Bug - 4 or 5 of a kind into Heroic Effort -> no extra turn.

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ncv
ncv Posts: 7 Just Dropped In
Since we decided that the most important thing in the game are the extra turns that we receive after we match a 4 or 5 of a kind, we concentrated all our efforts into getting, buying and learning, items and spells that manipulate the board in such a way that facilitates this type of gameplay. 

It's not rare now to match 4 or 5 tiles that will cascade into a Heroic Effort. The problem is that the Heroic Effort cancels the extra turn that we rightfully got when we moved initially. This is just a switch that gets reverted from what I understand - it shouldn't be that hard to add a condition in the programming line to correct the behavior. 

To make it funnier/worse when we cascade into an Heroic Effort by mistake and no 4 or 5 of a kind are involved the game gives us the extra turn.

Instead of being happy with the cascades we started to hate when the game doesn't stop matching more and more tiles. 

In the grand scheme is not such a big problem, with the Storm items newly introduced the game became so easy (on hard) that is laughable - even Candy Crush has more problematic levels. 

There was a time when we were moving a wrong tile and accepted the penalty because all the other moves could have been mortal - those were the moments that made your game awesome for us. Those days are long gone.