madwren said: I liked the event in concept, but having to sit through Trick-or-Treat spam drove me a bit nuts.
Mburn7 said: madwren said: I liked the event in concept, but having to sit through Trick-or-Treat spam drove me a bit nuts. I agree. The random effects were quite fun, but could take a while on big cascades.
starfall said: This event seems rather repetitive to me? Just three PvE opponents, which you have to play against multiple times? Normally PvE events have been structured to include more opponent than that.
starfall said: Gunmix25 said: starfall said: This event seems rather repetitive to me? Just three PvE opponents, which you have to play against multiple times? Normally PvE events have been structured to include more opponent than that. No to me since this is PvE with singular player placement, not coalition and singular player placement like most coalition PvE events. But most singular PvE events have ladders, don't they.
Gunmix25 said: starfall said: This event seems rather repetitive to me? Just three PvE opponents, which you have to play against multiple times? Normally PvE events have been structured to include more opponent than that. No to me since this is PvE with singular player placement, not coalition and singular player placement like most coalition PvE events.
Yes, absolutely.
But note that these ladder events are linear progression based only though as they do not have charges nor are they ranked by your performance. As I'm sure you already know the convenience of playing these whenever you have a chance during a timed period for progression is pretty sweet. That and they provide for us a very forgiving event between more competitive events so one doesn't have to sweat the small stuff if you fail an objective, you can retry again without any penalty beyond having to play that rung again to get 100%.
ToZ is a PvE node event with player ranking, right? I rarely see it so I cannot recall. If I left any other PvE node based events with ranking it was unintended for the sake of this conversation.
Anyways, I didn't find ToT too repetitive because the three nodes kept it at a reasonable number of charges to clear for a ranking event. I will say that the rewards for placement are pretty rich for as simple as this event was. Not that I am grateful because I am. Just a little surprised at how much is earned for the kind of event that it was.
Gunmix25 said:ToZ is a PvE node event with player ranking, right? I rarely see it so I cannot recall. If I left any other PvE node based events with ranking it was unintended for the sake of this conversation.
Just a little surprised at how much is earned for the kind of event that it was.
Volrak said: Gunmix25 said:ToZ is a PvE node event with player ranking, right? I rarely see it so I cannot recall. If I left any other PvE node based events with ranking it was unintended for the sake of this conversation. ToT is the only PvE event with individual placement rewards. (You can see that at a glance if you go to https://wiki.mtgpq.info/wiki/Events, click the Type heading to sort the table by Type, and scan down the Rewards column.)Just a little surprised at how much is earned for the kind of event that it was. One reason it's relatively rewarding is of course the unusually tiny bracket size.
thanks Volrak. *knuckle bump*
Due to another discussion in another thread, maybe this kind of PvE wouldn't bad for say Block restricted with corresponding PW for flavor?
starfall said: i don't play it a lot, would you say it's relatively rewarding if you only play one game in each node? Or do you have to play repeated games against the same opponents for this relatively rewarding reward?