Please un-nerf Hawkeye/Worthy Cap combo
huktonfonix
Posts: 214 Tile Toppler
Hawkeye (Clint Barton) and Captain America (Worthy) form a fun and exciting new team, but due to a peculiar mechanic in Hawkeye's purple ability the combo is far less effective than it should be. Specifically, no matter what order your team is aligned, Hawkeye's purple passive triggers first each turn, often fortifying Captain America countdowns that will expire seconds later instead of protecting his own arrow tiles that stick around for another turn.
Surely Hawkeye is smarter than this? Please fix it so that this team can be more useful.
Surely Hawkeye is smarter than this? Please fix it so that this team can be more useful.
2
Comments
-
I've noticed this with a few other things like that as well. "Start of Turn" passives apparently activate before Countdowns/Repeaters. Given that it's a universal thing, it seems like it would probably be fairly difficult to change. Might be able to do a thing where Clint ignores 1 Turn Countdowns, but even that might be pretty involved.And honestly, the team is a real pain in the tinykitty to play against anyhow. I don't see any particular reason to make it stronger.1
-
The Combo is already very high tier, very strong. Why would you want to buff it further?3
-
Agree with Alonditell- these 2 are almost broken together.0
-
Is this post supposed to be sarcastic? It's so hard to tell sometimes....
Not that I'm worried about them changing Hawkeye in any way. He works fine.2 -
That’s the way the game is, nothing like that will be changed.
Passives go first, in proper order.
Countdowns resolve next, in order.
Then tile switching is allowed.
Everything is occurring the way it’s supposed it.0 -
huktonfonix said:Hawkeye (Clint Barton) and Captain America (Worthy) form a fun and exciting new team, but due to a peculiar mechanic in Hawkeye's purple ability the combo is far less effective than it should be. Specifically, no matter what order your team is aligned, Hawkeye's purple passive triggers first each turn, often fortifying Captain America countdowns that will expire seconds later instead of protecting his own arrow tiles that stick around for another turn.
Surely Hawkeye is smarter than this? Please fix it so that this team can be more useful.
2 -
I understand that some people think this is a powerful team already, but regardless of your feelings on that, it doesn't change the logic of my request. It makes no sense that Hawkeye would waste his powers on fortifying tiles that are going to expire immediately after he fortifies them. "Not missing" is the only power this poor "superhero" has, and as that ability is represented in the game he foolishly fortifies the wrong tiles. This is a clear "miss" and should be improved.1
-
huktonfonix said:I understand that some people think this is a powerful team already, but regardless of your feelings on that, it doesn't change the logic of my request. It makes no sense that Hawkeye would waste his powers on fortifying tiles that are going to expire immediately after he fortifies them. "Not missing" is the only power this poor "superhero" has, and as that ability is represented in the game he foolishly fortifies the wrong tiles. This is a clear "miss" and should be improved.0
-
huktonfonix said:I understand that some people think this is a powerful team already, but regardless of your feelings on that, it doesn't change the logic of my request. It makes no sense that Hawkeye would waste his powers on fortifying tiles that are going to expire immediately after he fortifies them. "Not missing" is the only power this poor "superhero" has, and as that ability is represented in the game he foolishly fortifies the wrong tiles. This is a clear "miss" and should be improved.
I have no idea if the code would support such a move...
I just don't expect that this type of change would be easy, nor do I think the development team would tackle something like this strictly to improve a team given their small size. And going back to existing characters for any reason is something they have almost abandoned as far as I can tell.
0 -
think of it a different way: those 1-turn CDs are a metaphor for small, fast moving targets that are exceptionally difficult to shoot arrows at. So by sniping those things before they go off, he's doing something only Hawkeye can do.3
-
Fortifying those tiles even though they will expire on the same turn could be useful in niche situations such as a cd tile that has counted down causing a match-4 which in turn match away or destroy your cd tiles.
1 -
Well if we are truly going for "lore" then one of Haweye's abilities should of been playing golf.
1 -
HoundofShadow said:Fortifying those tiles even though they will expire on the same turn could be useful in niche situations such as a cd tile that has counted down causing a match-4 which in turn match away or destroy your cd tiles.
Also, I don't like the precedent of essentially buffing one specific duo.0 -
HoundofShadow said:Fortifying those tiles even though they will expire on the same turn could be useful in niche situations such as a cd tile that has counted down causing a match-4 which in turn match away or destroy your cd tiles.
0 -
He's been doing this with Coulson's 1-turn tiles since day 1. Calling this a "nerf" is disingenuous. You may as well ask them to "un-nerf" Cap's tile creation because it creates on yellow which then converts yellow - frequently there are no yellow tiles to either make CDs or convert, so the passive doesn't do anything.But that's just the vagrarities of the game mechanics...1
-
GrimSkald said:He's been doing this with Coulson's 1-turn tiles since day 1. Calling this a "nerf" is disingenuous. You may as well ask them to "un-nerf" Cap's tile creation because it creates on yellow which then converts yellow - frequently there are no yellow tiles to either make CDs or convert, so the passive doesn't do anything.But that's just the vagrarities of the game mechanics...0
-
bluewolf said:GrimSkald said:He's been doing this with Coulson's 1-turn tiles since day 1. Calling this a "nerf" is disingenuous. You may as well ask them to "un-nerf" Cap's tile creation because it creates on yellow which then converts yellow - frequently there are no yellow tiles to either make CDs or convert, so the passive doesn't do anything.But that's just the vagrarities of the game mechanics...
0 -
what's up with Hawkeye and golf?
is that a forum joke or did I miss a scene in endgame?0 -
Repetita iuvant: it's not Kitty/Hawkeye that should be "fixed", but characters - i.e. their 4* partners - that give a huge advantage with 0 effort and/or have their powers triggered with an insanely low threshold damage (deja vu much?).
Hawkeye works as intended and he's actually a fun character to play with.
edit: Nevermind, didn't realise huk was trolling.1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements