Current Standard "MUST HAVE" Cards
What are the top 10 cards I should try and craft or obtain in the current rotation?
I have a few that I suggest:
- Killer Instinct
- Stitch in Time
- Trostani
- Razia
- High Alert
- Mirror March
- Rakdos Demons
- Finale of Glory
- Sun Titan
Any suggestions on your favorite MUST HAVES
Comments
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Fathom Mage
Finale of Devastation (green one)
March of the Multitudes
These are the easy ones I can think of that aren't on your list. I'm sure there are more I'll add later lol.3 -
Those are great. A few more that are worthy of consideration are:
Borborygmos
Sorin, Vengeful Bloodlord (Vanguard)
Finale of Revelation (blue)
Ajani, Inspiring Leader (Vanguard)1 -
Serum Powder
Golos
Deadbridge Chant (okay, maybe not top10 but once you have Killer Instinct they are amazing together)
Brazen Borrower and Beanstalk Giant both fill some big holes that the standard shift left in their respective colors
Repeated Reverberations
Casualties of War2 -
*Must have* is a bit strong, for most of what's been listed. I think there are some that are definitely more meaningful in the current standard.
- Killer Instinct (I think this is fueling a lot of decks right now)
- Urza, Lord High Artificer (easily one of the best cards)
- Casualties of War (an incredibly important card at this time)
- Deathsprout (because of the slower format and this being removal + full mana land fetch, this has outsized value)
- Kenrith's Transformation (This card has completely changed token decks and is fueling some of the fastest decks)
- Beacon Bolt (a staple win condition for spell heavy decks)
- Repeated Reverberation (I think people have a hard time wanting to hold back a spell in order to leverage this spell, but RR remains one of the more important cards we've seen in a long time)
- Assassin's Trophy (multipurpose removal saves deck space and in a format where people are including more lands/converters, it's a frequently necessary choice)
- Nicol Bolas, Dragon-God Vanguard (loyalty fuel and I personally feel that it should be in almost every deck that carries red or black)
4 -
1.) Killer Instinct
2.) Urza, Lord High Artificer
3.) Razia, Boros Archangel
4.) Golos, Tireless Pilgrim
5.) Primeval Titan
6.) Etrata, the Silencer
7.) Trostani Discordant
8.) March of the Multitudes
9.) Electrodominance
10.) Deathsprout
Honorable mentions
-Cavalier of Thorns
-Frost Titan
-Rakdos twins
-Embercleave
-Finale of Eternity
-Finale of Devastation
-The Great Aurora
-Casualties of War
-Expansion//Explosion
1 -
I agree with much of what you stated above … great choices.
-Storm the vau… er, I mean Urza - Seriously, this card is no joke. Killing Urza alone does not solve the mana conversion problem and a support removal that can target lands is also needed in one's build or if using Vraska 1. Storm the Vault almost pales by comparison... almost. lol I can't wait to get my dirty paws on this one.
-Death Bridge- An easy way to meet X creatures cast objective and paired with Killer instinct allows for a faster match.
- Yarok - doubling enter the battlefield effects in many cases can tip the match heavily in your favor.
-God-Eternal Rhonas- In my opinion this is easily one of the most OP cards in the game next to Gaia's Over-sized Owl Pellet of Revenge.
-Chord of Calling- This card can bring out some fairly powerful creatures if needed.
-Quasiduplicate- Stupid cheap way to cheat out expensive creatures and now that Oktagon raised the bar on some costs for many creatures in standard, this card will hold more weight in deck building.
-Faerie Formation- I know that this is an exclusive at the moment but hear me out ... this card rocks! Present meta has ways to convert blue very effectively and even more so with Storm the Urza which will pop a fair number of activation gems every turn. One note that I caught when using this. If you pop the activation gems (always blue) the next turn will see up to X more activation gems appear and they are converted to blue if blue gems on the board are less than 5; X being the number of activation gems that popped the prior turn, so technically we have additional blue conversion. With 5 activation gems every turn, that is a fair number of opportunities to bring out faerie tokens. plus a 6/5 flying creature for 14 mana on top of all that is a great buy. That and S3 can fetch him. (didn't mean to over sell this but seeing that it is an exclusive and having played with it I felt the forum deserved some feed back on my experience using it).
-Chulane teller of tales- again another exclusive but danged if this guy won't go away. Barring exile, he bounces back to your hand with 8 mana when killed. He bounces any creature back to your hand this way... Killer instinct included.
There's more but the great posts above covered many of them.
0 -
Razia and Szadek, my personal staples in every color they can fit. Because I enjoy quick games.3
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FindingHeart8 said:Razia and Szadek, my personal staples in every color they can fit2
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In no particular odrer:
Leyline of Singularity - there are too many tokens in standard.
Sword of Truth and Justice - Vanguard fuel.
Sorin, Vengeful Bloodlord - Lifelink for all your creatures means you can usually race anything
Nicol Bolas, Dragon God - Draw/Discard on demand and a loyalty battery.
And these last three, I play together so often because they trivialize a lot of encounters:
Firemane Angel - self-recursion
Killer Instinct - puts Firemane Angel in the bin
Embercleave - make the self-recurring Angel kill everything
2 -
not including commons/uncommons
Leyline of Singularity
Killer Instinct
Finale of Revelation
Fires of Invention
Razia
March of the Multitudes
Casualties of War
Mox Tantalite
Tamiyo vanguard
Repeated Reverberation
2 -
This content has been removed.
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Fires of Invention : Red (standard) as Omniscience : Blue (legacy)0
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Urza : Standard as Storm the Vault/Spell Swindle : Legacy1
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Piper/Ratter Rat Plague combo : Standard as Imminent Doom/Aetherflux Reservoir : Legacy1
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Aeroplane said:Horadrim said:Piper/Ratter Rat Plague combo : Standard as Imminent Doom/Aetherflux Reservoir : Legacy0
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This content has been removed.
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starfall said:Quantius said:
- Repeated Reverberation (I think people have a hard time wanting to hold back a spell in order to leverage this spell, but RR remains one of the more important cards we've seen in a long time)
That, and you can leave the original spell disabled in hand and copy it with other RR's so you always have it available.
2 -
Urza
Kess
Connive
Magic Mirror
Embercleave
Casualties of War
God Eternal Rhonas
Grave Titan
Frost Titan
Golos
Trostani
Doom Foretold
Kaya Vanguard
Nicol Bolas Vanguard
Razia
Divine Visitation
High Alert
Killer Instinct
Ravager Wurm
Underrealn Lich
Blood Operative
Krenko
Notion Thief
Realm Cloaked Giant
Sorin Imperious Vanguard
Tolsmir
Chance for Glory
Fires of Invention
Tamiyo Vanguard
Wicked Wolf
Lavinia
Mirror March
Murderous Rider
Erratic Cyclops
Robber of the Rich
Swiftblade Vindicator
Amplifier
All the Castles
Deathsprout
Chord of Calling
Mortify
Repeated Reverberation
Brazen Borrower
Finale of Promise
March of the Multitudes
Serum Powder
Warrant
Eye Collector
Gravitic Punch
Beacon Bolt
Consecrate
Electrodominance
Assure
All the Gates
Discovery
Ochrain Assassain
Dreadhorde Invasion
0 -
That's a lot of "must-haves"...lol
2
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