Teferi, time raveler bug [Fixed in 4.0]
                
                    Thackery                
                
                    Posts: 2 Just Dropped In                
            
                        
            
                    When using teferi, time raveler vanguard support's +1 ability, my phone freezes after the effects are applied and have to quit game. Has happened multiple times on my samsung galaxy s9. Thanks                
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            This is probably related to the Dragon War node specific bug where the game freezes when you activate the node ability granting abilities to spells while having a two-faced card in hand. I have today twice frozen the game by using Teferi's first ability to give Flash to Consecrate//Consume. Two-faced cards don't like extra abilities...0
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            I too can confirm this.
It's not just Teferi, Time Raveler either.
I first noticed this with Leyline of Anticipation, then in TDW on the "Chromium Transformations" node anytime Greg mashed his 1st ability with flip-cards in his hand.
And just now I shot myself in the foot on the "Uncage the Menagerie" node by using Teferi's Vanguard on Warrant (in my hand) in ROTGP...whoops!0 - 
            This just happened to me, but it only happened when I used the +1 to apply to a split card. Tested this 3 times and it only froze when I used the ability on Connive/Concoct. I used on regular spells before I used it on connive, and it didn’t freeze.0
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            Just had this freeze happen playing against Teferi Time Raveler. Happened after AI activated the +1 ability. Soft freeze on iOS. Had to quit0
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            This freeze happened to me in The Great Tournament. I used Teferi's +1 to give 3 mana to Warrant // Warden.0
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            This looks like the same bug as https://forums.d3go.com/discussion/80877/bug-tdw-investigating (It affects far more than just the Teferi vanguard).1
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            I've been affected by bug this a few times.
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            People in my coalition are experiencing this as well.0
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            This issue seems to be fixed in 4.0 update release.
Thank you for the feedback.0 
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