Rankings restructure
QuiksilverHg
Posts: 128 Tile Toppler
I know this has been brought up many times before, but has there been any serious thought given by the development team to restructuring the rankings-based rewards. Currently you have to have zero game-losses, (and even a small number of secondary misses knock you out) to even crack top 10 and the rewards fall off very steeply after that.
I know it’s been suggested before, but can we consider opening up these brackets, i.e. instead of being top 500, top 100 etc. those go to top 2,0000, top 800 etc.
Or even better yet go towards a percentile type ranking system... I know that would require more programming, but would make distribution of rewards feel more just for other than top-players.
I know it’s been suggested before, but can we consider opening up these brackets, i.e. instead of being top 500, top 100 etc. those go to top 2,0000, top 800 etc.
Or even better yet go towards a percentile type ranking system... I know that would require more programming, but would make distribution of rewards feel more just for other than top-players.
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Comments
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Good question.
Maybe it has been tried before, but why don’t you ask this question in the next Q&A?0 -
We made the suggestion a thousand times but it fells on death ears. This is an issue they won't even acknowledge. I mean they've never mentioned it on their road map compared to issues like levels, crafting ...
If I recall, we never got an answer from Q&A0 -
Well.. Compared to other things that have been brought up numerous times (like the event ending times /last refreshes), this topic was never really supported by everyone. I'm still in the "make greg smart again and it'll sort itself out" - boat, and still would just like to see the progression rewards stretched until 100 of the max scores - because that's what this idea basically is : progression rewards instead of competition.
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Laeuftbeidir; that is the OPPOSITE of what I am suggesting. Rewards are already terrible for the amount of wins required for them. Making it take 20 game-wins to get the current mediocre progression rewards instead of 12 is a horrible idea. Adding additional rewards that can be won for additional wins is a good idea, but not what this topic is about.
The problem is that currently out of a 3,000 person bracket, only the top 16.6% win anything other than runes. That is very little incentive for 80% of the player base to do anything more than progression.. If we spread it out more so that there was a prize scale that rewarded the top 90%, top 80%, top 70%... down to 5%, 2%, 1% then there would be reason to actually grind... as it is if you get 3 game losses you’re pretty much knocked out of the good prizes, and after 7 game losses or so there’s no point even trying whatsoever for the competitive prizes.3 -
QuiksilverHg said:Laeuftbeidir; that is the OPPOSITE of what I am suggesting. Rewards are already terrible for the amount of wins required for them. Making it take 20 game-wins to get the current mediocre progression rewards instead of 12 is a horrible idea. Adding additional rewards that can be won for additional wins is a good idea, but not what this topic is about.
The problem is that currently out of a 3,000 person bracket, only the top 16.6% win anything other than runes. That is very little incentive for 80% of the player base to do anything more than progression.. If we spread it out more so that there was a prize scale that rewarded the top 90%, top 80%, top 70%... down to 5%, 2%, 1% then there would be reason to actually grind... as it is if you get 3 game losses you’re pretty much knocked out of the good prizes, and after 7 game losses or so there’s no point even trying whatsoever for the competitive prizes.1 -
I am still also in support of progression to 100%. It prevents the loss of rank due to ties.0
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If they keep up with the unejoyable updates this will probably fix itself. There wont be enough players left for the steep competitive slope0
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I think the player leveling thing and moving away from just bronze/silver/gold/platinum for tiering might make 20+ brackets naturally happen...0
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