R190 Release Notes (11/5/19)
Hi Everyone -
Here are the Release Notes for the R190 Update.
R190
"Dunadd Hill Fort"
What's Changed
- Players can no longer avoid downloading the daily patch. This is important to avoid game-breaking bugs.
- Fixed a bug where the health of bosses were not always displayed correctly on the map.
Thank you!
Comments
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It's Wolfsbane!1
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MegaBee said:It's Wolfsbane!
Unless, that's what they want us to think.
Dunadd Hill Fort could be Kilmartin Glen. Stealth release of Jesse Kilmartin from Mutant X confirmed!
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firethorne said:Unless, that's what they want us to think.That was how I wanted them to release Dazzler. Post spoilers and in-game cover art for a totally different character but then when you actually rostered them, SURPRISE IT’S DAZZLER!0
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I hope that the boss bug fix means that another one is coming soon.....
I wonder who was able to avoid downloading the daily patch. It just happens for me, no choice in the matter. Maybe it's a Steam thing.0 -
bluewolf said:I hope that the boss bug fix means that another one is coming soon.....
I wonder who was able to avoid downloading the daily patch. It just happens for me, no choice in the matter. Maybe it's a Steam thing.
My Kindle, on the other hand, wouldn't let me play until I updated.0 -
My son avoided one of the patches all together and it messed up the essentials for both daily deadpool and the recent alliance event.0
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daily patch != Rxxx update
the latter could (and can?) be avoided for about 1? day.
the former is what kills your PVP red nodes once a day when you just want to enter the open game and it goes to the loading screen.
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bluewolf said:supergarv said:
the former is what kills your PVP red nodes once a day when you just want to enter the open game and it goes to the loading screen.I should rephrase to „at least once a day“
The game also restarts when you‘re out of RAM. On iOS, opening the stock Camera app for example kills MPQ. Which is why I rarely take pictures with my cam, godlady knows how many times I‘ve lost a paused match this way.0 -
supergarv said:bluewolf said:supergarv said:
the former is what kills your PVP red nodes once a day when you just want to enter the open game and it goes to the loading screen.I should rephrase to „at least once a day“
The game also restarts when you‘re out of RAM. On iOS, opening the stock Camera app for example kills MPQ. Which is why I rarely take pictures with my cam, godlady knows how many times I‘ve lost a paused match this way.0 -
It‘s been like this for me since forever, not only recent iOS. I started noticing this when I got into PVP (and wanting to keep cached nodes) with my iPhone 6 Plus.0
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TeamStewie said:supergarv said:bluewolf said:supergarv said:
the former is what kills your PVP red nodes once a day when you just want to enter the open game and it goes to the loading screen.I should rephrase to „at least once a day“
The game also restarts when you‘re out of RAM. On iOS, opening the stock Camera app for example kills MPQ. Which is why I rarely take pictures with my cam, godlady knows how many times I‘ve lost a paused match this way.What amuses* me about that is that is that back around MacOS6 or so, they made some fundamental breakthroughs on keeping multiple applications running at once. But they seem to have forgotten all that.*"Amuses" could be equally read as "frustrates" in this context0 -
TPF Alexis said:TeamStewie said:supergarv said:bluewolf said:supergarv said:
the former is what kills your PVP red nodes once a day when you just want to enter the open game and it goes to the loading screen.I should rephrase to „at least once a day“
The game also restarts when you‘re out of RAM. On iOS, opening the stock Camera app for example kills MPQ. Which is why I rarely take pictures with my cam, godlady knows how many times I‘ve lost a paused match this way.What amuses* me about that is that is that back around MacOS6 or so, they made some fundamental breakthroughs on keeping multiple applications running at once. But they seem to have forgotten all that.*"Amuses" could be equally read as "frustrates" in this context
with the gist being: "The iOS 13.3 update also addresses a multitasking issue where iOS 13.2 users were seeing poor RAM management that caused apps like YouTube and Safari to reload more frequently than normal. After installing iOS 13.3, affected users are now seeing fewer refreshes when accessing these apps, doing another task, and then opening them again."
Sorry for the off-topic post but it is definitely relevant to this strand of the thread...1 -
TPF Alexis said:What amuses* me about that is that is that back around MacOS6 or so, they made some fundamental breakthroughs on keeping multiple applications running at once. But they seem to have forgotten all that.*"Amuses" could be equally read as "frustrates" in this context
I'm not sure you'd really want to go back to the days of classic Mac OS though. You'd probably find it far less resilient than you remember. It relied on cooperative multitasking, so it was possible for one application to monopolise the CPU to the exclusion of all others. It also lacked memory protection, so there was nothing stopping one application from overwriting the code or data of another running application.
It worked fairly well if you only ran relatively bug free well behaved applications, but that's the best case scenario for a system like that. You certainly wouldn't be able to implement the kind of application confinement systems found on modern mobile operating systems, which is a core part of what makes their app stores relatively safe to use.
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jamesh said:TPF Alexis said:What amuses* me about that is that is that back around MacOS6 or so, they made some fundamental breakthroughs on keeping multiple applications running at once. But they seem to have forgotten all that.*"Amuses" could be equally read as "frustrates" in this context
I'm not sure you'd really want to go back to the days of classic Mac OS though. You'd probably find it far less resilient than you remember. It relied on cooperative multitasking, so it was possible for one application to monopolise the CPU to the exclusion of all others. It also lacked memory protection, so there was nothing stopping one application from overwriting the code or data of another running application.
It worked fairly well if you only ran relatively bug free well behaved applications, but that's the best case scenario for a system like that. You certainly wouldn't be able to implement the kind of application confinement systems found on modern mobile operating systems, which is a core part of what makes their app stores relatively safe to use.
0
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