Duct tape, staples and bandaids
Aeroplane
Posts: 314 Mover and Shaker
The lack of hot fixes in this game is starting to show that they're hesitant to touch the jenga tower. I've just played 3 events without seeing my teammates coalition scores, teammates not being able to use the chat room , cards not displaying pics, objs not working correctly, and the good ol' crash and burn.
At some point they need to start from scratch and do an overhaul to the whole system. They should announce that they are planning a quest 2 , but with such a small company I can't see the resources for this. I've gone back to puzzledragons and I realized a smooth game with quick load times and no glitches trumps a better game with a janky system .
At some point they need to start from scratch and do an overhaul to the whole system. They should announce that they are planning a quest 2 , but with such a small company I can't see the resources for this. I've gone back to puzzledragons and I realized a smooth game with quick load times and no glitches trumps a better game with a janky system .
4
Comments
-
It's sad really. The problems aren't going away, people are leaving and the powers that be don't seem to care.1
-
This content has been removed.
-
-
This content has been removed.
-
starfall said:bken1234 said:
0 -
This content has been removed.
-
bken1234 said:
Okay, I thought a "team other than Oktagon", how about that?
----------
Back to the point, since it's different games, the code is different so they can't really trade off one team(/Company)'s resources to the other, I'd wager. They would need to get Okta' to hire more people instead, or whomever works on Marvel would have to hire more for their team(/Company).
It will be interesting, though, to see what happens between M20 and Throne of Eldraine if the VIP money helps spin up their production or we end up with another dearth of updates once M20 finally gets out.
Personally, as much as this game has been a hassle, I would still like to see the former over the latter.
1 -
Azerack said:bken1234 said:
Okay, I thought a "team other than Oktagon", how about that?
----------
Back to the point, since it's different games, the code is different so they can't really trade off one team(/Company)'s resources to the other, I'd wager. They would need to get Okta' to hire more people instead, or whomever works on Marvel would have to hire more for their team(/Company).
It will be interesting, though, to see what happens between M20 and Throne of Eldraine if the VIP money helps spin up their production or we end up with another dearth of updates once M20 finally gets out.
Personally, as much as this game has been a hassle, I would still like to see the former over the latter.
Outsourcing 101: We pay you x amount of money to do this, this and this — you determine how to do it with the money we pay you. If you can’t, we end the contract and find someone who can.
Also I think it’s noteworthy that Demiurge, the developers of Marvel have been with them quite a long time — if D3Go! wanted them to take over the game, wouldn’t they have asked them to do that when Hibernum left? Or why not just develop that from the beginning? Or maybe they just have no interest in this concept.0 -
This content has been removed.
-
@Aeroplane Rebuilding the entire game, so that Oktagon is 100% familiar with how it's structured and coded, would certainly be ideal. That option was not lost to us when they joined us to work on MTGPQ.
Unfortunately we also knew that the reality of taking that option meant there would be months and months of nothing changing in the game. When I say nothing changing, I don't just mean a lack of new content, like card sets, Planeswalkers, and events. Nothing changing would've potentially also meant no events being scheduled, no booster pack rotations, no Planeswalker rotations, no special offers, and worst of all, no bug fixes.
We also couldn't split up our resources to address both daily maintenance, new content development, and rebuilding the game at the same time. Instead, we decided to go with the option of having Oktagon learn Hibernum's code as well as they could, and then continuing to build on top of that. This of course presented us with its own set of challenges, challenges we are still figuring out solutions for, but out of all the options, we felt this was the most manageable.4 -
This content has been removed.
-
Brigby said:@Aeroplane Rebuilding the entire game, so that Oktagon is 100% familiar with how it's structured and coded, would certainly be ideal. That option was not lost to us when they joined us to work on MTGPQ.
Unfortunately we also knew that the reality of taking that option meant there would be months and months of nothing changing in the game. When I say nothing changing, I don't just mean a lack of new content, like card sets, Planeswalkers, and events. Nothing changing would've potentially also meant no events being scheduled, no booster pack rotations, no Planeswalker rotations, no special offers, and worst of all, no bug fixes.
We also couldn't split up our resources to address both daily maintenance, new content development, and rebuilding the game at the same time. Instead, we decided to go with the option of having Oktagon learn Hibernum's code as well as they could, and then continuing to build on top of that. This of course presented us with its own set of challenges, challenges we are still figuring out solutions for, but out of all the options, we felt this was the most manageable.
I didn't think it was that complicated. I've got buddy's who design online games and (like starfall said) have code that automatically performs the process of alternating through previously designed daily events, but even without the coding they could adjust the content manually in minutes. Granted this was for PC games, but a lot of other mobile games alter content daily, mtgpq is not unique in this feature.
Just wondering what the hangup is:low budget? understaffed? never fully familiarized with the programs? Something else?
I appreciate your clarification @Brigby. As we are all stakeholders in mtgpq, it is beneficial to this community to know the challenges the developers face, and can help generate more empathy and understanding when we understand *why* the progress slows.0 -
Seriously? There is not way to have the app rotate stuff and re-run events automatically?Brigby said:
Unfortunately we also knew that the reality of taking that option meant there would be months and months of nothing changing in the game. When I say nothing changing, I don't just mean a lack of new content, like card sets, Planeswalkers, and events. Nothing changing would've potentially also meant no events being scheduled, no booster pack rotations, no Planeswalker rotations, no special offers, and worst of all, no bug fixes.
I may not be an expert in app design, but that definitely doesn't sound right.
Also, if you guys chose to go that route and clearly communicated your issue ahead of time I highly doubt the playerbase would object to taking a couple months off to get a more stable and less buggy app. I know I wouldn't.1 -
This content has been removed.
-
Yes. Currently game aspects such as Booster Pack, Planeswalker, and Event rotations are manually scheduled.
They're clearly capable of improving the way in-game adjustments are done though. (For example, they made it so event schedules can be adjusted via data pushes now, instead of the original method of via a build update.)
With their current tight development schedule, I'd speculate it's more a matter of whether they have the bandwidth to development the automation, rather than if they've thought of the idea or if they are able to. They're a small team (I don't know the exact number off the top of my head, but it's less than 15-20 employees), so allocation of resources can definitely be a challenge.7 -
Brigby said:Yes. Currently game aspects such as Booster Pack, Planeswalker, and Event rotations are manually scheduled.
They're clearly capable of improving the way in-game adjustments are done though. (For example, they made it so event schedules can be adjusted via data pushes now, instead of the original method of via a build update.)
With their current tight development schedule, I'd speculate it's more a matter of whether they have the bandwidth to development the automation, rather than if they've thought of the idea or if they are able to. They're a small team (I don't know the exact number off the top of my head, but it's less than 15-20 employees), so allocation of resources can definitely be a challenge.3 -
That also explains why it's possible that, let's say, a Trial of the Planes event won't run on any particular day. Human error...0
-
Narcoticsagent said:Brigby said:Yes. Currently game aspects such as Booster Pack, Planeswalker, and Event rotations are manually scheduled.
They're clearly capable of improving the way in-game adjustments are done though. (For example, they made it so event schedules can be adjusted via data pushes now, instead of the original method of via a build update.)
With their current tight development schedule, I'd speculate it's more a matter of whether they have the bandwidth to development the automation, rather than if they've thought of the idea or if they are able to. They're a small team (I don't know the exact number off the top of my head, but it's less than 15-20 employees), so allocation of resources can definitely be a challenge.0 -
This content has been removed.
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements