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Fix a 5* -- Non-Episode 1

jackstar0jackstar0 Posts: 1,194 Chairperson of the Boards
Hey, I know I've got a handful of you reading these, so here's my question: who should be next?

I'm looking at maybe IM46 or Kingpin, but I'm kinda running out of sincerely bad 5*s.

Help me out!


  • KolenceKolence Posts: 690 Critical Contributor
    Definitely Kingpin, from what I've heard. I really only played him when needed in pve, and for that, 11 covers with 5 blue and boosted to 530 worked fine with Valkyrie or the usual pve squad.

  • PongiePongie Posts: 1,257 Chairperson of the Boards
    yes, if it's between IM46 and Kingpin then it's definitely kingpin. 
  • Gold_DragonGold_Dragon Posts: 101 Tile Toppler
    Carol is pretty tinykitty. I vote her. 
  • theomentheomen Posts: 99 Match Maker
    Carol, especially given how good her 4* version is.
  • PolaresPolares Posts: 2,422 Chairperson of the Boards
    Carol is pretty tinykitty. I vote her. 
    Yeah definitely Carol, I don't care that much about KP, but Carol should be amazing, and she is one of the worst.
  • Dancing_LassDancing_Lass Posts: 14 Just Dropped In
    Kingpin or even cable imo...
  • Dancing_LassDancing_Lass Posts: 14 Just Dropped In
    Re-buffing gambit would add more spice to controversy, which I support...
  • ErikPeterErikPeter Posts: 716 Critical Contributor
    I can't wait for a Carol buff.

    From the perspective of a nearly six-year, hard-casual veteran (everyone rostered, not everyone champed) she's slow and old-school. She feels designed with some team synergies in mind (as a R/Y tank for 1/2 Thor, R/G for Hela) and some intentional distance from Okoye/Kitty.

    I like how her green repeater makes additional AP as almost an afterthought. She's not really a battery, so you don't mind matching it away. But the design suggests it is a tank/battery for lower-tier green powers; since it's not even active until 10AP, the AI will fire friendly cheaper powers immediately instead of choosing to 'save up' (I assume).  

    About 6 weeks ago I started an experimental alt account (Uni Vers) that is all Carol, all the time. The roster consists of 2-3-4-5 Carol (yay BH pull!) and 2 rotating spots for roster xp (I'm already CL7 but CL6 is more doable, generally) and featured characters (e.g. right now, for PvE it's Worthy Cap 1/1/1 from the Sinister Six rewards, and Psylocke once I finish the Bullseye 2 node). 

    Anyway, from that perspective, a CL6, Top4Avg ~160 roster, Carol doesn't stand up well against the 5s released after her. Her green is fun, but painfully inconsistent; The one time I got it to destroy 4 rows (Ice Storm TU) was awesome, but against AI that match tiles it seems like it has a 50% fail rate. Nothing like spending 30 AP in a long mission to do absolutely nothing. Compared to Iceman's Green, it's just so amazingly bad.

    I feel like it should make strikes right away, or if you match it away, or every turn like C4rol's black. Just let it support itself since the price of "hey this worked great" is destroying a bunch of friendly specials.
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