Is Bonus Heroes enough?
Comments
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Classic legendary tokens being added to the game could solve so many of these issues.2
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Malcrof said:Classic legendary tokens being added to the game could solve so many of these issues.
if they'd ADD those, instead of replace, yeah.
we all know they won't be ADDED, though.5 -
Which would be evil genius on their level. Giving people something that they asked for, then also limiting how many more pulls you get from the Latest. They could introduce this change while also introducing 5* Mr Fantastic (The Maker) because of how diabolical it would be.0
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Yeah, I can barely cover latest for as much as I play. Losing CP would make it even tougher and then we're faced with 5* dilution in classics.
Only way I could tolerate such a thing is if the odds for 5s in classics were increased or a streak breaker were introduced.0 -
If it takes almost a year for a 5 star bonus hero to actually show up, then no its not enough. I don't understand how they can call it a good feature if it happens every once in a blue moon.
5 stars should also have a 1/1 exchange rate due to the horrible state of dilution and 4 stars should be reduced to 3 and not 5.
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DyingLegend said:If it takes almost a year for a 5 star bonus hero to actually show up, then no its not enough. I don't understand how they can call it a good feature if it happens every once in a blue moon.
5 stars should also have a 1/1 exchange rate due to the horrible state of dilution and 4 stars should be reduced to 3 and not 5.6 -
shardwick said:DyingLegend said:If it takes almost a year for a 5 star bonus hero to actually show up, then no its not enough. I don't understand how they can call it a good feature if it happens every once in a blue moon.
5 stars should also have a 1/1 exchange rate due to the horrible state of dilution and 4 stars should be reduced to 3 and not 5.2 -
Being able to trade saved covers is an interesting idea. I also agree that cover swaps for 4* and 5* is way out of line with the current state of dilution for those tiers. I think 1:1 is appropriate for 5*, I mean that's what CS swaps used to be. Given the current bloat of the 4* tier, it don't think it's out of line for 2:1 cover swaps either. Is it really a detriment to the game at this point to give people with horrendous luck on character builds a chance to champ a couple more of their 80+ 4*s? To be able to champ the characters they want instead of just the characters they get lucky to have built evenly? I had to build my 4* rocket to 6/2/7 before cover swapping to champ him. He was barely usable because his best power was the last to get built, and it was a kick in the gut to have to bonus hero extra covers just to do a cover swap when there are so many other 4* covers that need collecting.
I'd also be interested in a feature where you could "turn off" certain characters to prevent opening them. If the computer was going to give you that certain character it would basically "reroll" the RNG for you and give you something different. For balance purposes I'm not sure what the restrictions would have to be for a feature like that... Maybe only once they are at 13 covers, champed or not? Maybe only for champed characters or characters that already have at least 1 saved cover regardless of level and build?
Going back to my points and vhailorx's point in the original post, this could really help players building the 4* tier to get them to that usable point compared to the rest of their roster by limiting opening characters that no longer have utility.
Pulling covers you don't want - or worse literally can't use - sucks the fun right out of opening tokens. I don't mind putting champ levels on my 4* champs but given the option I would opt for covers of other characters I don't have built yet.
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Malcrof said:Classic legendary tokens being added to the game could solve so many of these issues.3
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Theghouse said:
I'd also be interested in a feature where you could "turn off" certain characters to prevent opening them. If the computer was going to give you that certain character it would basically "reroll" the RNG for you and give you something different.1 -
JackTenrec said:Theghouse said:
I'd also be interested in a feature where you could "turn off" certain characters to prevent opening them. If the computer was going to give you that certain character it would basically "reroll" the RNG for you and give you something different.1 -
DAZ0273 said:shardwick said:DyingLegend said:If it takes almost a year for a 5 star bonus hero to actually show up, then no its not enough. I don't understand how they can call it a good feature if it happens every once in a blue moon.
5 stars should also have a 1/1 exchange rate due to the horrible state of dilution and 4 stars should be reduced to 3 and not 5.0
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