Throne of Eldraine Chase Cards by Rarity

NalthazarNalthazar Posts: 104 Tile Toppler
Hey all,

After reviewing all the of the cards in Eldraine I thought it could be helpful to make a list of Masterpiece/Mythic chase cards and Rare/Uncommon/Common chase cards. I broke it down into the divisions based on rarity and then within the breakdowns also give suggestions for cards that will shine in different tiers of play (copper, silver, gold, platinum). Let me know if you think I missed anything and if so, why you think it should be there too. Happy hunting!!

Masterpiece/Mythic Chase Cards:
https://www.youtube.com/watch?v=muvXswExblg

Rare/Uncommon/Common Chase Cards:
https://www.youtube.com/watch?v=Zuj0ctinHsA
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Comments

  • HoradrimHoradrim Posts: 89 Match Maker
    edited November 2019
    Altar of Dementia... will combo with Gaea's Revenge, Killer Instinct, Deadbridge Chant... all standard cards. Will probably be new meta combo. Add Lord of Extinction for legacy.
  • NalthazarNalthazar Posts: 104 Tile Toppler
    I'll have to play with the Altar to see if I like it, but honestly it doesn't look very good to me. You have to lose the creature and the support exiles the creature. I find that most opponents don't have a good way to destroy a creature like Gaea, and once I get a Gaea down, the path to victory tends to be pretty easy, so I don't want to lose it. 
  • QuantiusQuantius Posts: 213 Tile Toppler
    Altar of Dementia might find a place in legacy, but it's kinda poop for the most part in Standard. If you have GR, Killer Instinct, and Deadbridge Chant . . . what do you need Altar for? KI will still just bring one creature from library into play and DBC will still bring one from GY to hand with full mana. It doesn't matter if you fill your GY with creatures since there's a built in bottle neck.

    In legacy, you can leverage Primeval's Glorious Rebirth or have some fun Emblam dudes, but it will still require having 1 creature in play, Altar in play, and then losing a creature (along with whatever other combo pieces go with it to fill a massive GY.

    Maybe it'll find a place with turbomoeba decks or with Kaya doing a Blood for Bones type deck with weenies. I dunno, I just think it will take a lot of work to make it do stuff.
  • HoradrimHoradrim Posts: 89 Match Maker
    You forgot that GR's power is 16. So basically 32 cards go to GY per turn. So go figure add on cards that can boost this core combo standard or legacy.
  • HoradrimHoradrim Posts: 89 Match Maker
    About KI and chant combo.... at least 1 GR will permanently be in the battlefield (since there is a high probability that a GR will be in your graveyard per turn (16 cards dumped). This combo is potentially broken.
  • boopersboopers Posts: 107 Tile Toppler
    Altar is going to be a very good card for a lot of new and old mechanics. It’s colorless, and really cheap. No one should ever build a kaya deck without it.. and it’s a GY return deck must include, great for beacon bolt, etc. it might actually make pneumonic betrayal a good card too. There are several decks I’ve wanted to build where you want to load up your opponents GY... and there is not a ton of reliable ways to do that. It’s good. 
  • HoradrimHoradrim Posts: 89 Match Maker
    Yes. Regarding GR and chant... possible technique is collect GR with full mana in hand, then cast them at once... boom!
  • HoradrimHoradrim Posts: 89 Match Maker
    Lots of ways to exploit GR-altar of dementia combo
  • QuantiusQuantius Posts: 213 Tile Toppler
    I dunno, I'll experiment with it for sure, but I'm not as confident as you guys that it'll be as effective as desired. I think if it triggered each time you cast a creature it'd be insane and warrant the hype, but using two of your own cards just to fuel the Altar and still needing to then do something feels like a big ask. Drowned Secrets works for bolt, because you just slap together a looper and slide in Drowned Secrets and then just let things cast and bolt away.

    You either have to loop summon and kill creatures repeatedly in the same turn, or do it over time. KI definitely pairs well with this, but outside of KI you're constantly giving up board presence and damage to put cards into the GY. Maybe something like with Ral, Ball Lightning, Thunderkin Awakener, and Bolt would be a nice synergy without needing to give anything up.

  • NalthazarNalthazar Posts: 104 Tile Toppler
    Quantius said:
    I dunno, I'll experiment with it for sure, but I'm not as confident as you guys that it'll be as effective as desired. I think if it triggered each time you cast a creature it'd be insane and warrant the hype, but using two of your own cards just to fuel the Altar and still needing to then do something feels like a big ask. Drowned Secrets works for bolt, because you just slap together a looper and slide in Drowned Secrets and then just let things cast and bolt away.

    You either have to loop summon and kill creatures repeatedly in the same turn, or do it over time. KI definitely pairs well with this, but outside of KI you're constantly giving up board presence and damage to put cards into the GY. Maybe something like with Ral, Ball Lightning, Thunderkin Awakener, and Bolt would be a nice synergy without needing to give anything up.

    I fully agree with this. I'm excited to try playing with the Altar as it seems cool, but it feels more like a fun card or a win more card to me than a card that I would seriously want to use in competitive events. 
  • boopersboopers Posts: 107 Tile Toppler
    Nalthazar said:
    Quantius said:
    I dunno, I'll experiment with it for sure, but I'm not as confident as you guys that it'll be as effective as desired. I think if it triggered each time you cast a creature it'd be insane and warrant the hype, but using two of your own cards just to fuel the Altar and still needing to then do something feels like a big ask. Drowned Secrets works for bolt, because you just slap together a looper and slide in Drowned Secrets and then just let things cast and bolt away.

    You either have to loop summon and kill creatures repeatedly in the same turn, or do it over time. KI definitely pairs well with this, but outside of KI you're constantly giving up board presence and damage to put cards into the GY. Maybe something like with Ral, Ball Lightning, Thunderkin Awakener, and Bolt would be a nice synergy without needing to give anything up.

    I fully agree with this. I'm excited to try playing with the Altar as it seems cool, but it feels more like a fun card or a win more card to me than a card that I would seriously want to use in competitive events. 
    I don’t think it’s a win more card, you need to build around it to make it effective. Win more is more like a card you throw into a deck that works without it. 

    Altar will be an excellent card for good turn over turn decks that are more control oriented. That’s going to be the new reality for effective standard event decks moving forward since they are moving more toward “gain half mana” cards rather than “gain x mana cards” or “gain full mana” cards. 
  • QuantiusQuantius Posts: 213 Tile Toppler
    I think the problem with it is that it relies on both a creature dying and that creature's power.

    A lot of the funky lower cost creatures that immediately come to mind like Stitcher's Supplier, Fleshbag Marauder, Glowspore Shaman, and even Cavalier of Night which I use together in a Kaya deck that also runs Gruesome Menagerie and Proclamation of Rebirth (this is the kind of GY control shell I'd want to stuff Altar in), are not big enough to be particularly impressive.

    The bigger creatures which would really fill the GY cost a lot to cast, and then instead of beating face, you're killing them for GY fuel. Although I do wonder if Yarok will trigger Altar cause that is a really strong pairing if it does. Yarok + Gisa and Geralf + Altar is a healthy synergy for sure. Then Primevals Glorious Rebirth and go on an infinite loop.

    I dunno, like I said, I'll have to experiment, but Altar has a lot of requirements.

    I will say that I agree that we are likely to see more control decks and other midrangey things.
  • BilBil Posts: 669 Critical Contributor
    I'd say the most creative part of the altar lies in the ability to fill oponents graveyard (there are already very reliable ways to fill our own one).

    Obviously it can work to trigger the "mill" condition ... But the best way to break it is probably to use it with angrath's third.
    Of course killer instinct is the most obvious way to sacrifice your own creatures without much effort ... But red has other interesting options like lightening ball, that auto destructs and can be made recursive pretty easily. (Too bad it will leave standard with eldraine though)
  • NalthazarNalthazar Posts: 104 Tile Toppler
    Ohh, I really like that idea with Angrath's third.
  • Mburn7Mburn7 Posts: 3,109 Chairperson of the Boards
    Nalthazar said:
    Ohh, I really like that idea with Angrath's third.
    If you like that try it with Kaya.  Should also combo quite nicely
  • Gunmix25Gunmix25 Posts: 1,220 Chairperson of the Boards
    Nalthazar said:
    Quantius said:
    I dunno, I'll experiment with it for sure, but I'm not as confident as you guys that it'll be as effective as desired. I think if it triggered each time you cast a creature it'd be insane and warrant the hype, but using two of your own cards just to fuel the Altar and still needing to then do something feels like a big ask. Drowned Secrets works for bolt, because you just slap together a looper and slide in Drowned Secrets and then just let things cast and bolt away.

