Quantius said: 1. RNG is RNG. And yes, the AI cascades constantly. However, the AI is still dumb and easy to beat. The issue is that there needs to be *some* feeling that you're trying to overcome an opponent rather than just matching gems to tick down hp. I think of it like mana screw in paper mtg, I'm going to straight up lose some games because of RNG. I bet you win most of your games in mtgpq though.5. I just closed out the client and booted it up. 19 seconds. I have an iPhone X. I really think this is more to do with older devices than anything (the X is now 2 years old).
Ampersand said: It does seem to me like Greg performs a little differently depending on event and PW. I've thought for a while that some PW's made "smarter" gem matches and plays than others.
Machine said: Ampersand said: It does seem to me like Greg performs a little differently depending on event and PW. I've thought for a while that some PW's made "smarter" gem matches and plays than others. I absolutely feel the same way. A great example is the Terror event. Sometimes the AI will only match off color matches and loyalty matches, while in the next fight he makes the best on color move possible (and still cascades like crazy).While the cascades can be annoying, I consider that as a harder level for the AI.
starfall said: I've noticed Greg taking more match5's in this FIRF than he does in most games, but I put it down to confirmation bias. Why would Greg play better in FIRF anyway?I think Greg takes random moves on the board, and we, being humans, look for patterns in his randomness.
starfall said: In the latest TDW I've seen Greg both take match5s and leave match5's on the board.
starfall said: The more recent system in practice makes Greg an easier opponent than the older system did, and experienced players (one might argue, the majority of players?) do not want an easy opponent.