Help me, Help you: Reaching D3s goals for revenue.

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Comments

  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    I'm not sure metrics are as valuable for balance as for something like people quitting the game.

    I could even argue that metrics possibly lead to why Spidey sucks. They relied on metrics to tell them Spidey was OP. Okay, good. Now what? You can't rely on metrics as much to tell you how to properly balance him. Without a deeper understanding of the game mechanics, you get a half-assed nerf.

    Consider Spidey users vs non-Spidey users. The latter will likely be more happier with the nerf than the former. Would metrics really tell you that Spidey is good or that people are just happy with him sucking?


    The only role metrics should play when it comes to balance imo is priority. If there are two abusable mechanics, but one is abused a lot vs the other abused onlly a little, that metric allows you deal with the more important issue first.
    Remember, the metrics were showing that 2* cap was actually one of the more popular characters for the longest time, no matter how questionably useful he is
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Metrics are good as they help to make informed decisions. However, they need to be sure they are measuring meaningful data.

    For example, their metrics may show that Capt was the most popular 2*. More questions can be asked, "which groups used him the most?", and "what is he popular for?".

    If we break down the metrics, we might see that capt is popular for players with only 1* to 2* heroes, and he is only popular in pve. But among players with max 2* and beyond, he is not used at all.

    Breaking down of the metrics are important and I hope that D3 is trying to make meaningful interpretation for the data.
  • CNash
    CNash Posts: 952 Critical Contributor
    Also, the metrics aren't "illegal" - D3 are allowed to draw conclusions based on what people are purchasing. They can see that X amount of people bought the Stockpile bonus on a given day, for example, without exposing anyone's personal information.
  • Unknown
    edited May 2014
    .:: 10 Pack alternatives ::.


    20% 3* of featured hero only, 30% 2* cover, 40% 500 ISO, 10% 1000 ISO


    Means that chances of getting
    1. Cover : ISO = 50:50
    2. 3* cover : 2* cover = 40:60

    So 10x pull results (average calculation) :
    1. At least 2 x 3* featured cover
    2. 3 x 2* cover
    3. ISO : 2500 (5x500) or 3000([4x500]+[1x1000])

    Compare with current 6% chance :
    1. 0/1 x 3* featured cover
    2. 9/10 x 2* (2250 - 2500 ISO if u sell em)

    And I totally agree that 6% chance is an insult, and definitely avoiding me from buying it (again).

    Signed if you like this option icon_e_biggrin.gif
  • Jusr spent 125$ and got 4 *** covers out of a 42 pack. Not buying again
  • Arith1975 wrote:
    Jusr spent 125$ and got 4 *** covers out of a 42 pack. Not buying again

    **** is that supposed to mean?
    With that amount u can purchase 3 games from steam : call of duty ghosts $59.9, counter strike GO $14.99, dark souls II $49.9
    D3 u so **** up!
  • Unknown
    edited May 2014
    post deleted for profanity.

    Instead, enjoy this cheerful quote:
    36adb747-31da-4df3-b435-690cc2ebbc14_zpsd0134fb9.jpg
  • Unknown
    edited May 2014
    post deleted for profanity. Tinykitty exists for a reason. Bypassing it multiple times earns you a 1 day vacation.
  • tobi69 wrote:
    .:: 10 Pack alternatives ::.


    20% of featured hero only, 30% 2* cover, 40% 500 ISO, 10% 1000 ISO


    Means that chances of getting
    1. Cover : ISO = 50:50
    2. 3* cover : 2* cover = 40:60

    So 10x pull results (average calculation) :
    1. At least 2 x 3* featured cover
    2. 3 x 2* cover
    3. ISO : 2500 (5x500) or 3000([4x500]+[1x1000])

    Compare with current 6% chance :
    1. 0/1 x 3* featured cover
    2. 9/10 x 2* (2250 - 2500 ISO if u sell em)

    And I totally agree that 6% chance is an insult, and definitely avoiding me from buying it (again).

    Signed if you like this option icon_e_biggrin.gif

    Self signed, D3 i guarantee you i will buy 10 pack every month, i promise.
  • tobi69 wrote:
    .:: 10 Pack alternatives ::.


    20% 3* of featured hero only, 30% 2* cover, 40% 500 ISO, 10% 1000 ISO


    Means that chances of getting
    1. Cover : ISO = 50:50
    2. 3* cover : 2* cover = 40:60

    So 10x pull results (average calculation) :
    1. At least 2 x 3* featured cover
    2. 3 x 2* cover
    3. ISO : 2500 (5x500) or 3000([4x500]+[1x1000])

    Compare with current 6% chance :
    1. 0/1 x 3* featured cover
    2. 9/10 x 2* (2250 - 2500 ISO if u sell em)

    And I totally agree that 6% chance is an insult, and definitely avoiding me from buying it (again).

    Signed if you like this option icon_e_biggrin.gif

    Much much better

    Signed
  • tobi69 wrote:
    tobi69 wrote:
    Arith1975 wrote:
    Jusr spent 125$ and got 4 *** covers out of a 42 pack. Not buying again

    **** is that supposed to mean?
    With that amount u can purchase 3 games from steam : call of duty ghosts $59.9, counter strike GO $14.99, dark souls II $49.9
    D3 u so F U C K E D up!

    ahhh sorry for my bad word, i'm just shocked and try to help him (and others) by giving other game alternatives to spend their money.

    Btw who said that DareDevil is a useless char?
    D3 wins a lot from him! look 10pack is definitely an "Ambush" trap set by D3. Cheap, random positioning but deadly!

    Cmon D3, ppl spent $125 just to get (ok let's say i got very lucky) all 42 3*** covers, still can't compare with those 3 random steam game i mentioned, which is much worth to spend.