3%
QuiksilverHg
Posts: 128 Tile Toppler
There are 3,000 slots per group in War of Ravnica - Glory. Only the top 100 win anything meaningful... 3%
While there are many players who are getting good rewards and coming close to completing sets they are a very small minority. Can we spread the love a little...
Also, I’m not arguing that the top is getting too much, merely that the middle is getting almost nothing and there’s not much incentive to try past progression. If anything I think the awards to the current top 25 should extend to the top 300 (10%) then continue from there, so that there isn’t 97% of the field who get virtually nothing.
While there are many players who are getting good rewards and coming close to completing sets they are a very small minority. Can we spread the love a little...
Also, I’m not arguing that the top is getting too much, merely that the middle is getting almost nothing and there’s not much incentive to try past progression. If anything I think the awards to the current top 25 should extend to the top 300 (10%) then continue from there, so that there isn’t 97% of the field who get virtually nothing.
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Part of the incentive to get people to spend hard earned money on slot machine mechanics is to exclude them when they don’t. Expanding the rewards for a healthier gaming environment makes a lot of sense but doesn’t take into account the next super car or mansion the ceo wants to buy.
remember the company is publicly traded and their first priority is the stock holders - see EA for examples
Now having such a smaller pool at the top also allows those to feel that their money was well spent and if too many are able to reap in the benefits they have, it is hard to justify gambling to the extent that they do.1 -
Well..or just make ten brackets out of any bracket. There is still an incentive to be competitive, the top spots will still be hard to get but on the other hand you'll reach a good place more easy
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This is the perfect opportunity for me to AGAIN complain about 3k person brackets.
Absurdly large brackets coupled with reasonably easy objectives = bad times. Losing 5 points shouldn't knock you down 2 reward brackets. And the majority of us are going to lose a game or 2 and that's going to completely take you our of the running for any decent rewards. I totally get it when the rewards are particularly juicy like in HoD but I shouldn't be fighting my **** off for 5 jewels and 3 boosters. It's demoralizing and sucks the fun out of the event.2 -
The big brackets are intended to prevent giving too much rewards which is bad for the economy. We have to see the positive side of such brackets and low rewards.
VIP in the long run will also be bad for the economy; non dupe is such a bad idea.
Moreover, we got more games to play which what we all wanted0 -
As Starfall pointed out, even the top prizes are a pittance. 3 packs is not going to get someone any closer to completing a collection. If they want to do that then they will have to spend money or join a top 10 coalition. 3 packs could make a big difference in letting people feel a sense of accomplishment after trying hard for an event though. Getting a cool mythic in one of those packs may encourage them to want to spend to get more.
Plenty of games are far more generous with f2p awards and get way more people to spend.0 -
I won 5 WAR boosters with the last RaW event and I got a new... common. Oh, and 1 dupe rare. Even winning multiple packs doesn't guarantee anything. Those 5 jewels is just laughable... When I see them I can't help but think about "you will get more jewel rewards in the future". Yeah, right.
By the way: are the Vanguards packs nondupe in the meantime? ;-)
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starfall said:Speaking for the 3%, those rewards are not meaningful to us.
WAR Boosters don't help players finish off their sets (the non-dupes provided by orbs, jewels, or VIP boosters are best for that), and and the 5 jewel reward is clearly not a lot, especially for 2-3 days play.
I'm still competing hard and enjoying the WAR block environment, but, the rewards are not much incentive for me.0 -
To add another point about the “economy”; let’s say someone has a medium collection of cards and thinks they’re going to spend some money to try to be more competitive. Even spending a small chunk of money they will still probably not be able to crack into the upper prize levels with it going only to the top 3%. Isn’t that likely to leave them frustrated into NOT wanting to spend more money?0
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I got:
Team placement 100+ and got 3 Jewels and no packs.
Individual Placement 297 and got 5 jewels and no packs.
Total 8 jewels, WOOT! That should only take me 37 more events to get 1 dupe vanguard support. WOO HOO!
BTW, only lost 1 match, but didn't get perfect scores.3 -
Yeah, rewards for all new events are pathetic. Insulting even, after saying how they were going to be handing out more jewels to compensate for the infuriating non-dupeness of Vanguard packs.
