Favorite Single Node in game?
My favorite node is the Behemoth Burrito because it forces me to use 3 specific characters so I have to find a way to win with them. And the level I'm at, I can still win with a fully charged 3* and 2* even with a single cover 4*, unless something goes crazy. It's a nice switch-up from the usual.
I guess my second favorite would be a match-up like boss Thanos since it's much more specific strategically to win.
Comments
-
Love boss battles, especially those that incorporate strategy. Apocalypse is maybe my current favorite.1
-
I really enjoyed the boss node on the support circuit. It gives a good chance to see what some toons are capable of in 1 on 1.3
-
Malcrof said:I really enjoyed the boss node on the support circuit. It gives a good chance to see what some toons are capable of in 1 on 1.
I too found it fun.
I'd really like to try Boss Rush again with the new meta. At the time, it was crazy difficult. Now I'm wondering if it might be fun trying to steamroll your way through those three differently-tooled bosses with cumulative AP gain!1 -
I like all of the above but probably my favourite is Big Enchilada because you can use any team you want with no time requirement or points to be lost. I often take new 5* for a spin with Black Bolt to experience powers I don't have covers for via his yellow. The wave node structure means it is also long enough to try things and also means you can't just turn up with some 1* and expect to win. I would play it even without the 3* cover reward.7
-
It's moreso the node types for me than it is any particular node. Generally I tend to prefer the "hard" nodes in PVE.
Trivial nodes - Even when I choose not to Thanos them away, these matches rarely last past a few swipes. Not much fun to be had here.
Essential/Teamup nodes - These are 100% dependent on who the required character is, and who they are fighting. Generally who they're fighting is what I use to determine the team that I'm going to place around a character, and that in turn determines how much fun I have. No one enjoys dragging a poorly covered 4-star or 5-star into an essential node, and hoping the other 2 characters can pick up enough slack. It's also not fun to have the character champed, but they don't really offer any particular skills/powers that help you win the match easier/quicker. It's of course amazing when they happen to choose a character who is just right for certain opponents, but more often than not I consider the essential nodes a drag because they force me to use a character that slows me down. For the teamup nodes my 3* or 4* are generally ringers, but you get the occasional one where your essential characters are all support fighters that have to chip away slowly. I don't remember who the characters were, but I remember a time during Honor Among Thieves where the teamup node took me like 5 minutes because the essential characters were THAT useless against Mindless Ones.
"Hard" nodes - My favorite really by default, because you get to choose your own team of 3 characters and your opponents aren't all dead after you fire a couple powers. In fact, I'd much prefer these being the nodes that scale to Lv. 515 in CL9, and the 5E being the one that goes up to 400 or so. I prefer them being all or mostly tile movers - when these nodes are all goons, characters like Strange, Cage, Star-Lord, and America make dealing with them several degrees less challenging. I enjoy planning around a particular synergy on the enemy team, like the Venom Bomb node on the last 2 days where Carnage passively gives you attack tiles, which also passively makes Venom's green cheaper, and they are both fed red & green by a symbiote.2 -
I think my favorite single node might be the Deadpool wave node in Growth Industries. It has a high degree of difficulty, but you only need to beat it once for the progression rewards. There's also multiple viable strategies, at least at my roster-based scaling level.
For the more commonly-run events, probably either the Ultron boss fight (for the puzzle) or the triple Kishu nodes in Enemy of the State (just because I have a champion Quake now and can taunt them after several brutally-frustrating times against them previously).
As for my least favorite nodes, that's easy too: any wave side nodes in any boss event (these are the only wave nodes in MPQ which don't reward event tokens, CP, 4* covers or some combination thereof).
2 -
My single favourite node is the Devil Dino Required node in The Hunt. There's no time crunch, so I actually read the (fairly amusing) dialogue, and then I can fool around and try to make sure that Venom, specifically, gets finished off by either a Bite or a Chomp, to go along with Hawkeye's comment in response to Venom going on about eating people.More generally, I like the boss nodes and such that require some sort of different play. Kaecilius and Apocalypse are probably my faves in that category.
2 -
I remember enjoying the old 4 wave version of the Big Enchilada back when I was building my roster. It really felt like an achievement to complete it with a set of three 2* characters. The structure of going goons/tile movers/goons/tile movers added a bit of strategy and let you punch a bit above your weight.
I usually went for the team of Storm, Thor, and Magneto, who could almost go infinite turn by the end of the match. Collecting 30 green AP and casting Lightning Storm would collect half the board as AP, which you could feed into Thor's yellow and Magneto's red to help get you back up to 30 green again.
4 -
jamesh said:
I remember enjoying the old 4 wave version of the Big Enchilada back when I was building my roster. It really felt like an achievement to complete it with a set of three 2* characters. The structure of going goons/tile movers/goons/tile movers added a bit of strategy and let you punch a bit above your weight.
I usually went for the team of Storm, Thor, and Magneto, who could almost go infinite turn by the end of the match. Collecting 30 green AP and casting Lightning Storm would collect half the board as AP, which you could feed into Thor's yellow and Magneto's red to help get you back up to 30 green again.
1 -
jamesh said:
I remember enjoying the old 4 wave version of the Big Enchilada back when I was building my roster. It really felt like an achievement to complete it with a set of three 2* characters. The structure of going goons/tile movers/goons/tile movers added a bit of strategy and let you punch a bit above your weight.
I usually went for the team of Storm, Thor, and Magneto, who could almost go infinite turn by the end of the match. Collecting 30 green AP and casting Lightning Storm would collect half the board as AP, which you could feed into Thor's yellow and Magneto's red to help get you back up to 30 green again.
1 -
Any Boss node that is designed to be beaten with puzzling, rather than brute force (Kaecillius, Apocalypse, etc...)The ones that had environment tiles instead of team-up tiles (Winfinite green!)Most of the Gauntlet's nodes, as they were combos of opponents you never see elsewhere.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements