Which powers do you think are the most thematically fitting?
PuceMoose
Posts: 1,445 Chairperson of the Boards
It could be the artwork and/or the sound for the animation, the power description, the effect, or a combination of all three. Even if it's not a particularly good power in terms of efficiency, damage, or utility, it might be a great fit for the character. Some powers just make you think "Yeh! That's exactly what so-and-so would do in the comics/movies!" Here's a couple of my favorites. Please share yours!
4* Rocket & Groot - Don't Push This Button
The artwork is fun, and the power is fitting for the character - Baby Groot is in charge of this bomb, and might well do stupid things (matching the countdown, matching valuable friendly tiles, etc.) I also like the fact that the description mentions "At the start of each turn, Groot makes a match for you", instead of Rocket & Groot makes a match for you. It reinforces the idea that it's baby Groot running around doing all of this stuff, potentially causing chaos on the battlefield.
Jessica Jones - Damning Evidence
I love the idea of her hunting for dirt on her enemies, and if only she can connect the dots (match the evidence), she'll catch the perpetrator in a truly compromising position. The traps that she can't see makes it look like clues that are just out of reach, and the fact that her "enemy" can see the traps conjures a great image of the bad guy trying to destroy incriminating evidence by "matching the evidence" away. Plus, the great camera shot and cool camera flash sound effect always makes me smile (unless it's an enemy Jessica matching three traps in one match *groan*) Also, the "have X blue AP to get a lead on the subject" is clever - she's tailing the subject, and if you gather enough information you'll be one step closer to busting the bad guy.
4* Rocket & Groot - Don't Push This Button
The artwork is fun, and the power is fitting for the character - Baby Groot is in charge of this bomb, and might well do stupid things (matching the countdown, matching valuable friendly tiles, etc.) I also like the fact that the description mentions "At the start of each turn, Groot makes a match for you", instead of Rocket & Groot makes a match for you. It reinforces the idea that it's baby Groot running around doing all of this stuff, potentially causing chaos on the battlefield.
Jessica Jones - Damning Evidence
I love the idea of her hunting for dirt on her enemies, and if only she can connect the dots (match the evidence), she'll catch the perpetrator in a truly compromising position. The traps that she can't see makes it look like clues that are just out of reach, and the fact that her "enemy" can see the traps conjures a great image of the bad guy trying to destroy incriminating evidence by "matching the evidence" away. Plus, the great camera shot and cool camera flash sound effect always makes me smile (unless it's an enemy Jessica matching three traps in one match *groan*) Also, the "have X blue AP to get a lead on the subject" is clever - she's tailing the subject, and if you gather enough information you'll be one step closer to busting the bad guy.
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Comments
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Loki - Shadowplay/Dagger SurpriseI'm a huge fan of Loki in the Marvel films and I thought the powerset they gave him in Puzzle Quest was very true to character.I especially like the way Shadowplay can multiply into a lot of tiles very quickly and then the viciousness of the Dagger Surprise animation. It captures Loki's most frequently used power and his back-stabbing nature beautifully.5
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I find 2*/3* Thor to be one of the simplest, yet accurate methods of conveying the character. The storm gathers with red, which feeds some yellow. Upon getting yellow he gathers energy with green...and then unleashes all.Good thematic moveset.2
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3* Cyclops - his optic blasts are solar powered in the comics and so having the yellow represent the sun be able to generate the battery AP to fire the red is nice. I also like that his black is an extreme measure as he rips off the goggles and it presumably is "black" for him as he can't see with all the energy pouring out.
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Implementation details aside, 5* Banner's transformation to the hulk and then taking an auto-turn for you that invariably makes the board position worse is pretty on-brand for that Hulk.
Domino's % chance of incoming tiles being black is a great way to represent the luck power
4* Kingpin's goon summon and subsequent sacrificing feels pretty on-brand as well
Penance Stare on 4* Ghost Rider is exactly perfect, down to the mega skull animation.1 -
Overdrive: Perfectly represents the kind of desperate measures you need to turn to if you're going to beat the Hulk.
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In general, I think they do a REALLY good job at making the moves thematically appropriate (even if it is sometimes to the detriment of the character's play-value in the game).
I'm sure the devs look at this first when developing a new char and maintain it as their priority when making decisions. At the time I can't think of any that are outright horrible and that in and of itself is a victory.1 -
Juggernaut's Unstoppable Crash and Headbutt1
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ThaRoadWarrior said:Implementation details aside, 5* Banner's transformation to the hulk and then taking an auto-turn for you that invariably makes the board position worse is pretty on-brand for that Hulk.
Domino's % chance of incoming tiles being black is a great way to represent the luck power
4* Kingpin's goon summon and subsequent sacrificing feels pretty on-brand as well
Penance Stare on 4* Ghost Rider is exactly perfect, down to the mega skull animation.1 -
CM5's powers/animations fit very well with the movie. They are actually "good" powers, just too expensive and/or ruined by CDs. Take your pick or both
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n25philly said:ThaRoadWarrior said:Domino's % chance of incoming tiles being black is a great way to represent the luck power
She fits in well with the other X-Force 4*s (deadpool and xfw) for a ridiculous board shake team, which is always nice to see even though they don't have explicit synergy like some other team characters do.
Domino/Professor X/Nightcrawler is super fun if you haven't tried to run it. Prioritize Bamf!, and any match-5 blacks will generate Purple depending on your character levels (or give Prof X/Nighcrawler a Destroyer gun 2* or better).0 -
I didn't say she was bad, just a bit boring. Then again she's a new character so I only have a few covers on her so maybe some day down the line I'll get to see something from her that I am missing0
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I like Blackcat green power 's cutscene.1
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I like 3* Dr. Doom's Diabolical Plot, the way a trap tile is placed at the beginning of each turn, representing him coming up with a cunning plan to take out his foe. Then when all the pieces fall into place (i.e. you get the necessary purple AP), the plan comes to fruition and they meet their fate at the hand of Doom!1
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5DD Yellow is appropriate for him getting knocked down and keeps getting back up and hitting harder.
Hawkeye's arrows.
Thanos Court Death.
On the opposite end (least appropriate): Okoye's true healing...0 -
Hitman - Covering FireCovering Fire destroys random non-countdown yellow and blue tiles. Hitman and the Maggia goons put down countdowns on yellow and blue. Covering Fire makes it harder for you to match away the yellow and blue countdowns by destroying the other yellow and blue on the board. It's almost like the Hitman, is indeed, providing cover fire for his Maggia buddies.
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3* Spider-Man's When the Going Gets Tough.
Especially that it does more damage with the fewer teammates Spider-Man has left standing. Thematically, that is very comics accurate to the character, for as much as he's teamed up with others, he does so much better when his back is against the wall.
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