UI Update - Resource Screen
With the various engine updates we've been pushing into the game over the past couple months, one of the things that we've been able to do is increase our control over UI alterations. You've definitely noticed how snappy the game has gotten lately, but that also extends to being able to revamp some screens as well. Some screens are being updated simply because work to the rest of the engine in that location means it's just as easy to update the UI at the same time as it is to leave it the same and work the engine upgrades into the current UI. Other screens will take more in-depth individual work. An example of the first where the work is in-line with engine work is live as of this morning's patch, the Resource screen.
We don't currently have a timeline on when other screens will be updated. As I said, some just make sense to do along with the back end work and others don't. We do definitely have plans for at least a few updates though, and you'll get more news on those Soon™.
Comments
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Looking forward to updates, especially if you could look again into this PVE‘s showcase of The Mindless One’s Laggyness?
So far it seems only animations have been upped to 60fps, but the actual duration of banner and tile placements is like years ago. Thanks for working on it!0 -
supergarv said:Looking forward to updates, especially if you could look again into this PVE‘s showcase of The Mindless One’s Laggyness?
So far it seems only animations have been upped to 60fps, but the actual duration of banner and tile placements is like years ago. Thanks for working on it!1 -
This looks much nicer. You forgot to change the prices though.9
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I posted this on Discord but I give it a go here as well, on Steam, the iso amount numbers blends with the top backgroundSTEAM LIVES MATTER1
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Of course the biggest update is to make the store look prettier.
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As a future upgrade to the store, I'd like to see a third category for the other things for sale. There's a click-able "badge" for each item, so give space for a badge for VIP, and for any Heroes for Hire bundles (costumes, or the weekend 4-star bundles we've had recently, or any of the Shield Clearance Level bundles players unlock as they rank up, etc).
I saw something recently about a mobile game (maybe another Marvel game, I don't really remember), and I saw a comment talking about the Store page, and realized MPQ doesn't quite have a designated area where everything is shown together. So that could be a nice upgrade for some uniformity.
Then you keep the things that are in the game already (costume and 4-star character bundles under Heroes for Hire, or the option to buy VIP from the VIP menu itself, or those pop-ups that suggest you buy HP when you select an HP 10x or 40x pack that you can't afford, for example) as extra indicators to support a central store, so it feels less "all over the place." Then if there are future options (CP or Red ISO or Support bundles or Costumes or even some brand new feature), there's a dedicated place for them to appear in-game already.Dragon_Nexus said:Of course the biggest update is to make the store look prettier.0 -
My biggest dream in terms of UI upgrades would be to update the character selection screen. Specifically being able to have saved teams as the ultimate end goal. That has probably been highest on my wishlist of QOL improvements for the last year or so.The fact that you are even looking into UI updates, makes me a very happy camper and gives me hope that my dream may be a reality one day (and I agree that making the store prettier is likely way easier/faster than messing with character selection). Looks great!5
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I know Steam players are the minority, but can we get a little love in regards of separate UI updates to mobile please.
On Steam, the new store page is two thirds blank starry space, with only the middle third containing the offers. It boggles my mind that I have to scroll up and down between HP and ISO offers when they would fit perfectly side by side under their respective header images.
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I really hope these UI updates also include hit boxe placements on various maps. It’s been noted countless times that dpvmpq has pins placements are nearly on top of each other and some areas are slightly obscured.2
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Freelancer said:I know Steam players are the minority, but can we get a little love in regards of separate UI updates to mobile please.
On Steam, the new store page is two thirds blank starry space, with only the middle third containing the offers. It boggles my mind that I have to scroll up and down between HP and ISO offers when they would fit perfectly side by side under their respective header images.
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sinnerjfl said:Freelancer said:I know Steam players are the minority, but can we get a little love in regards of separate UI updates to mobile please.
On Steam, the new store page is two thirds blank starry space, with only the middle third containing the offers. It boggles my mind that I have to scroll up and down between HP and ISO offers when they would fit perfectly side by side under their respective header images.
It isn't anything new. It's an extension of what they've already done, and they aren't unringing that bell anytime soon, if ever.0
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