Final Player Level Adjustment *Updated (6/18/19)

Brigby
Brigby ADMINISTRATORS Posts: 7,757 Site Admin
Update: We discovered that in order to proceed with this adjustment, there will need to be some changes made to not just the back-end side, but also the client side of the game. We apologize for the brevity between our announcement and the procedure, however in order to successfully implement the player level adjustment, there will need to be a scheduled period of downtime tomorrow.

Please find the anticipated hours of downtime listed below:
  • Start: 6/19/19 04:00 PT / 07:00 ET / 11:00 UTC
  • End: 6/19/19 06:00 PT / 9:00 ET / 13:00 UTC
Thank you very much for all of your patience and understanding.
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Hi Everyone,

Thank you all for your patience regarding this topic. Our team has been hard at work on the upcoming 3.5 War of the Spark update and simultaneously determining how to iron out all the remaining wrinkles in the Player Levels topic. We're finally back again to talk about it, and this time we're going to keep it short and sweet, as this will be the final adjustment moving forward. We anticipate this to occur shortly after the 3.5 forced update goes live.

The Plan
All players that had already been playing the game at the time of the 3.2 update will first be reset to Level 1 and then gain Player Experience Points equivalent to their total Color Mastery Points multiplied by 50. This will place them at a Player Level that is directly reflective of all of the Card Experience they've earned from mastering their cards in the past. Please note that after this occurs, players may need to first play a game and earn card experience, in order to trigger the Player Level update. 

All affected players will also be awarded every reward under the new Player Progression Rewards from Level 1 to the level they were placed into, including the rewards for the levels they had earned already. We say new Player Progression Rewards, because in order to ensure that the game maintains a healthy economy, we have to alter the reward structure starting from Player Level 51 onward.

Every 10 levels after Level 50, players will earn a total of:
  • 1 Standard Booster Pack
  • 50,000 Mana Runes
  • 50 Mana Jewels
  • 5 Legacy Booster Packs

We want to be upfront about this. We did have to remove Mana Crystals from the rewards, however, in their place, players will now receive more Mana Jewels compared to before. Not only will players be able to earn more Elite Packs moving forward, they will also be able to use the Mana Jewels to acquire more of the upcoming new Vanguard Supports that will be arriving in the 3.5 War of the Spark update. For now, here’s a brief teaser as to what players can expect to see from this new feature.

(Disclaimer: Image currently displays placeholder values)


We'll be able to provide more information and in-depth details about Vanguard Supports, once we are able to share the 3.5 Pre-Release Notes.

Once again, thank you all for being so patient, and as always, thank you for being a part of our Magic Puzzle Quest community!

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