Please un-nerf Hawkeye/Worthy Cap combo

huktonfonix
huktonfonix Posts: 214 Tile Toppler
Hawkeye (Clint Barton) and Captain America (Worthy) form a fun and exciting new team, but due to a peculiar mechanic in Hawkeye's purple ability the combo is far less effective than it should be.  Specifically, no matter what order your team is aligned, Hawkeye's purple passive triggers first each turn, often fortifying Captain America countdowns that will expire seconds later instead of protecting his own arrow tiles that stick around for another turn.

Surely Hawkeye is smarter than this?  Please fix it so that this team can be more useful.

Comments

  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    I've noticed this with a few other things like that as well. "Start of Turn" passives apparently activate before Countdowns/Repeaters. Given that it's a universal thing, it seems like it would probably be fairly difficult to change. Might be able to do a thing where Clint ignores 1 Turn Countdowns, but even that might be pretty involved.
    And honestly, the team is a real pain in the tinykitty to play against anyhow. I don't see any particular reason to make it stronger.
  • IIAlonditeII
    IIAlonditeII Posts: 150 Tile Toppler
    The Combo is already very high tier, very strong. Why would you want to buff it further?
  • steakleather
    steakleather Posts: 121 Tile Toppler
    Agree with Alonditell- these 2 are almost broken together. 
  • bluewolf
    bluewolf Posts: 5,821 Chairperson of the Boards
    Is this post supposed to be sarcastic?  It's so hard to tell sometimes....

    Not that I'm worried about them changing Hawkeye in any way.  He works fine.
  • furbear00000
    furbear00000 Posts: 188 Tile Toppler
    That’s the way the game is, nothing like that will be changed. 

    Passives go first, in proper order. 
    Countdowns resolve next, in order. 
    Then tile switching is allowed. 

    Everything is occurring the way it’s supposed it. 
  • Daredevil217
    Daredevil217 Posts: 3,966 Chairperson of the Boards
    Hawkeye (Clint Barton) and Captain America (Worthy) form a fun and exciting new team, but due to a peculiar mechanic in Hawkeye's purple ability the combo is far less effective than it should be.  Specifically, no matter what order your team is aligned, Hawkeye's purple passive triggers first each turn, often fortifying Captain America countdowns that will expire seconds later instead of protecting his own arrow tiles that stick around for another turn.

    Surely Hawkeye is smarter than this?  Please fix it so that this team can be more useful.
    You jerk! I thought they nerfed Cap somehow to stop the 40 AP turn 2 phenomenon when paired with Hawkeye against 5* (and that's assuming you don't luck into cascades.  I thought I missed the announcement and was super excited by your post.  Kudos to you... you got me!  Enjoy this "like".
  • huktonfonix
    huktonfonix Posts: 214 Tile Toppler
    I understand that some people think this is a powerful team already, but regardless of your feelings on that, it doesn't change the logic of my request.  It makes no sense that Hawkeye would waste his powers on fortifying tiles that are going to expire immediately after he fortifies them.  "Not missing" is the only power this poor "superhero" has, and as that ability is represented in the game he foolishly fortifies the wrong tiles.  This is a clear "miss" and should be improved.
  • IIAlonditeII
    IIAlonditeII Posts: 150 Tile Toppler
    I understand that some people think this is a powerful team already, but regardless of your feelings on that, it doesn't change the logic of my request.  It makes no sense that Hawkeye would waste his powers on fortifying tiles that are going to expire immediately after he fortifies them.  "Not missing" is the only power this poor "superhero" has, and as that ability is represented in the game he foolishly fortifies the wrong tiles.  This is a clear "miss" and should be improved.
    I wouldn't think lore comes before game mechanics. It's not like his power specifically says it will target CDs with more than 1 turn left.
  • bluewolf
    bluewolf Posts: 5,821 Chairperson of the Boards
    I understand that some people think this is a powerful team already, but regardless of your feelings on that, it doesn't change the logic of my request.  It makes no sense that Hawkeye would waste his powers on fortifying tiles that are going to expire immediately after he fortifies them.  "Not missing" is the only power this poor "superhero" has, and as that ability is represented in the game he foolishly fortifies the wrong tiles.  This is a clear "miss" and should be improved.
    OK, I can see that.  This is pretty legit in terms of thinking the game should fortify CDs/repeaters (for those other characters that do so) with a priority towards which ones expire last.

    I have no idea if the code would support such a move...

    I just don't expect that this type of change would be easy, nor do I think the development team would tackle something like this strictly to improve a team given their small size.  And going back to existing characters for any reason is something they have almost abandoned as far as I can tell.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,455 Chairperson of the Boards
    think of it a different way: those 1-turn CDs are a metaphor for small, fast moving targets that are exceptionally difficult to shoot arrows at. So by sniping those things before they go off, he's doing something only Hawkeye can do.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Fortifying those tiles even though they will expire on the same turn could be useful in niche situations such as a cd tile that has counted down causing a match-4 which in turn match away or destroy your cd tiles. 
  • DAZ0273
    DAZ0273 Posts: 10,278 Chairperson of the Boards
    Well if we are truly going for "lore" then one of Haweye's abilities should of been playing golf.

  • Borstock
    Borstock Posts: 2,733 Chairperson of the Boards
    Fortifying those tiles even though they will expire on the same turn could be useful in niche situations such as a cd tile that has counted down causing a match-4 which in turn match away or destroy your cd tiles. 
    Was going to say this. Beat me to it.

    Also, I don't like the precedent of essentially buffing one specific duo. 
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    Fortifying those tiles even though they will expire on the same turn could be useful in niche situations such as a cd tile that has counted down causing a match-4 which in turn match away or destroy your cd tiles. 
    Yeah, that actually has happened to me once, too.  As you said, it's niche but does occur.
  • GrimSkald
    GrimSkald Posts: 2,644 Chairperson of the Boards
    He's been doing this with Coulson's 1-turn tiles since day 1.  Calling this a "nerf" is disingenuous.  You may as well ask them to "un-nerf" Cap's tile creation because it creates on yellow which then converts yellow - frequently there are no yellow tiles to either make CDs or convert, so the passive doesn't do anything.
    But that's just the vagrarities of the game mechanics...
  • bluewolf
    bluewolf Posts: 5,821 Chairperson of the Boards
    GrimSkald said:
    He's been doing this with Coulson's 1-turn tiles since day 1.  Calling this a "nerf" is disingenuous.  You may as well ask them to "un-nerf" Cap's tile creation because it creates on yellow which then converts yellow - frequently there are no yellow tiles to either make CDs or convert, so the passive doesn't do anything.
    But that's just the vagrarities of the game mechanics...
    I guess you missed the stealth fix/buff for Worthycap:  He now makes his CDs on any random color.  Still converts yellow, but he definitely does something, and of course with HE you don't need a yellow tile to convert in order to gain AP.
  • GrimSkald
    GrimSkald Posts: 2,644 Chairperson of the Boards
    bluewolf said:
    GrimSkald said:
    He's been doing this with Coulson's 1-turn tiles since day 1.  Calling this a "nerf" is disingenuous.  You may as well ask them to "un-nerf" Cap's tile creation because it creates on yellow which then converts yellow - frequently there are no yellow tiles to either make CDs or convert, so the passive doesn't do anything.
    But that's just the vagrarities of the game mechanics...
    I guess you missed the stealth fix/buff for Worthycap:  He now makes his CDs on any random color.  Still converts yellow, but he definitely does something, and of course with HE you don't need a yellow tile to convert in order to gain AP.
    I haven't played him since his featured PVP, so yeah, I guess I did. :smile: During his PVP yellow ran out a lot.
  • ammenell
    ammenell Posts: 817 Critical Contributor
    what's up with Hawkeye and golf? 
    is that a forum joke or did I miss a scene in endgame? 
  • _Vitto
    _Vitto Posts: 113 Tile Toppler
    edited October 2019
    Repetita iuvant: it's not Kitty/Hawkeye that should be "fixed", but characters - i.e. their 4* partners - that give a huge advantage with 0 effort and/or have their powers triggered with an insanely low threshold damage (deja vu much?).

    Hawkeye works as intended and he's actually a fun character to play with.


    edit: Nevermind, didn't realise huk was trolling.