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Firinmahlazer said:This is the perfect opportunity for me to AGAIN complain about 3k person brackets.
Absurdly large brackets coupled with reasonably easy objectives = bad times. Losing 5 points shouldn't knock you down 2 reward brackets. And the majority of us are going to lose a game or 2 and that's going to completely take you our of the running for any decent rewards. I totally get it when the rewards are particularly juicy like in HoD but I shouldn't be fighting my tinykitty off for 5 jewels and 3 boosters. It's demoralizing and sucks the fun out of the event.0 -
@Brigby
referencing the above, can we have the development team take a look at the rewards system for events? As mentioned, it’s demotivating to not just new players, but also middle and advanced players when it is near-impossible to reach any meaningful rewards.
Not only that, but it’s easy to conceive someone spending money and STILL being unable to get up into meaningful rewards brackets. That’s a heavy demotivater to spend more money.0 -
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starfall said:QuiksilverHg said:@Brigby
referencing the above, can we have the development team take a look at the rewards system for events? As mentioned, it’s demotivating to not just new players, but also middle and advanced players when it is near-impossible to reach any meaningful rewards.
Not only that, but it’s easy to conceive someone spending money and STILL being unable to get up into meaningful rewards brackets. That’s a heavy demotivater to spend more money.
They're giving too many good cards out to paying customers so they're cutting prizes to the bone to save their 'economy'.
I hope you're not implying a nerf to vip packs. Even though I disagree with you, them vip packs will likely get nerfed anyway not because the economy is hurting but pure greed. I expect a nerf in 3.6, unannounced and justified later
We've known this company for quite a while and any economic problems they may be having can be attributed to poor management/leadership, greed and disrespectful neglect of the game in general. They have so many options/tools at their disposal to make income instead of reinforcing existing faws/mentality.
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starfall said:Theros said:starfall said:QuiksilverHg said:@Brigby
referencing the above, can we have the development team take a look at the rewards system for events? As mentioned, it’s demotivating to not just new players, but also middle and advanced players when it is near-impossible to reach any meaningful rewards.
Not only that, but it’s easy to conceive someone spending money and STILL being unable to get up into meaningful rewards brackets. That’s a heavy demotivater to spend more money.
They're giving too many good cards out to paying customers so they're cutting prizes to the bone to save their 'economy'.
Yes, it's true, they need to collect all the lower rarities first first to avoid getting those out of VIP boosters, but, the type of people who spend money on the game achieve that very easily. In fact, when a new set drops, you can get the vast majority of the commons and uncommons on Day 1 by buying about 8PPs for crystals or cash. If you don't mind waiting a while, you could buy less because you'll be getting prize boosters to open too.
As of right now, vip pack give new cards from low lowest rarity all the way up. I have many vip packs right now and I know what I'm talking about.
If a new set drops, you WILL get commons mostly, then uncommon and so on, provided you completed the previous standard sets. Many will agree it's not a good idea to use vip pack when a set drops.
VIP members are not necessary big spenders, many subscribe to finish off their set and speed up getting specific cards.
With less RT per week and Totps not awarding WAR cards, 8 PPs may not be enough to the majority of common and uncommon. This was intended to make people subscribe to VIP I think.
I spent more than 8pps and I still have 5 common, 14 uncommon and 14 rares left.
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They change stuff back and forth without ever mentioning anything.
First the vip boosters, the basic standard boosters aswell as the basic legacy boosters from a vip subscription and from leveling up all had non-dupe cards in it. A patch later the whole vip subscription system got changed, maybe to abuse the double dippin, maybe not. No one knows.
And very sneaky and in the background they changed the standard legacy boosters to now have dupes in them (the ones from leveling up, that is)
They changed the vip sub system, we payed for, while it is running and already fully payed, changed the threads about the vip system and now no one can tell, if what we got actually is what we payed for.
But aside all of that, it works like theros said, which means that some randy random, like me for example, can complete all of standard legal and not pay a fortune for that.
So if you have some time, work towards that.
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