RAW - Glory Event Feedback
mrixl2520
Posts: 240 Tile Toppler
Event was fine, nothing that new or exciting. My one main critique is I played probably 20 games and I didn't see the indestructible support do its thing (make angel tokens I think) even once. Everyone was playing decks to maximize their progression points which didn't overlap with getting the support to work at all.
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I had 3 builds that specifically took advantage of that event support and it worked for me every time I pushed for it.
I was lucky enough to pull the Ajani vanguard last week and mashed it's 2nd ability every round, along with ancillary means of healing, to bolster that event support. Most of the time I was able to trigger the 10 angel tokens.0 -
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As far as I'm concerned i'd say it is the worst coalition event we've ever had ... On each and every aspect, it is worse than any other.
1) progression rewards are low ... Very few jewels and/or crystals ... And a lot of the set cards remain unavailable in the boosters we get.
2) personal ranking rewards are almost an insult ... No crystals, 5 jewels for top 5 in platinum ... While it costs 300 pinks to pull a dupe vanguard.
3) the 6 hours recharge is abusive ... Event doesnt look grindy at first sight with 3 nodes ... But the refresh rate makes it as grindy as any 5 nodes event ...
4) the secundaries are boring, in particular when they rely on WAR new mechanics, because those cards are either underpowered or overcosted ... underplaying your deck in each and every node in order to avoid killing too fast is not a fun experience.
5) The last refresh 4 hours before the end of the event instead of 6 ... Seriously .... Being forced to play on a monday morning beetween 00:00 and 04:00 is already extremely annoying ... Just imagine how players feel when they know they'll just get 5 jewels for it.
Honestly ... I have played every weekend event for years and i wouldn't bother playing this one if it wasn't for the coalition effort ... at least over progression.
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I liked the event. Rewards were meh, but otherwise, it was fun.1
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jtwood said:I liked the event. Rewards were meh, but otherwise, it was fun.
And sure, the rewards suck. Like, really really suck.
But I have no issues with the event design otherwise. I am curious how they'll handle the other colors, though. Those finales are a bit less intuitive for how to make them into node supports.1 -
Mburn7 said:
But I have no issues with the event design otherwise. I am curious how they'll handle the other colors, though. Those finales are a bit less intuitive for how to make them into node supports.
https://wiki.mtgpq.info/wiki/Ravnica_at_War
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Perhaps it was the heavy reliance on gem converters in my usual decks, or the fact that greg consistently went for my animist awakening gems and/or cascaded into a creature on turn 2, but I was frustrated to some extent.Block constructed, as a concept is something I enjoy in other online mtg games and look forward to building decks that will work for this event.As others have stated, the rewards did not seem worth the effort overall and losing a couple games pushing me into the mid hundreds(at the very least) just compounded this.0
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I also like the event itself, and if this is the direction the game is headed (each set comes with a bunch of PvPs with some small variations), I'm all for it. I also like block constructed, but second that Proliferate is horrible (the effect does nothing, and the cards are overcosted to begin with), which means making that objective is a bit of a bore. I like Amass though. The worst thing, as already stated, is the combination of bad end time and short recharge, requiring play between midnight and 04:00, which I'm not going to stay up for, coalition or not, especially with the meager personal rewards.
Not sure why they can't simply give us 12-16 hours of play after the last charge of any event? Would solve so many problems.0 -
I honestly can't remember anything about the event. I neither created a deck that took advantage of the support, nor did I ever see a the support activated. Ultimately, I felt like it was fine but boring.0
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I liked the set restrictions and secondary objectives of RAW and the concept was intuitive . But the grind and bad reward kill all the fun of an otherwise good event.
To me you have less probability in losing a game in raw than in hod.
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starfall said:Theros said:To me you have less probability in losing a game in raw than in hod.
In fact, the objectives in RAW are even easier than HOD, to me at least0 -
starfall said:Theros said:To me you have less probability in losing a game in raw than in hod.
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I liked it.0
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We need less 3k placement bracket events. But otherwise fine.1
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Set restrictions were very nice, and caused me to think about deck building for once!
Would also love to see some PW Restrictions on the nodes too, something in-line with the overall story of the set.
The secondaries were obtainable, and since I didn't have to worry about getting trounced by some looping strategy, I was able to hit most of them.
My score was very good, but because of the huge bracket size, I was left with paltry rewards. Overall, the rewards for this event were poor.
I do like offering up card exclusives as prizes, but I feel like this event would be better served by offering up Vanguard Supports as exclusives. Currently, there is only one way to obtain Vanguards (using purples), and with the possibility of getting a duplicate, I, for one, will not be chasing these cards.
Making some of those Vanguards as exclusive rewards would be a great way to make the event more exciting and get people playing them more.0 -
Bil said:As far as I'm concerned i'd say it is the worst coalition event we've ever had ... On each and every aspect, it is worse than any other.
1) progression rewards are low ... Very few jewels and/or crystals ... And a lot of the set cards remain unavailable in the boosters we get.
2) personal ranking rewards are almost an insult ... No crystals, 5 jewels for top 5 in platinum ... While it costs 300 pinks to pull a dupe vanguard.
3) the 6 hours recharge is abusive ... Event doesnt look grindy at first sight with 3 nodes ... But the refresh rate makes it as grindy as any 5 nodes event ...
4) the secundaries are boring, in particular when they rely on WAR new mechanics, because those cards are either underpowered or overcosted ... underplaying your deck in each and every node in order to avoid killing too fast is not a fun experience.
5) The last refresh 4 hours before the end of the event instead of 6 ... Seriously .... Being forced to play on a monday morning beetween 00:00 and 04:00 is already extremely annoying ... Just imagine how players feel when they know they'll just get 5 jewels for it.
Honestly ... I have played every weekend event for years and i wouldn't bother playing this one if it wasn't for the coalition effort ... at least over progression.0 -
I totally agree with what had been said. Rewards were not the best but I did like the restrictions. Just need to tweak the rewards. I personally liked the blocked restrictions because it forced me to use cards I wouldn't normally would have used.
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3) the 6 hours recharge is abusive ... Event doesnt look grindy at first sight with 3 nodes ... But the refresh rate makes it as grindy as any 5 nodes event ...
I agree, so many fights after individual rewards was very grindy and not very rewarding, especially when I only lost once and was placed 100+, therefore received paltry rewards.0
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