Impulse wrote: I don't think Valve has released any information on how profitable Dota is, but given that it's the most played game on steam, and the size of the prize pool for their upcoming tournament, it has to be like printing money. They've also got a variety of cosmetic items like different couriers, wards, and announcers as well as armor sets. I don't care too much about the armors, but I do like getting couriers and announcers. They've got a nice variety of things you might want to spend on if one thing doesn't interest you. And none of it impacts gameplay at all. It's the gold standard for F2P as far as I'm concerned, but I don't know how MPQ could benefit from it, there's just not much of a way to show off cosmetics.
ihearthawthats wrote: Didn't watch the video, but I'd like to share my thoughts in any case. As a "core" gamer, I think f2p is great. Many typical players, especially ones rooted in consoles think f2p is evil and bad. Pay2win is a phrase that typically comes up. Personally, I feel it is too often exaggerated. I think the cosmetics route is the "best" (in-terms of for the player) form of f2p. While mpq does not follow that route, I think it's relatively fair to the free player. Compare other games where content and characters would be completely locked off unless you pay. Mpq, all characters are obtainable and all events playable. Those with money have advantage, but free players can still find success. I would agree with you that purchases in this game feel underwhelming. I grew up with ccgs and it's an expensive hobby, but imo more satisfying than mpq tokens. One of the issues is quantity I think. A ccg, you might pull a less rare card, but it has a greater chance of being new and thus more interesting than a duplicate. Mpq is prone of spamming you with dupes. Consumables like shields, boosts, health packs are the next thing players can buy. To me, these are like drugs that one can develop a reliance on. I don't subscribe to using such things but I don't hate them either. From a business standpoint, they are self sustaining and thus low maintenance. Personally, I would love to see a more tangible version through equips. I think it's very feasible for mpq to have equip slots and make artifacts like the tesseract for example. For example, do something like give +3% health. Yeah, it's more work where you have to continually create content, but I think it makes for a more fun and deeper game. I think it would also enrich the usage of Marvel lore. It surely must be easier than to churn out than new characters. Make it exclusive through HP purchases and at least for me would make spending more attractive to those that don't subscribe to shields and those who are tired of getting dupes from character tokens.
soenottelling wrote: Impulse wrote: I don't think Valve has released any information on how profitable Dota is, but given that it's the most played game on steam, and the size of the prize pool for their upcoming tournament, it has to be like printing money. They've also got a variety of cosmetic items like different couriers, wards, and announcers as well as armor sets. I don't care too much about the armors, but I do like getting couriers and announcers. They've got a nice variety of things you might want to spend on if one thing doesn't interest you. And none of it impacts gameplay at all. It's the gold standard for F2P as far as I'm concerned, but I don't know how MPQ could benefit from it, there's just not much of a way to show off cosmetics. What? Not a way to show off cosmetics? You see your opponent's team every fight. Hell, the poses for a lot of characters are exactly the same as others. Patches himself could have simply been a cosmetic change to xforce or something if they wanted. Don't try and lie to me and tell.me you wouldn't buy the "Dapper Muthaf*kka" outfit for nick fury with the flying snakes background.
ihearthawthats wrote: I think it's very feasible for mpq to have equip slots and make artifacts like the tesseract for example. For example, do something like give +3% health. Yeah, it's more work where you have to continually create content, but I think it makes for a more fun and deeper game. I think it would also enrich the usage of Marvel lore. It surely must be easier than to churn out than new characters. Make it exclusive through HP purchases and at least for me would make spending more attractive to those that don't subscribe to shields and those who are tired of getting dupes from character tokens.
FoxyMulder wrote: omfg I wish D3 would watch this
Emeryt wrote: FoxyMulder wrote: omfg I wish D3 would watch this They won't probably undestand it. I like how it's handled in Marvel Heroes on Steam: The only stuff You need to buy is more inventory space. But unless You hoard items, You'll be fine with 2-3 of those. They are making money on cosmetic stuff, basically costumes for heroes. And it's enough for them. And people support the game. And don't feel robbed. Ideal F2P.
Justdangit wrote: Emeryt wrote: FoxyMulder wrote: omfg I wish D3 would watch this They won't probably undestand it. I like how it's handled in Marvel Heroes on Steam: The only stuff You need to buy is more inventory space. But unless You hoard items, You'll be fine with 2-3 of those. They are making money on cosmetic stuff, basically costumes for heroes. And it's enough for them. And people support the game. And don't feel robbed. Ideal F2P. Cosmetic is the way to go for F2P game. Just take a look at Dota 2. 15 million dollar just on selling conpendium alone in a week. But i guess it will be hard for MPQ to add cosmetic in the game since you dont even look at the character much when you are playing.
dreadlington wrote: I'm surprised many of you are suggesting cosmetic upgrades. I think if they implemented that then everyone would be **** on the forums about how lame it is. I think D3P need to sort out the gameplay problems. Right now I'm feeling like if I grind for ages and pay HP for a shield then I'll get two covers for a new character. That character will sit there and be utterly useless until I get another 7 covers, which could take months because next week a new character will come out and I'll be grinding for that, paying for a shield and paying for a new roster slot. I end up with 10 characters that are all useless and I'm not feeling any progression. If I could pay to level up that character for £7 ($14) then I would, but I'm not paying £40 to level up one character. This game is more fun at the early stages when you're feeling constant progression with your 1* characters.