RT Issues

starfall
Posts: 1,727 Chairperson of the Boards
Is experience gain from RT working correctly, or is it still bugged like in the past?
https://forums.d3go.com/discussion/77132/cards-requiring-different-amounts-of-experience-to-master-depending-on-event-fix-in-3-4/p1
It's been fixed, of course, but often when old events are brought back something is wrong with them.
It's difficult for me to check because I'm only mastering mythics and masterpieces now...
https://forums.d3go.com/discussion/77132/cards-requiring-different-amounts-of-experience-to-master-depending-on-event-fix-in-3-4/p1
It's been fixed, of course, but often when old events are brought back something is wrong with them.
It's difficult for me to check because I'm only mastering mythics and masterpieces now...
0
Comments
-
Just tested. Take around 5 runs to master a common (just played one match). Looks like fixed.0
-
This content has been removed.
-
This content has been removed.
-
This content has been removed.
-
The design was to get 200 runes for EVERY objective met. The reason was the shortage of runes. Players weren't incentivized to get new walkers, because they didn't have the runes to level them. I got Tamiyo, but don't have enough runes to level her... as an example.1
-
Machine said:The design was to get 200 runes for EVERY objective met. The reason was the shortage of runes. Players weren't incentivized to get new walkers, because they didn't have the runes to level them. I got Tamiyo, but don't have enough runes to level her... as an example.
And I have done exactly zero grinding in the last few months, and have skipped a ton of the non-coalition events to boot.0 -
Mburn7 said:Machine said:The design was to get 200 runes for EVERY objective met. The reason was the shortage of runes. Players weren't incentivized to get new walkers, because they didn't have the runes to level them. I got Tamiyo, but don't have enough runes to level her... as an example.
And I have done exactly zero grinding in the last few months, and have skipped a ton of the non-coalition events to boot.0 -
Also, Ugin took about 80k runes to level up. Same as a mono colored PW, mind you.0
-
khurram said:Mburn7 said:Machine said:The design was to get 200 runes for EVERY objective met. The reason was the shortage of runes. Players weren't incentivized to get new walkers, because they didn't have the runes to level them. I got Tamiyo, but don't have enough runes to level her... as an example.
And I have done exactly zero grinding in the last few months, and have skipped a ton of the non-coalition events to boot.For me and you? Not a problem at all.For D3/Oktagon? Its not ideal. Whats the point of having currency if everyone has more than enough at all times?Games get money from making you grind a lot and then convincing you to spend money to avoid having to grind.If you can get all the resources you need without grinding, why spend money?This is one of those issues that are hard to balance, because too much grind makes a game unplayable for most people, but not enough grind makes a game too unprofitable to continue.And its true that if Ugin cost the normal amount I would be down to about 100K runes instead of the 400K I'm at now instead, but even still I had more than enough for both.0 -
Mburn7 said:khurram said:Mburn7 said:Machine said:The design was to get 200 runes for EVERY objective met. The reason was the shortage of runes. Players weren't incentivized to get new walkers, because they didn't have the runes to level them. I got Tamiyo, but don't have enough runes to level her... as an example.
And I have done exactly zero grinding in the last few months, and have skipped a ton of the non-coalition events to boot.For me and you? Not a problem at all.For D3/Oktagon? Its not ideal. Whats the point of having currency if everyone has more than enough at all times?Games get money from making you grind a lot and then convincing you to spend money to avoid having to grind.If you can get all the resources you need without grinding, why spend money?This is one of those issues that are hard to balance, because too much grind makes a game unplayable for most people, but not enough grind makes a game too unprofitable to continue.And its true that if Ugin cost the normal amount I would be down to about 100K runes instead of the 400K I'm at now instead, but even still I had more than enough for both.1
Categories
- All Categories
- 45.1K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.4K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 6.3K MPQ Bugs and Technical Issues
- 13.8K Magic: The Gathering - Puzzle Quest
- 518 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 430 MtGPQ Deck Strategy & Planeswalker Discussion
- 304 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements