Blighted Cards have no effect [Fix in 3.7]
BlessedOne
Posts: 258 Mover and Shaker
I made a fun deck with that had all the blighted lands (blighted Gorge, blighted woodland etc.) with a combo of using Tomik and Magus of the Moon. But... none of the blighted lands effects worked. I got the 1 mana per each land. I drew no cards, gained no life, or destroyed any creatures, and so on.
I thought maybe Tomik was somehow not allowing the destroyed support to take affect; however, when the lands were destroyed with Tomik out of play, the blighted lands continued to not function as expected.
Edit:
After more play testing, Tomik, is not allowing the destroyed lands to have their "destroyed "effect before returning them to the field.
The blighted lands functioned as expected with Tomik not on the battlefield.
When Tomik returns lands to the field, enter the board effects proc as expected.
In my specific case, Tatyova did not proc when a destroyed land was returned to the board.
So... Enter the board land effects work with Tomik. Destroyed land effects do not work.
Tatyova does not proc.
Evolution Sage does proc.
//Edited Title - Brigby
I thought maybe Tomik was somehow not allowing the destroyed support to take affect; however, when the lands were destroyed with Tomik out of play, the blighted lands continued to not function as expected.
Edit:
After more play testing, Tomik, is not allowing the destroyed lands to have their "destroyed "effect before returning them to the field.
The blighted lands functioned as expected with Tomik not on the battlefield.
When Tomik returns lands to the field, enter the board effects proc as expected.
In my specific case, Tatyova did not proc when a destroyed land was returned to the board.
So... Enter the board land effects work with Tomik. Destroyed land effects do not work.
Tatyova does not proc.
Evolution Sage does proc.
//Edited Title - Brigby
0
Comments
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Thank you very much for providing this information. I will relay your report to the team for review.0
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Hi Everyone. This issue should be fixed in the upcoming 3.7 build.0
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