Deploy + Naru Meha

starfall
starfall Posts: 1,727 Chairperson of the Boards
Now I've been able to take a break from mastering cards over the last few weeks, I've gotten a chance to play with some combos I've not tried before, like this one.

How do we feel about this? A bit powerful, isn't it?

Comments

  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Is it really that different than the other Naru combos?  I mean, sure its 3 at a time instead of 1 but the LPS will still boot you at some point anyway.  Once you get above 150 power does it really matter how much?

    Of course if you have a second creature that grants haste that would be a significant upgrade, although then you technically won't be going infinite (since you can always end up deploying 3 of the other creature)
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  • tfg76
    tfg76 Posts: 258 Mover and Shaker
    The other Naru combo's are technically slightly better, since you can get 3 non-Naru's (if you have non-Naru creatures which you usually do want), stopping the loop. But it is more efficient though, you might win in a shorter amount of calendar time.
  • Dkrone
    Dkrone Posts: 34 Just Dropped In
    You should start a poll and try to get it nerfed since your opinion obviously represents the entire community. 
  • Theros
    Theros Posts: 490 Mover and Shaker
    edited June 2019
    Dkrone said:
    You should start a poll and try to get it nerfed since your opinion obviously represents the entire community. 
    He is entitled to whatever he wants and he is within the rules.
    However @starfall should be more upfront or direct about his intentions or mind; there is nothing wrong with that.

    It's hard to tell if this thread belongs to MtGPQ Tips & Guides, a nerf thread (MtGPQ General Discussion) or MtGPQ Deck Strategy & Planeswalker Discussion
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Dkrone said:
    You should start a poll and try to get it nerfed since your opinion obviously represents the entire community. 
    You know what, I'll start a poll.  I agree Naru needs a nerf (probably just make her copies unable to be cast until next turn), but you are right that the greater forum community may not agree.

    You should watch your tone, though.  Being obviously combative is against forum rules (and kind of a **** move in general)
  • [Deleted User]
    [Deleted User] Posts: 0 Just Dropped In
    Mburn7 said:
    Dkrone said:
    You should start a poll and try to get it nerfed since your opinion obviously represents the entire community. 
    You know what, I'll start a poll.  I agree Naru needs a nerf (probably just make her copies unable to be cast until next turn), but you are right that the greater forum community may not agree.

    You should watch your tone, though.  Being obviously combative is against forum rules (and kind of a tinykitty move in general)

    I dont think it was combative. Thoughts were expressed. But just my opinion. Like below, thoughts were expressed even after a warning about "inflaming tempers" was mentioned:

    isn't it time to close this thread? BSZ has been nerfed, so any discussion about it now would only serve to inflame tempers....
    Good point. Us whiners should get on with trying to nerf the card which is unquestionably the most powerful in the game after BSZ has been nerfed: that card is BSZ

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Now is the perfect time to adjust Deploy to act like its paper counterpart and fetch planeswalkers (Vanguard supports) instead of creatures. It always seemed wrong anyway that a card called Deploy the Gatewatch, a group of entirely planeswalkers, would pull up a whole bunch of not planeswalkers.
  • Aeroplane
    Aeroplane Posts: 314 Mover and Shaker
    edited June 2019
    starfall said:
    Now I've been able to take a break from mastering cards over the last few weeks, I've gotten a chance to play with some combos I've not tried before, like this one.

    How do we feel about this? A bit powerful, isn't it?
    Really? Wanted BSZ nerfed, by the way a fun card to play against an "AI", but question if the most annoying and powerful combo card in standard that the AI can  play needs a nerf...
  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    Shouldn't be able to loop in this game period...poor design....this isn't modern paper magic.
  • khurram
    khurram Posts: 1,101 Chairperson of the Boards
    wereotter said:
    Now is the perfect time to adjust Deploy to act like its paper counterpart and fetch planeswalkers (Vanguard supports) instead of creatures. It always seemed wrong anyway that a card called Deploy the Gatewatch, a group of entirely planeswalkers, would pull up a whole bunch of not planeswalkers.
    And make it useless, since the Planeswalkers are locked behind a duplicate generating jewel pack, making them inaccessible to majority of players.

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