Not Now Prompt/Auto-Cast on Cards with Flash
TheDude1
Posts: 194 Tile Toppler
I know better than to put this in the Suggestions forum, but wanted to ask if we can get a Not Now prompt on cards with Flash and Addendum. If there is supposed to be, please say so and I will move this question to the Bugs forum.
I've had several instances where I would like to hold onto a card with either of these effects, only to have it fill up with mana in the same draw before it can be disabled. For a general example, take the case when a card is drawn due to matching an activated gem, and that match gives the drawn card enough mana to be cast.
Specific examples of play affected:
...and so on.
Yes, this would slow down the game in a few cases, but that would only be on your side since Greg doesn't know how to disable cards anyway. Some cards already have the prompt when the main card effect requires a target, so not even every card/instance would have to be modified. (Bedevil prompts when there is a creature to target, but when there is no creature it instead auto-casts into destroying an artifact or dealing PW damage.)
Happy to hear everyone's thoughts on this.
EDIT: Sphinx's Insight does have a prompt when full. Most other addendum cards have a target that generates a prompt, and it is my mistake assuming the untargeted cards did not. I've edited the title and struck through the incorrect statements above.
I've had several instances where I would like to hold onto a card with either of these effects, only to have it fill up with mana in the same draw before it can be disabled. For a general example, take the case when a card is drawn due to matching an activated gem, and that match gives the drawn card enough mana to be cast.
Specific examples of play affected:
- Bedevil - I do not want to autocast and give three damage to the opposing PW, I want to save the card to flash kill a creature later
- Pause for Reflection - I do not want prevent damage on my own turn, I want it on the opponent's turn
- Sphinx's Insight - I would like to hold the card to gain life next turn rather than just draw 2 cards
...and so on.
Yes, this would slow down the game in a few cases, but that would only be on your side since Greg doesn't know how to disable cards anyway. Some cards already have the prompt when the main card effect requires a target, so not even every card/instance would have to be modified. (Bedevil prompts when there is a creature to target, but when there is no creature it instead auto-casts into destroying an artifact or dealing PW damage.)
Happy to hear everyone's thoughts on this.
EDIT: Sphinx's Insight does have a prompt when full. Most other addendum cards have a target that generates a prompt, and it is my mistake assuming the untargeted cards did not. I've edited the title and struck through the incorrect statements above.
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Comments
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You have to disable the cards in your hand if you want this effect.... however this does become an issue when you're dealing with Blue Sun's Zenith since it might fill the cards with mana and make it impossible to disable them before they autocast.0
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I know you have to disable first. That was my point, there are times you can't disable the card before it fills with mana. Not even just with BSZ, but something like Dragon's Hoard, where the card draw happens before the mana applies from the gem match. Or the activated gem from Sai, Master Thopterist. Or Prism Array. Etc...
Hence the request to put in the prompt, as was done with cards like Apex of Power0 -
This content has been removed.
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starfall said:I thought Addendum cards did prompt you if Addendum had not yet been triggered on them? Or maybe not. I'm not sure.0
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