Turning bad PR into profit
Wonko33
Posts: 985 Critical Contributor
After the retro reward fiasco last week and the reversal on Monday that gave us tons of shards and covers and made many of us ISO starved, boom huge ISO sales, well played D3 .... you all get Xmas bonuses
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My ISO deficit is so huge that even a Stark wouldn't help much. So i'm just going to get some ISO here and there, meanwhile keeping a lot of characters softcapped out of necessity not out of choice0
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Yeah, still don't think many people will buy ISO.
I feel sorry for the ones that do.3 -
I'm still post-ISO... but I also haven't applied any levels from shards yet. Until I can get some way to sort my 280 characters, scrolling by 1 at a time is pointless. As I get covers for them, I'll add the levels from the shards too.
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I still have a million ISO even after all that.
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abmoraz said:I'm still post-ISO... but I also haven't applied any levels from shards yet. Until I can get some way to sort my 280 characters, scrolling by 1 at a time is pointless. As I get covers for them, I'll add the levels from the shards too.0
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Ok, actually it's even better than that. This might be just from the new update, but it looks like there's an "apply a cover" filter that shows characters with a cover on the vine or enough shards for a cover/champ level. Then, there's also a filter for characters that can be leveled with iso.1
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If it's possible i'd like to know how long the post ISO people have been playing, bc I believe it's a longevity thing.0
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Apart from longevity, I think it also includes a combination of:
1. Level of personal competitiveness in PvEs, Boss Events and PvPs
2. Level of alliance competitiveness in PvE, Boss Events and PvPs
3. Spending (not a lot)
4. Frequency of playing Lightning Rounds
5. 2* and 3* Farming
I'm saying that because I have seen a number of posters at in-game Day 1XXX but they have only a handful of 4* champed. Then it drilled down to them being casual players.0 -
HoundofShadow said:Apart from longevity, I think it also includes a combination of:
1. Level of personal competitiveness in PvEs, Boss Events and PvPs
2. Level of alliance competitiveness in PvE, Boss Events and PvPs
3. Spending (not a lot)
4. Frequency of playing Lightning Rounds
5. 2* and 3* Farming
I'm saying that because I have seen a number of posters at in-game Day 1XXX but they have only a handful of 4* champed. Then it drilled down to them being casual players.0 -
I'm not exactly sure when I went post-iso...probably sometime late last year or very early this year, which was after about 3 years of playing hard. I've been a VIP for almost the entire time it's been available and I have bought some bundles along the way, and have over 10 million iso now.0
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Post-iso feels like some fairytale world for me that's still far, far away. About to focus heavily on my dupe 3s that have 2* feeders and try to flip them as quickly as I can to get there sooner. Also, can you say that you're post-red iso if you have 800,000+ red iso with nothing to spend it on because the game will only give you 1* support dupes?1
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Dogface said:If it's possible i'd like to know how long the post ISO people have been playing, bc I believe it's a longevity thing.Day 1800ish. Been post ISO for probably 100 days or so.It's technically post ISO. I have 5.8 million ISO but also 20 4* to level up from 209 (they are fully covered). That would eat about 4.2 million of my stash leaving me with 1.6 million for my 5*s (I have 3 fully covered, many more in the 10+ cover range). I also have 2000 elite tokens and 900+ taco tokens that I could open fully cycle my 2/3* farms with too for even more ISO/CP etc.So yeah, I need some more ISO for the 5* when I ultimately get them but since I'm not making the jump for a while yet (until I fully cover at least 2 of Okoye/Thor/Kitty which I have none covered yet) I can pick and choose who to level when. I've reached the apathy stage on 4* champs in that unless they are feeders or until I have 20+ covers there is no reason to champ the also ran 4*s.KGB1
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Dogface said:If it's possible i'd like to know how long the post ISO people have been playing, bc I believe it's a longevity thing.
Hmm.. that's kind of an interesting discussion topic. Like KGB alluded to, I think "Post-ISO" might mean different things to different people. I would describe myself as post-ISO, even though I have hundreds of characters I could invest ISO into. I typically allow myself to champ one four-star a season, and they have to work for it - the last one to earn the honor was Ronin (love that guy!). One of the best decisions for my personal play style was to simply stop worrying about Shield Training. I make sure to earn at least one cover of the newest 4* through PvE, then move on. If I like them, then I chase 'em (like Ronin or 4* Torch), but otherwise I don't worry about them. It's been rather liberating.
*EDIT* Oh, and to answer the quoted question - day 2212 here0 -
Dogface said:If it's possible i'd like to know how long the post ISO people have been playing, bc I believe it's a longevity thing.
I play all events including Lighting Rounds. This is where you can really make out. Also, champ rewards was another thing that would always help your roster grow, but not sure what this will look like in the future with the reduction/colorless tax.1 -
Day 2247 here, and am “truly” post-ISO in that I couldn’t spend ISO on anything right now if I wanted to. Currently F2P, spent maybe a year and a half on VIP and before that the occasional HP or bundle purchase.
What I find right now is that the game’s pretty carefully tuned at the F2P level to give you right around as much ISO as you need through “hardcore-light” play as you need to level the covers you earn through the same amount of play. I do six clears of PvE, usually top 100. I play PvP non-competitively to 575 or 650 and my alliance isn’t remotely competitive. I farm 2’s and 3’s. Never really messed with Lightning Rounds much. And I hover in the 2.5-3 million ISO range pretty much constantly. More while I’m hoarding, less when I’m not, but since at any given moment I’m only adding 1-2 levels to a handful of characters. So it keeps pace or slightly ahead of pace.
If my experience is accurate, then yeah, there’s a little more ISO in the game than you need to keep up, so getting post-ISO is a function of time played and when you start more than anything else, as you apply the slightl-more-than-you-need-to-keep-up ISO you earn to your backlog, and the longer you’ve played, the smaller your backlog is.0 -
Iso is a really big snowball effect. Each new character released represents a huge chunk to your iso deficit while each character champed not only removes that deficit, but potentially adds iso through champ rewards/farming. For example, having all the 4* champed means that opening a huge hoard is all profit. Once you are able to keep up with a tier that snowball grows exponentially. The 4* tier of course the hardest to tackle due to size and cost.
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Day 2248. Not post iso in the least. Just got my 6th 5* champ... At least 10 4*s left to champ, and plenty of 5*s that need levels too.
But i spend nothing more than $2 to keep those extras rolling in, and i only do full progression PvE clears, and enough PvP to normally get 4000 pts per season. I never play for placement. Our alliance is decent... Round 8 boss clears each time, and a full active roster of 20 people.
So, nope, not post iso. And its not just based on logins...0 -
halirin said:Ok, actually it's even better than that. This might be just from the new update, but it looks like there's an "apply a cover" filter that shows characters with a cover on the vine or enough shards for a cover/champ level. Then, there's also a filter for characters that can be leveled with iso.
It is the new update. Those options just appeared. They weren't there when I posted.
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It seems that to be post ISO you definitely need a couple (5+) of years, even if you're playing a lot. I'm in just over 3 years, so I'll factor in another two or so years.0
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