Prof X TaT token odds
therightwaye
Posts: 459 Mover and Shaker
I don't know who needs to hear this but:
1/250 and 1/166 are terrible odds.
Before you bankrupt yourself, consider how much more enjoyment you can get for a lot less.
Make sure to feed your family before given into any bad tendencies you might have. You're not going to beat the odds. it's really just not worth it.
1/250 and 1/166 are terrible odds.
Before you bankrupt yourself, consider how much more enjoyment you can get for a lot less.
Make sure to feed your family before given into any bad tendencies you might have. You're not going to beat the odds. it's really just not worth it.
17
Comments
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A new 5* cost 500 CP.
Event token usually costs 200HP.
Based on my conversion 50CP = 5000HP
A 5* cover cost 500/50*5000= 50000HP
50,000 / 200 = 250 which is what the odds. Logically, the odds are mathematically equivalent to the value of 525CP.
Pulling one specific latest 5* from store cost 525CP.
Since 1:250/166 are terrible odds, what's the maximum odd that the devs should put instead for both. Remember, this is something new. If you want them to improve things, you need to be precise about numbers.
So, what odds should they put instead, assuming one pull is 200HP?2 -
I think you also need to look at the idea that there are 2 and 3* characters in this pool, so you could throw all that HP at at and not even get 4* characters for your trouble. You could flip Moonstone twice over before you get 1 cover for Professor X.
What I'd like to know is: Do these odds Guarantee you a 5* bonus hero if you land him the way pulling a 3* in a standard would? If they don't, then it's really a bum deal. But it really does seem like they should.1 -
Just remember, things can always be worse. Sakaar tokens were 1:5334
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The problem isn't whether the devs are following their own previously established cost structures and pricing things relatively equally.
The problem is that for the first time, they are releasing a 5 with an express pay to win model.
Hey devs! Are you aware that the loot box model is facing a growing backlash and that the last week has seen major moves on the part of the huge game companies to control them before they get regulated by the government?
Rocket League ditched loot boxes this month. Fortnite dropped them earlier this year.
And then there's this:
https://www.pcgamer.com/loot-boxes-are-a-matter-of-life-or-death-for-problem-gamblers-says-researcher/
And this:
https://dotesports.com/news/gaming-company-offered-better-odds-at-loot-boxes-for-streamers-management-firm-says
Please DO NOT reward this release model by spending actual dollars on a character the devs can't even finalize when they post it 30 hours before it is in the game.17 -
fmftint said:Just remember, things can always be worse. Sakaar tokens were 1:533
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The store is not really the issue for me. Not going to spend any HP on it anyway. The actual problem is the required 5E right after. That is seriously messed up.10
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St_Bernadus said:The store is not really the issue for me. Not going to spend any HP on it anyway. The actual problem is the required 5E right after. That is seriously messed up.
This is pure P2W. This game somewhat survives that model with CP and LTs, for the most part, needing to be earned.
This is coming from a guy who has spent a good amount of money on this game.0 -
Yeah having the 5* equates to a lot of points advantage for those who are invested in competitive PvE.
The release stores have never been kind to me and I should have given up on them ages ago but at least you got guaranteed 4*. This is a far far dodgier bunch of shenanigans going on, along the lines of what they did when they plunged 4* back into full on dilution purgatory but hey, you'll get better odds on those 4* PvP stores! Checks PvP list...is all 3* PvP...0 -
I’m shocked this thread isn’t 75 pages long.
As stated above the only issue is Prof X being required in pve before he is accessible. 1:250 isn’t accessible. 1:7 in a couple store is.0 -
More to consider in a vault is this. A LT has a 15% chance at a 5* and a 5% chance at getting the new 5*. You get 2 LT from alliance events. So you get 2 chance to get the 5* cover. In a 4 day event you will get 10-12 tokens, but it is a .4% chance to get the 1 5* cover. If you just do a 1 token daily deal so 4 more tokens you now have 16 chances to get the 1 5*. Overall each pull is still around .4* odds of getting the 5* but you get a significantly higher number of chances. If this was a 100 item vault then it would be a significantly better deal.0
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This kind of nonsense is driving me away from the game.7
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Forget about the odds.
This smells like a (last) cash grab.
Required for an event, only way to get him is buying loot boxes...
vs 2 year old model of boss event with limited token page bought with cp which people have anyway built up.
I suppose people have a lot of HP too but these odd are even worse.0 -
You know, I actually can’t bring myself to read too much into the draw odds. Back when they used to give the draw odds as percentages, I believe the new 4*’s would be 0.4% (which is 1/250) in the respective release event tokens. I am guessing that rather than reinvent the wheel, so to speak, they just plugged Prof X into the new 4* slot and were done with it.
Now, having Prof X immediately required in the next event is another discussion entirely, but these draw odds seem more a product of taking the easy shortcut than anything more malicious...0
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