huktonfonix said: Please stop. This is such nitpicking. Shards are fine. It's a very minor trade off of fewer overall covers for less RNG. We have complained about RNG for years, and the minute we get a decent fix for it you start demanding more free stuff.
shap328 said: The shard system is still not 100% rolled out - think this is premature until we see the full impact of their plans. Right now, yes I'm a little underwhelmed, but I also know they've said that the shard rollout isn't complete yet.If anyone here is familiar to agile project management, this is what the devs work with to get these updates to us.
Vhailorx said: It would have taken mass action/outrage from the playerbase whitecat. think about disparity in player response between the shards announcememt and the champ rewards overhaul. The latter got major corrective action from demi/d3 within days. The former has received no commentary at all once the system rolled out. And at this point, I think the window for any such response on shards v. bonus heroes has basically closed.Whenever a sizeable portion of the playerbase views any given change as acceptable, demi/d3 will just let it stand until it is normalized. The playerbase will eat itself arguing over how good/ba the change is, and demi/d3 will get to see if their intended changes have the desired effect. This worked for shield cooldowns, vaulting, etc. No reason to expect anything different now.
We now have saved covers now. If a player is patient the colorless cover given by shards is not as valuable as people think. Couldn’t that logic be applied to waiting for shards?
Vhailorx said: You get 501 5* shards for 167 LTs because demi/d3 thought giving out 4x shards per LT was too much. They broke down covers into .02 increments, and STILL didn't make a truly lateral move in terms of cover acquisition rates.
jamesh said: Vhailorx said: You get 501 5* shards for 167 LTs because demi/d3 thought giving out 4x shards per LT was too much. They broke down covers into .02 increments, and STILL didn't make a truly lateral move in terms of cover acquisition rates. Remember that making each 5* cover worth 500 shards is also a totally arbitrary number, and had no precedent requiring them to fix it at that value.So there would have been many options between 3/500ths and 4/500ths of a cover to give out with a legendary token.
NotBAMF said: I miss Bonus Heroes, but as long as they stop their asinine "policy" of requiring recently released characters for Shield Training, I can live with Shards instead.If they killed off BH and STILL keep doing recent releases in ST, then I'll be cheesed.
Jacklag said: I wouldn't go assuming as much players prefered the old system. I for one see that the old system had advantages, but the new one has too. The fact that you now have a way of tracking your progress towards your favorite character cover is excelent, and the fact that you can choose what power to get with it too.The only gripe I have with shards right now is that I am kinda obsessive with neatness and if I finish pulling tokens to gain the shards I need with 303/300 shards for a 3*, for example, those 3 useless shards will drive me crazy. If there was a way of trading excess Shards from one character to another, the system would be perfect.