Deploy + Naru Meha
starfall
Posts: 1,727 Chairperson of the Boards
Now I've been able to take a break from mastering cards over the last few weeks, I've gotten a chance to play with some combos I've not tried before, like this one.
How do we feel about this? A bit powerful, isn't it?
How do we feel about this? A bit powerful, isn't it?
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Comments
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Is it really that different than the other Naru combos? I mean, sure its 3 at a time instead of 1 but the LPS will still boot you at some point anyway. Once you get above 150 power does it really matter how much?
Of course if you have a second creature that grants haste that would be a significant upgrade, although then you technically won't be going infinite (since you can always end up deploying 3 of the other creature)0 -
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The other Naru combo's are technically slightly better, since you can get 3 non-Naru's (if you have non-Naru creatures which you usually do want), stopping the loop. But it is more efficient though, you might win in a shorter amount of calendar time.0
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You should start a poll and try to get it nerfed since your opinion obviously represents the entire community.2
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He is entitled to whatever he wants and he is within the rules.Dkrone said:You should start a poll and try to get it nerfed since your opinion obviously represents the entire community.
However @starfall should be more upfront or direct about his intentions or mind; there is nothing wrong with that.
It's hard to tell if this thread belongs to MtGPQ Tips & Guides, a nerf thread (MtGPQ General Discussion) or MtGPQ Deck Strategy & Planeswalker Discussion0 -
You know what, I'll start a poll. I agree Naru needs a nerf (probably just make her copies unable to be cast until next turn), but you are right that the greater forum community may not agree.Dkrone said:You should start a poll and try to get it nerfed since your opinion obviously represents the entire community.
You should watch your tone, though. Being obviously combative is against forum rules (and kind of a **** move in general)1 -
Mburn7 said:
You know what, I'll start a poll. I agree Naru needs a nerf (probably just make her copies unable to be cast until next turn), but you are right that the greater forum community may not agree.Dkrone said:You should start a poll and try to get it nerfed since your opinion obviously represents the entire community.
You should watch your tone, though. Being obviously combative is against forum rules (and kind of a tinykitty move in general)I dont think it was combative. Thoughts were expressed. But just my opinion. Like below, thoughts were expressed even after a warning about "inflaming tempers" was mentioned:
Good point. Us whiners should get on with trying to nerf the card which is unquestionably the most powerful in the game after BSZ has been nerfed: that card is BSZandrewvanmarle said:isn't it time to close this thread? BSZ has been nerfed, so any discussion about it now would only serve to inflame tempers....
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Now is the perfect time to adjust Deploy to act like its paper counterpart and fetch planeswalkers (Vanguard supports) instead of creatures. It always seemed wrong anyway that a card called Deploy the Gatewatch, a group of entirely planeswalkers, would pull up a whole bunch of not planeswalkers.1
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Really? Wanted BSZ nerfed, by the way a fun card to play against an "AI", but question if the most annoying and powerful combo card in standard that the AI can play needs a nerf...starfall said:Now I've been able to take a break from mastering cards over the last few weeks, I've gotten a chance to play with some combos I've not tried before, like this one.
How do we feel about this? A bit powerful, isn't it?0 -
Shouldn't be able to loop in this game period...poor design....this isn't modern paper magic.1
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And make it useless, since the Planeswalkers are locked behind a duplicate generating jewel pack, making them inaccessible to majority of players.wereotter said:Now is the perfect time to adjust Deploy to act like its paper counterpart and fetch planeswalkers (Vanguard supports) instead of creatures. It always seemed wrong anyway that a card called Deploy the Gatewatch, a group of entirely planeswalkers, would pull up a whole bunch of not planeswalkers.
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