    You either have to loop summon and kill creatures repeatedly in the same turn, or do it over time. KI definitely pairs well with this, but outside of KI you're constantly giving up board presence and damage to put cards into the GY. Maybe something like with Ral, Ball Lightning, Thunderkin Awakener, and Bolt would be a nice synergy without needing to give anything up.

    I fully agree with this. I'm excited to try playing with the Altar as it seems cool, but it feels more like a fun card or a win more card to me than a card that I would seriously want to use in competitive events. 


    I think it will be competitive in select events like terrors with rage. Altar with Kaya is going to be a sure kill when rage hits with her 3rd.

    think Mortal Kombat

    "Finish Him!"

    Kaya: *Activates 3rd loyalty*

    Sarkhan: "ah...tiny kitty"  *explodes*

  • QuantiusQuantius Posts: 213 Tile Toppler
    So I wasn't sold on it because of the need to kill your own creatures and there wasn't a good way to do that without drawing and casting a lot of stuff, but then I saw Rankle, Master of Pranks. He changes the game and really makes Altar of Dementia do its job.

    Lochmere Serpent is hotness here as long as you don't use Kaya's 1st abiilty. I really like these creatures popping out of the GY, Lochmere can bring itself, Cauldron + Chant gives me 2 more and then Rankle kills them lol. But Angel of Grace is tech. I'll keep tweaking, but so far this is a strong Kaya build.

  • NarcoticsagentNarcoticsagent Posts: 154 Tile Toppler
    Quantius said:
    So I wasn't sold on it because of the need to kill your own creatures and there wasn't a good way to do that without drawing and casting a lot of stuff, but then I saw Rankle, Master of Pranks. He changes the game and really makes Altar of Dementia do its job.

    Lochmere Serpent is hotness here as long as you don't use Kaya's 1st abiilty. I really like these creatures popping out of the GY, Lochmere can bring itself, Cauldron + Chant gives me 2 more and then Rankle kills them lol. But Angel of Grace is tech. I'll keep tweaking, but so far this is a strong Kaya build.

    I have tried altar in several decks and was only getting meh results. I haven't tried Rankle yet so that's a pretty helpful piece of tech.
  • BilBil Posts: 669 Critical Contributor
    edited November 2019
    You can also try with the exclusive rakdos if you don't have rankle yet. It wipes both your board and oponents one wich is pretty efficient.

    If you want more recursive creatures to fuel the combo, a certain angel masterpiece can do the job too with a bit of buildup.
  • Tilwin90Tilwin90 Posts: 645 Critical Contributor
    You were right, the food package is totally up for the challenge and incredibly good with a mono green walker. I tried it with Sarkhan3 but it is a complete waste, it works just fine with something like Vivien. 
    Core: Wicked Wolf, Gilded Goose, Feasting Troll King, Trail of Crumbs, Gingerbread Cabin

    What makes foods even more fun is that regardless of anyone who breaks them, you gain the life and in the case of trail of crumbs get to draw the cards, so trail is actually a really good card engine. Not to mention that since they are not restricted to only X copies (like in the case of treasures), it actually turns Gilded Goose in probably the best gem converter in the game right now and makes Wicked Wolf highly likely to trigger at the end of each end step and pick down all those pesky deathtouch creatures.

    I wouldn't say this is as powerful as other parasitic mechanics like energy (though I expect we might see more foods than energy in the future), and for this reason I fear this is the best food will be able to do (can't get better than it). But it's a very good reason to get Oko - the blue makes sense right now for something like Finale of Revelation.
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