeferi's +1 when I had moved an Adventure into the first card slot. Instant soft lock. Guess what, his +1 doesn't like flip cards. Must have missed the memo on that one.0
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